Hi folks!
I've been running Shadowrun since 2nd Edition, and while I've never really found an amazing way to run the matrix, but I've always managed to make it an interesting and engaging experience for the deckers at least. But I'm struggling with 5th Ed. This isn't a thread to flame 5th ed (in point of fact, I think it fixed a lot of stuff that needed fixing) but I am REALLY struggling with the matrix.
Contrary to prior editions, it's not that it's too complicated to understand, but rather a bit too vague for me to really dig into. Enough context though, here is my problem.
I have a decker in my party, and to be fair, he's not a great decker. His character concept involves him taking up decking as a hobby, supplementing his role as a street sam (I use the term loosely). But say he wants to hack a host. Now, barring any direct linkage to a device, first, he needs a mark on this thing to start interacting with it in a meaningful way. So, being the stealthy sonofagun he is, he starts making hack on the fly roles, except, unless I am really lowballing the host, he seems to fail around half the time or more, giving the host a mark on him and alerting them to his presence. Fine, whatever, no big deal, right? But there goes any attempt at stealth. Unless he aces that first roll, he's given up the ghost. Now, maybe he keeps hacking, and maybe it takes the host/ic/security decker a round or two to spot him and launch IC etc, but in the meantime he just gets nervous (what with GOD and Convergence and all) and frustrated (because he wants to be stealthy) so he just jacks out at the first sign of trouble.
This is what happens EVERY time. Again, I realize that a good decker, built from the ground up to be a decker would probably fair 100% better, but in my game, with this decker, it's boring as heck.
Not only because of how hard it is for him to accomplish his goal, mind you, but just the mechanic of the rolls themselves. He rolls a decent Hack on the Fly of 10 dice. I roll the Host's/Device Firewall + Rating of usually similar amount (usually a bit less just to give him a better chance at success), and if he succeeds, great. If he fails, then the WHOLE MATRIX RUN is fubar. It seems very unforgiving, even for a decker fairly well kitted out. And he burns through a lot of edge just trying to succeed on that first hack on the fly roll.
To add to this blandness, I'm struggling to picture the new matrix topography. Specifically, the part where if you get a mark on a host, you have a mark on EVERYTHING the host is connected to? Or is it the other way around? Either way, it's hard for me to imagine. It all seems so ambiguous and amorphous.
And I know this has been touched on numerous times on these forums, but I really have a hard time figuring out what to do with Patrol IC, mechanically. And really, matrix security in general. That is, once he get into the host unnoticed, does he have to make these hack on the fly rolls for each device or file that he wants access to? or does getting a mark on the host give him marks on all of that stuff too? This version of the matrix comes off as very "all or nothing." Either he triggers the alert and counts down to getting link locked and traced (my favorite threat) or he sneaks in, completely unnoticed, and has a really disproportionate amount of control for the risk he has taken so far in my opinion.
So, I know this is a lot, and I hope it doesn't come off as whining about new rules (I really want to drink the kool-aid), but I really need some help to make the matrix fun in this edition. Whatever tricks you guys have, I'll take. Examples of play, house rules, correct my perceptions and understanding of rules. Whatever. I just want to have fun with the Matrix!
Thanks a bunch!