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The_Gun_Nut

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« Reply #285 on: <01-27-12/2140:59> »
Hint:  Even more lethal than the regular game.

And trolls block LOS.
There is no overkill.

Only "Open fire" and "I need to reload."

Critias

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« Reply #286 on: <01-27-12/2145:49> »
I'd rather see Combat Biking or Urban Brawl, myself.  Heck, even Desert Wars.  But, yeah.  There's a lot of potential for a lot of very different, very cool, boardgames in Shadowrun canon.

CanRay

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« Reply #287 on: <01-27-12/2153:57> »
I'd rather those as video games, but we've seen what happens when we wish for that kind of thing.   :'(
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The Wyrm Ouroboros

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« Reply #288 on: <01-28-12/0108:34> »
I can see being able to run both Combat Biking and Urban Brawl via the DMZ rules... in fact, in the first published run where you have Urban Brawl, they give stats for using the DMZ rules.

Critias, remind me, since you wrote the recent Con module -- in Urban Brawl, the 'movement' clock stops if you're in a firefight, right?
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Critias

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« Reply #289 on: <01-28-12/0200:29> »
Not sure what you mean by "movement" clock.  But, no, clocks don't stop 'cause of firefights (or the clocks'd hardly ever go ;)).  There's a thirty second timer for each team to move their ball out of your goal block when play starts, and there's a five minute "play" clock -- but the latter is that each play lasts five minutes OR a goal, a dead ball (a ball is dead if it's on the ground for more than 10 seconds, or if an offensive member of the other team gets ahold of it), or a wipeout. 

Nothing about just "blam blam, woah, stop the clock!"

The Wyrm Ouroboros

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« Reply #290 on: <01-28-12/0247:58> »
IIRC, there's a rule about 'insufficient offense' -- if it stays in a block for longer than 30 or 60 seconds or something, a penalty is called, the entire team but the ball-carrier has to freeze in place until the ball leaves the block ... but time involved in a firefight does not count towards that time.  Well, it's out there -- in Shadowbeat, if nothing else.
Pananagutan & End/Line

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"Oh, gee - it's Go-Frag-Yourself-O'Clock."
New Wyrm!! Now with Twice the Bastard!!

Laés is ... I forget. -PiXeL01
Play the game. Don't try to win it.

AJCarrington

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« Reply #291 on: <01-28-12/2000:47> »
Am I the only person that liked the setting books (Runner Havens, Corporate Enclaves, Feral Cities) and wants to see another one?
Probably not, but there's a reason why there aren't a ton of location books and it took nearly twenty years to get Shadows of Asia.

Could you elaborate on this at all?

AJC

Crimsondude

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« Reply #292 on: <01-28-12/2015:15> »
Setting books don't sell. The exceptions are Aztlan and anything about Seattle.

There is also the matter of knowledge and utility. There haven't been a lot of subject matter experts on large swaths of the world. Target: Awakened Lands, aka Target: Australia was written when there were some Aussies in the pool. Shadows of Europe was a fan project that eventually became a thing and was a significant shift in the entire game as a result. Shadows of Asia, however, was not written by a lot of people with deep familiarity with Asia. Now, familiarity in an alternate future setting is a vague thing. Look at Hong Kong in Runner Havens, which I still think is the best location writeup ever done for Shadowrun. Jason Levine is an IRAB (I Read A Book) when it comes to Hong Kong, but he still killed the fuck out of that chapter. North America is something else, similar to Shadows of Europe, but even then you get things like the wildly different material about, say, Chicago between the coverage in Target: UCAS and Feral Cities. Another example is DeeCee. The only real writeup on the sprawl was from 1990, and I had to incorporate that, everything that happened there in the last twenty years (which is actually a lot), my own knowledge of D.C., and the fact that it's a wildly different alternate future from reality. And then there are just areas where I wouldn't trust a whole lot of people with writing about them. Africa is far and away number one on that list.

There is also the matter of utility. One of the reason location books don't sell is because gaming groups tend to keep their games focused in one particular area that they are familiar with, and far and away the one setting everyone who plays Shadowrun knows about is Seattle. If they don't use Seattle, they may use one closer to home, and the amount and usefulness of information tends to be pretty sparse outside of Seattle because it is ten-fifteen years or more between updates to locations in a constantly changing setting. So most people just tend to make up their own material.

The various formats that Catalyst has been using at least has the benefit of putting subject matter books into some measure of perspective by focusing on areas where those subjects are of significance. That's why a lot of tradecraft material in Spy Games and conspiracies in Conspiracy Theories are so present in the material covering Denver, London, and DeeCee. The smaller writeups reflect the fact that if someone uses them, chances are they are going to be temporary, so let's make sure you know who to work for and who to avoid when you're otherwise doing the same thing as in Seattle, but with different accents.

As far as advancing storylines and metaplot goes, it's easier to do in subject matter books and those that focus on global presences like the megacorps and transglobal organized crime. Simple as that.
« Last Edit: <01-28-12/2042:35> by James Meiers »

AJCarrington

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« Reply #293 on: <01-28-12/2354:26> »
Wow, thanks James...far more info that I was expecting. ;)

While I understand the arguments, I guess I'm in the minority of those liking setting books...for me, they help fill out the setting/world...one of the things I really like about SR vs other games/settings.

AJC 

Crimsondude

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« Reply #294 on: <01-29-12/0102:22> »
Pretty much. There is a vocal minority, and they're on the message boards. You guys reads damn near everything, and wants to know more. But unlike me, there are just a lot more people who want toys and crunch (I am a "toolbox" guy, if you recall DeNiro's line from Ronin). At least crunch needs subject-matter context. Also, everyone in a group is more likely to have their own copy of Arsenal, Augmentation, and a couple will have Street Magic or Unwired. Location books tend to be bought by GMs, so right there you're already targeting a 20% (if you're lucky) segment of the market. Shadowrun sells well compared to everything that isn't WoD or D&D, but not that well.

That's the funny thing. There are a lot of Shadowrun products, and a lot in development at any given time, and a lot of books everyone wants to write or see. There were 26 products released last year alone. So it's almost a matter of "wait, and it'll come out eventually." After all, my first proposal submission was for DeeCee—in 2007. I was emailing Mike Mulvihill about a war/military book in 1998, and my material in Spy Games was based on a product idea from 2004.
« Last Edit: <01-29-12/0104:02> by James Meiers »

CanRay

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« Reply #295 on: <01-29-12/0141:03> »
I want world peace and an Uncle Dunkie Doll.
Si vis pacem, para bellum

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JustADude

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« Reply #296 on: <01-29-12/0202:55> »
I want world peace and an Uncle Dunkie Doll.

I could go for a Plushy Dunkie to go next to my Plushy Cthulu, yeah.
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Mirikon

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« Reply #297 on: <01-29-12/0833:29> »
Damnit! Now I want a plush Dunkelzhan doll too!
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Patrick Goodman

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« Reply #298 on: <01-29-12/1025:55> »
So I guess bringing up Tickle-Me-Dunkie is a bad idea, then?
Former Shadowrun Errata Coordinator

CanRay

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« Reply #299 on: <01-29-12/1046:41> »
So I guess bringing up Tickle-Me-Dunkie is a bad idea, then?
I'd rather the Elect-Me-Dunkie.
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