First of all I know there was a thread about a somewhat similar question, but that was for SR4 and I'm looking to discuss it from another angle.
My question is this: how to suppress an area for a combat turn with the least amount of ammo used? (or rather, for how long can I suppress the bad guys with my finite ammo).
Problem: If my drone doing the suppressing gets more than 10 on initiative (which it will), do I have to spend 20 round each pass to keep suppressive fire up for the whole turn?
Possible solutions:
1. make suppressive fire a sort of an overwatch action, where you state that you start it, and you have to state again when you finish it. Until then, you expend 20 rounds / turn (and it consumes all you action phases, of course, at least for the attack actions. I assume you could move a little as in dodging and talk - really anything that doesn't disrupt your suppressing action).
2. Heavy handed / tricky solution: I make it so that I waste enough initiative so that I only get 1 IP, thus making my 20 rounds last 3 whole seconds. Like going full defense every turn (and in my case, with the drones, full matrix defense as well if necessary).
What do you guys think? Thanks for any help or opinion!