Beaumis: Looking for specific lines, 99% certain I've seen explicit references in SR5. Got the following so far from the Spell Binding service:
This is very painful for spirits and
generally considered to be abusive—if you use this don’t
forget that word gets around in the spirit world.
That's an interesting aspect, especially because it lends credibility to the old "Hive Mind" theory. For those who don't know this one, a long time ago there was a theory floating around that saw spirits not as individual entities but the home planes as one entity. Summoner's basically force a tiny portion of that entity to separate from the whole and condense into an astral form. By this theory, all spirits of a specific type are actually one and share their knowledge and experiences. When they are dismissed or disrupted, they return to the "oneness" but when they are destroyed, a rare occurrence but it does happen, the hive mind knows that it got killed in the service of a specific magician.
If you find the source, I'd be interested in it.
As for the oversummoning debate, I still think that is an issue that should be handled with roleplaying rather than the summoning test. Spirits and DMs have plenty of tools to make their summoner's life miserable. They don't need the dice help IMO.
In regards to the question of whether or not a force 9 spirit is a problem as in All4BigGuns' example, it seems to me the issue here is not really the force of the spirit but rather its powers. Damage numbers as the ones presented can be easily achieved with grenades and the like, so we don't really need weapons for that. The invulnerability to normal weapons is more of a problem here. But quite frankly, if a player wants to trade some damage for a one shot spirit that at best will allow him to trivialize one encounter, I'd allow him to do that. He won't get time to heal and I would definitely enforce the natural healing on drain rules. I mean, even if he only takes three drain, he is still trading a long term -1 to all tests to make one encounter easier. And the BBEG encounter will likely have means to deal with that spirit and his damage output and defenses.
All in all, I don't think spirits are so much the issue here as players and GMs not playing spirits as the individuals that they are. I can see how that is convenient for both sides, but the way I read the rules, they sort of depend on being treated as intelligent and sapient beings. If you treat them as dispensing robots, they basically become light tanks at the beck and call of the magician.