Name: Jack Foster
Alias: Jack Thievery, Jack
Race: Elf (30bp)
Sex: Male
Nationality: UCAS Chicago
Lifestyle: Squatter
Karma Spent: none
Physical Description: 5’ 11” 170lbs, short-cropped brown hair gray cybereyes.
Personality/background Hard bastard zoner who works the southeast gate to the corridor.
Attributes
Body Agility Reaction Strength
3 (+1) 5(6) 4(6) 3
Charisma Intuition Logic Willpower
4(6) 4 2(3) 3
Edge Magic/Res Essence Initiative
2 0 1.325 7(9)
Positive Qualities
First Impression +2 to social skill roles on the first time meeting someone
Guts +2 to resist Fear and Intimidation
Negative Qualities
Addiction (mild, cigarettes) Smokes. +1 Cha and +2 to enemy perception DP while smoking. -1 Cha after nicotine wears off.
Allergy (mild, gold) -2 dice penalty when exposed to this substance
Spirit Bane (Earth) Earth Spirits will attack him first, every time. Refuse to work with mage associated with him.
Thrill Seeker Composure (2) test to not put reward over risk
Vindictive Composure (2) test to not pay back any slight
Active Skills
Athletics Skill Group 1(3)
-Climbing 1(3)
-Gymnastics 1(3)
-Running 1(3)
-Swimming 1(3)
Influence Skill Group 4
-Con 4
-Etiquette 4
-Leadership 4
-Negotiation 4
Armorer (repair) 1
Automatics 3
Infiltration (Urban) 2
Longarms (Battle rifles) 4
Perception 2(5)
Pistols (Semi-auto) 1
Survival (urban) 1
Unarmed Combat 3
Knowledge Skills ( [Logic + Intuition] x 3 = 18 free points)
Chicago Gangs 3
Local Traders 3
Safehouses 2
City Politics 2
Language Skills
English N
Spanish 3
Japanese 2
Sperethiel 2
Or'zet 1
Cyber/Bioware
Cyberware Grade Essence Cost Notes
Attention Coprocessor R3 Used Std. 0.36 4,500¥ +3 to Perception tests
Datajack Standard 0.1 500¥ interface without radiowaves
Bone Lacing (Plastic) Standard 0.5 5,000¥ +1 die for Damage resistance Punch for (Str/2)+1P
Dermal Sheathing R1 Used Std 0.72 5,000¥ Covers torso to groin +1 ballistic +2 impact armor
Reaction Enhancer R1 Used Std 0.36 5,000¥ +1 to Reaction; stacks w/ everything
Wired Reflexes 1 Alpha 1.6 22,000¥ +1 Reaction and +1 IP
Cerebral Booster R1 Standard 0.2(0.1) 10,000¥ +1 Logic
Muscle Toner R1 Standard 0.2(0.1) 8,000¥ +1 Agility
Sleep Regulator Standard 0.15(0.075) 10,000¥ Only sleep 3hrs a day; up for 48 hrs w/o fatigue
Synthacardium R2 Used Std 0.24(0.12) 10,000¥ +2 to all athletic skills
Tailored Pheremones R2 Used Std 0.48(0.24) 15,000¥ +2 to all social and charisma linked skills
Cyberparts
Cyberware Grade Capacity Cost Notes
Cybereyes R3 Standard +12 1,000¥ 0.4 essence
-Lowlight Vision Used Std. -2 500¥ Provides lowlight vision
-Smartlink Used Std. -3 500¥ Allows for use of Smartgun system
-Thermographic Vision Used Std. -2 500¥ Provides Thermographic vision
-Vision Enhancement R3 Used Std. -3 2,250¥ Provides +3 dice on visual perception
-Vision Magnification Used Std. -2 500¥ 50x optical zoom
Gear (9,750¥)
Colt Government 2066 500¥ Heavy Pistol - SA; 14(c); 1RC; 5P -1AP; +2 Conceal
=electronic firing Integral -1 to hear where shot came from +1 RC
+internal silencer mod 400¥ -6 to hear shot
+internal smartgun mod 500¥ +2 to DP; camera; laser range finder; fire by thought
+skinlink mod 50¥ Communicates through DNI
AVC-7.62 2,800¥ Battle Rifle SA/BF/FA; 30(c); 7(8)RC; 7P -1AP; +4 concealability
=Integral RC integral Chamber design provides 1pt RC
+Gas Vent 3 (barrel mount) 400¥ Provides 3pts RC
+Bipod (bottom rail) 100¥ 1pt RC as foregrip or 2RC deployed w/ complex action
-Barrel Reduction 10¥ -1 Conceal; Range is 80, 200, 400, 600
-Sling (one point) 50¥ -2 to conceal; 1RC
-Personalizzed Grip 100¥ Provides 1RC
-Small Firing Selection Change 300¥ Allows full autofire
-Powerd folding Stock 100¥ Free action to deploy; provices 1pt RC (unlike sling is cumulative with deployed bipod)
+Smartgun system (top mount) 400¥ +2 to DP; camera; laser range finder; fire by thought[
++Lowlight camera 100¥ Allows smartgun to function in low light
++Vision Magnification 100¥ 50x optical zoom
6x clips w/Explosive Ammo 930¥ Red tape; 30 rounds 7.62x51 explosive fragmenting; +1DV
2x clips w/Capsule Rounds 180¥ Green tape; 30 rounds 7.62x51 gel capsules; +2AP stun
74x KE-IV Toxin 740¥ Power 8; instant; acid damage; contact/ingestion
2x clips w/Explosive Ammo 150¥ Red tape; 14 rounds .45 explosive fragmenting; +1DV
1x clip w/Capsule Rounds 42¥ Green tape; 14 rounds .45 gel capsules; +2AP stun
Armored Vest 600¥ 6/4 B/I
PPP System Forearm guards 200¥ 0/1 B/I
PPP System Shin guards 200¥ 0/1 B/I
R1 Shooting Glasses 75¥ Glasses with flare compensation
Armorer tools 500¥ For use with armorer skill
Pry-Bar 50¥ Use full Str score for destroying barriers/locks.
Gas Mask 200¥ 1hr of immunity to inhalation toxins
10 packs of cigarettes 60¥ effects last 10 minutes
1 month squatter lifestyle 500¥ Crash pad in ABC turf
Molle Backpack 40¥
Bedroll 20¥
Trade Supplies 80¥
Contacts
Contact Category C/L
Wild Mike Fixer/Fence 3/3
Doc Cutty Street doc 1/3
Cynthia Mars ABC Arms Merchant 2/3
Calypso Blue Union Leutenant 2/4
Build Point totals: 350bp = 30 race + 170 attributes +10 sp atts + 128 skills +10 pos qual -35 neg qual +22 gear +15 contacts