--Miko--[spoiler=surprise test]
REA(3) + INT(3) – Ambush(3) (3d6.hits(5)=0)Note: The guard rolled a good perception, but not good enough, so you don’t get the +6 ambush bonus, only the +3. For simplicity, I reduced the guard’s dice pool. Initiative is yours anyway.[/spoiler]
The guard seemed shocked by Miko bursting from cover. He obviously didn’t count on anyone attacking him here. His hand went for the holster on his hip, still fumbling with it as you hit him with a 1-2 combo. He wasn’t too hardy a target, he only wore a simple armor vest on his uniform.
[spoiler=resisting]1st attack:
Resistance test vs. 8 Stun damage:
BOD(4) + Impact(4) (8d6.hits(5)=0);
Spending Edge;
BOD(4) + Impact(4) (8d6.hits(5)=1);
7 Stun taken2nd attack:
Defense test:
REA(3) + Unarmed(3) – damage(2) (4d6.hits(5)=1),
glitch;
3 net hitsResistance test vs. 7 Stun damage:
BOD(4) + Impact(4) (8d6.hits(5)=1),
glitch;
6 Stun taken, out[/spoiler]
The guard fell without a sound, crashing into the shelves, driven by the momentum of your swings.
--others--Leroy grabbed his shotgun tighter, still covering the exit.
”Anytime, dudes.” He watched if he had to help the other two dispose of the second guard.
[spoiler=guard's tests]Perception:
INT(3) + Perception(3) + Enhancers(3) – distracted(2) – door(2) (5d6.hits(5)=1)Surprise:
REA(3) + INT(3) (6d6.hits(5)=2)[/spoiler]
The other guard came out from the door, grabbing a shotgun, grumbling about someone misplacing a box again, letting it fall from a shelf. His eyes almost pop as he notices the two people and the drone waiting just for him. He wore similar equipment as his coworker.
[spoiler=tests please]Roll a
Surprise test, with a +6 modifier. If you roll more hits than the guard, he is surprised. Initiative is yours, because of delaying, order is
Joel, then
Matt, then
Leroy.[/spoiler]