I ran through Humanitarian Aid from Sprawl Wilds with my group last night. I was really looking forward to running this. Role playing "The Ork from SMORC" was a stupidly fun, and we had a (secret) Technomancer in the group for added hilarity. Before they figured out what was going on, they came up with some great theories that I was really tempted to run with instead of the main plot.
But I digress. Players get to the island and fight off the first wave of Shedim. Then Dr. Aushlander (a force 8 Shedim) comes in and then proceeds to wipe the floor with their bruised, bloodied, and broken bodies. Around the second turn I realized that this guy was way too much for them. With some luck from the players (and some liberal interpretation of rigging rules), they got him down before anyone got killed.
This one was my fault. The good doctor was way too much for them, and I should have realized this before starting the adventure.
The question is this: Assuming they didn't get lucky in the end, how would you get your party out of it? Even if you have no problem killing off players for their own bad decisions, this one wasn't really their fault. In this particular instance, I let the rigger have a bit of a larger dice pool than he should have in addition to one aptly timed dice nudge on my part (something I have not yet done). I also started pulling back on some of his offensive capabilities.
I'm a new GM, so this these sorts of things are all novel to me. How would some of you more experienced GM's have handled the situation?