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[OOC] Chicago Depths: Open Recruitment and Game info thread

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Crossbow

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« Reply #15 on: <11-15-10/0921:56> »
Awesome, I've been designated leader. Now I have to die valiantly to live up to that! ;D

When did that happen?  Not that I am argueing. :)

By the way, I thought you were building a combat face, who is going to make our money for us?

Crossbow

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« Reply #16 on: <11-15-10/0933:12> »
So I have been doing my reading up on Chicago in Feral Cities, and it looks like the closest fit for me would probably be the McCaskill Family on the Northside, unless the GM wants me in one of the unaffiliated crews down South.  I would prefer the former, but I will go with the flow. 

etherial

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« Reply #17 on: <11-15-10/1000:01> »
Awesome, I've been designated leader. Now I have to die valiantly to live up to that! ;D

When did that happen?  Not that I am argueing. :)

By the way, I thought you were building a combat face, who is going to make our money for us?

A cursory glance suggests he has the highest Leadership Dice Pool by five Dice. He assumes that, since he is the best leader by far, we will listen to him at all. His Vindictiveness will be his undoing.

etherial

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« Reply #18 on: <11-15-10/1036:24> »
etherial - CodeMonkey (Haruman) [Tech support] I'm still loling at this.  You seriously made him a Hindu tech support guy :p

You're the one who said "tech support". I just wanted to share the joy.

joe15552

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« Reply #19 on: <11-15-10/1109:43> »
*watches etherial and crossbow have their obviously non-jealous and non-drama queen discussion about Aj's leadership*

Here is a logical thought process: I know that AJ was the person that started the thread that inspired Kontact to GM this game. I also know that AJ was the first person to post a full character sheet. AJ's Character has the most social skills. AJ's character should be leader.
« Last Edit: <11-15-10/1203:44> by joe15552 »

etherial

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« Reply #20 on: <11-15-10/1211:22> »
*watches etherial and crossbow have their obviously non-jealous and non-drama queen discussion about Aj's leadership*

Here is a logical thought process: I know that AJ was the person that started the thread that inspired Kontact to GM this game. I also know that AJ was the first person to post a full character sheet. AJ's Character has the most social skills. AJ's character should be leader.

I've never been on a SR team that had a leader.

AJBuwalda

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« Reply #21 on: <11-15-10/1516:12> »
Awesome, I've been designated leader. Now I have to die valiantly to live up to that! ;D

When did that happen?  Not that I am argueing. :)

By the way, I thought you were building a combat face, who is going to make our money for us?

A cursory glance suggests he has the highest Leadership Dice Pool by five Dice. He assumes that, since he is the best leader by far, we will listen to him at all. His Vindictiveness will be his undoing.
Probably... I'll die stupidly anyway; that's always the case. I did not make myself leader, its the description given by Kontact! I just real smooth and if you don't listen excidents might happen ;D
Greetings from the Netherlands, comrade!

Kontact

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« Reply #22 on: <11-15-10/1557:09> »
That's just what I'd call a guy with a  grip of firearms experience and leadership skills, sort of like how I'd call a cybered up mundane hacker/hardware tech a "cyber-logician" instead of just a hacker.  Sounds fancy that way.  Also, not that it means all that much, but leadership = tactics and morale, so if you get in a scrape with another crew, and both sides are getting hammered, then it'll be his leadership dice that determine if the enemy falls back into retreat or presses on into you, trading body for body.

Another tip for all you mundanes out there, don't neglect muscle replacement.  It's dirt cheap, save for the essence cost, and you'll be hard pressed to fill up your essence quota with avail ≤ 8 bio/cyber anyway.  +1 to Str and Agl for 1BP worth of cred.  That's the equivalent of +1 to every combat active skill and +1 to every physical active skill, all for a single bip.
« Last Edit: <11-17-10/0233:02> by Kontact »

AJBuwalda

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« Reply #23 on: <11-15-10/1609:10> »
If I only had the money for it ;D I'm filled up for every last BP, so additional biogear ain't going to happen...
Greetings from the Netherlands, comrade!

Crossbow

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« Reply #24 on: <11-15-10/2131:12> »
I just want to say I was not bucking for a leadership spot, alchoholics make for piss poor bosses.  I was actually worried about the lack of social skills on AJ's sheet as our face.  A second look at which showed me to be a dumbass because I finally saw the Skill group, my apologies.

I would have been glad to get more muscle replacement, unfortunately a lvl 2 is a 10 AV.  Got quite a few things on the adgenda in that direction when we go hot.

Hey Kontact, have you been getting my PMs?

joe15552

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« Reply #25 on: <11-15-10/2205:01> »
Wow, i think we have a very solid team. I was concerned about AJ being the only human, but we got Mechete to back him up with a bunch of common sense in case racial crap hits the fan. We got hackers, 2 characters that can take some decent hits, and 3 that can do some big damage without magic. Background count may nerf my character quite a bit, but Ingmar should be able to keep one or two unlucky people from getting downed in the first encounter, especially if he is able to sustain a couple combat sense spells on some of the cambat ready. Communication may be our only weakness, to tell you the truth. I am excited about this. I think we may get a chance to do some role-play outside of combat!

etherial

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« Reply #26 on: <11-15-10/2355:40> »
Communication may be our only weakness, to tell you the truth. I am excited about this. I think we may get a chance to do some role-play outside of combat!

Tacnet's on my to-buy list.

Kontact

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« Reply #27 on: <11-16-10/0026:22> »
Tacnet's on my to-buy list.

To let you all know, as an experienced crew of foragers, I'm going to be starting you guys off with a handfull of shitty links and some Telematics Infrastructure software for free.  Basically, the links will form a safety net for detecting digital signals in your area. 

Imagine a Land of the Dead type circumstance where you have a couple of guys on growlers do a ring around the building to drop these things off, and it feeds you the location and position of all wireless devices within signal range.  It's your early-warning system!

Kontact

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« Reply #28 on: <11-16-10/0226:01> »
A brief history of Chicago in three parts

The bad old days
Chicago started out the new millennium in a pretty good way.  It survived the first and second VITAS waves well enough that, after the formation of the UCAS in 2030, it was the nation's 2nd largest city.  It was a booming economic marketplace which embraced metahumanity as a source of cheap labor and.. oh, well, about that.  See, after UGE and goblinization took hold in the world, most people weren't too keen on all the new pointy-eared types walking around, so they became a new underclass, and Chicago's manufactuing centers were more than happy to take advantage of such desparation to aquire cheap labor.  Other folks naturally resented losing their jobs and so racial tension became a thing and, well, Alamos 2000 blew up the Sears Tower.  The thing about modern buildings like said tower is that, what with the modern building materials and all, when they catch fire, they produce huge amounts of toxic byproducts and unstable agents.  So, the tower collapsed and fires spread and pretty much the whole downtown area for blocks was burnt down and covered in toxic wastes.  26,000 people died and the devistation was so great that no one even tried to clean it up.  It still stands as of 2070 as an area called the Shattergraves, a site full of bad magic juju and wandering spirits. 

The worse old days
In the wake of the terrorist plot, metahuman rights became a serious issue within the city proper.  In 43,  the Universal Brotherhood was formed to help with these kinds of concerns and to deal with issues such as the massive pollution of Lake Michigan.  It looked like there were some steps being taken in the right direction with actions such as the Cabrini Green housing projects being handed over to the control of the local Ghoul population and a significant expansion of the UB throughout Chicago's poorer districts.  But, yeah, that didn't end well.  2055, the massive Insect Spirit hive the UB fronted for exploded out into the city grabbing up citizens and dragging them back to the main hives for Inhabitation rituals.  This resulted in a city-wide quarantine from the lake to 15km inland and, subsequently, an Ares Firewatch team detonating an atomic weapon over the main hive, sending the insect spirits below into a state of hibernation from which most did not recover.  Naturally those which did recover were the most powerful of the bunch, and while escaping the massive manawarp created by the Cermak Blast, they became even more effed up than even regular bug spirits.  Finally, the whole mess culminated in the creation and subsequent dispersal of FAB III astral bacteria.  FAB III being the bacteria that feed on magic.  They exist most anywhere in town where one might find a Background Count, and they kill astrally active critters dead.  Bad news for the Ghouls of Ghoultown, that.  Suddenly, being a ghoul was a death sentence, so around the same time that Ares was declaring the bug threat over, all the Ghouls in Chicago were making a rush for the CZ walls, tearing up anyone and anything in their path.  The result was that, while the CZ quarantine was lifted, the guards by the CZ wall sure as hell weren't letting anyone out.  So the CZ stagnated into its current incarnation, a completely trashed wasteland ruled over by warlords and ethnic gangs.

The not quite as shitty current days

Well, over ten years after the quarantine was lifted and the bug-hunts mostly dried up, there has been a not-insignificant push towards reclaiming Chicago.  After all, middle-American warlords do have a shelf-life, and a sometimes-civilized nation only brooks so much foolishness.  So, the outside world is pushing inwards on the Chicago wasteland, in an attempt to secure its  essential ports and prime real estate.  Your group is part of that inward movement.  Working from just south of O'Hare, where Ares has most of their local interests, your regular jaunt into the downtown core involves bribing your way past several checkpoints with everything from whiskey and antibiotics to freshly cloned blood supplies.  Once there, instead of scavenging blindly though buildings torn through for over ten years, you're after specific objects which your friendly fixer and coordinator Wild Mike has sniffed out or been hired to bring back.

Kontact

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« Reply #29 on: <11-16-10/1947:54> »
Functional info for living or working in the CZ

The Conditions:  There's a difference between a place which hasn't been kept up for 15 years and a place which has been continuously trashed for 15 years.  Chicago is the latter.  First off, let's take a look at the wall.  The containment zone wall, stretching for over 50km, was formed in a little over a month.  How did a weak, inept government like that of the UCAS manage this amazing feat of engineering?  They blew up all the buildings along the perimeter and used the rubble to form a wall.  The cleared out area from the destroyed buildings even made for some good open ground to shoot anyone trying to escape.  Welcome to the CeeZee, folks.  There's basically no power in the Zone as well, since the site of the atomic blast, Cermak, was the local power plant.  Luckily for residents, there is running water, but it hasn't been maintained, and leaks will fairly quickly result in serious destruction of property.  Therefore, most buildings have had their mains turned off by one faction or another, usually the Black Crescent, and so people will go to a designated spot for water, run by the local gangs, and fill up buckets for their daily ration.  Food is equally scarce, with arable land at a premium after the pure tonnage of KE IV insecticide sprayed by Ares in an earlier attempt to kill bug spirits.  Most buildings will be covered with personal gardens, and those who can consistently produce crops are quite valued in the community.  Don't be surprised if you see a burro or two, since bio-fuels are so costly that even the most organized raider gangs, like the Horde, have a hard time keeping their vehicles running.   
A little look into the Special Period in Cuba after the collapse of the Soviet Union might give you an idea of what happens to a modern culture which is suddenly denied the conveniences of electricity and fossil fuels.  Just imagine that situation, but with a lot less cooperation and a lot more guns...  Also trolls and giant bug-creatures that want to eat your soul.  Okay, so it's not so similar.  Some areas did manage that sort of cohesive community survival instinct though.

The Locals:  As you might have surmised from the use of Capital Letters to describe Some Groups up above, there are a significant number of factions running around in those roughly 375 square kilometers of the Zone. 
The Human Brigade isn't particularly tough to deal with, despite their Humanis stance.  They don't particularly harass metas, so long as those metas are in the process of leaving.  They have a separatist-type belief on race and a strong sense of community.  Just watch out for their patrols.  Everyone in the zone knows that global Humanis chapters send kids to train in urban warfare with the Brigade, and they form kill squads to go out and tangle with other local gangs.
The Horde is slightly less stable in its dealings.  Consisting of a collection of Ork and Troll gangs, there is no real central leadership, so who you deal with on Hoard turf is a matter of where you are.  It's quite possible to have good relations with one Hoard gang, but get shot at for waving to another.  Much less community spirit is seen in hoard turf, leaving the general populace there fractured and fending for themselves if they don't join up.  Hoard riders are generally veteran raiders who push out into other communities and into the Corridor between the CZ and the sub-sprawls of living Chicago.
The Union is another collection of gangs, but this time, not divided on racial loyalties.  They control a lot of action in the Corridor and nearby waterways.  Speaking of water, the Union itself is in the water business, since they've pretty much based their power around their uncontested control of the local water treatment plant.  So, rather than trying to squeeze the roads like the Hoard does, they squeeze the locals for a supply of fresh water.  They have a reputation as being generally moral for a pack of gangs run by a tyrant.
The Destroyers are as the name would suggest.  They're like the nihilistic thrill-kill biker gangs of the Seattle sprawl, but turned up to 11 and with more than three times as many members.  A traveling parade of death that sprang out of the CZ when the quarantine fell and now travels the Corridor doing as they please.  Pretty much the only thing that could make them worse would be if they were actually working with the bugs.
The Chicago Anarchist Collective consists of two basic groups, The ABC or Anarchist Black Crescent, who run medical supplies and help communities maintain self-sufficiency, and The Black Star which is a loose collection of old-school anarchist Shadowrunners who make it their business to fight off corporate advancement into the Zone.  While the ABC is generally accepted by the communities of the area, the Black Star is almost a boogy-man contingent which has so far kept the logos of the AAAs out of Chicago.

Naturally, there's more to Chicago and the CZ than these groups, however that is more specialized knowledge for those of you with a bit of local Knowledge Skills, and will be given to you as appropriate.  This is simply the kind of info that can be gleaned from a 15 minute conversation with anyone familiar with the CZ and surrounding areas.  In other words, everyone knows this shit.


Buying your way in a Post-nuyen economy:  Naturally, when you're cut off from the rest of the world, money is only good for kindling, and digital money isn't even good for that.  As such, the CZ is a barter town... except with out the Master-blaster vs. Tina Turner thing.  Well.. maybe a little of that.  But still, it's only goods for goods and favors for favors in Chicago's shitty city center, though, sometimes you can buy favors.  One of the northside gangs that's spilled out into the Corridor, the True Chicagoans has implemented a form of currency which has taken hold in most of the area.  The currency is called Hours, and is more of a way to barter services rather than goods.  You need a guy to watch your van for a couple hours, pay him in Hours..  Or canned meat.. or phosphorous for cooking betameth.. it's not really all that hard to grasp. 
Most of the city's income comes from smugglers and illegals labs setting up in town.  Criminal types will fly in raw materials, stripped-down guns and precursor chemicals, then they'll assemble cook and build all the forbidden gizmos, bombs and military-grade firearms the shadows can hold.  Naturally, these operations are well guarded and well hidden, since there's a whole world of people who'd want to put a stop to their operations.
« Last Edit: <11-20-10/0034:36> by Kontact »

 

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