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[IC] UB 10 -- finished

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Sichr

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« Reply #150 on: <05-15-14/1131:05> »
Zach was aware, that the major changes in the matrix made his skill to open magnetic locks and other security measures a bit obsolette, so he didnt even try to think about opening the magnetic lock by himself. On the other hand, there is always more ways to skin the cat, and, in fact, he wasn`t really eager to use the elevator at all. He reaches to his gear and pulls out the Holoprojector.It shouldnt be able to uncover himself, when scanning the elevator space, due to the veil Storm put on him, and once scanning was complete, holoprojector was ready to show empty elevator cage to anyone watching.
He places the holoprojector to the corner, and lean against the walls, using his gecko gloves set to get closer to the ceiling, where the trapdoor of emergency exit should be.

STR(4)+Gymnastics(7)[6] (11d6.hits(5)=2 - Assisted climbing= up to 4m)

He then deploys one of Lena Wagner`s Kanmushi microdrones, and uses its UWB sensor to see through the ceiling, if there is any tripwire or other type of alarm he should be aware of. With gecko pads it is able to move almost freely on the ceiling:

Lena: Pilot(3)+Clearsight(3)[UWB rating:4] (6d6.hits(5)=2)

Before drone returns with its report, he prepares his toolkit, pulling out the mini screwdriver.

inca1980

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« Reply #151 on: <05-16-14/1332:15> »
@Zach:
You place the holoprojector down and it makes the elevator look empty.  The door finally closes and there is no movement of the elevator at all.  Using your gecko-gloves you manage to wedge yourself near the ceiling and begin to examine the maintenance hatch.  It's hard for you to really interpret the visual field presented to you by Lena's sensors, but you do see a series of wires which are connected to the latch of the hatch.  This could potentially trigger an alarm when opened.  Being up close to the ceiling you also see a small camera observing the elevator.

Quote
To disable the hatch alarm do a diminishing Hardware + Logic (10, 1minute) test, or a Locksmith + Agility (5,1minute) test to get it opened silently.  Take a -1 to your dicepools for it being on the ceiling and it's distracting to be working upside-down.

@Storm & Stake:
From your vantage of the third floor of the fire escape you can both see that all is still quiet in the alley.
« Last Edit: <05-16-14/1335:00> by inca1980 »

Sichr

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« Reply #152 on: <05-16-14/1354:49> »
Bloody hell this is ging to be difficult.

Log(3)+Hardware(3)-Distraction(1) (5d6.hits(5)=0, 5d6.hits(5)=3, 5d6.hits(5)=1, 5d6.hits(5)=2, 5d6.hits(5)=2, 5d6.hits(5)=1, 5d6.hits(5)=1, 5d6.hits(5)=1, 5d6.hits(5)=2, 5d6.hits(5)=2)
Edge: Reroll (5d6.hits(5)=2)
Edge: Reroll (4d6.hits(5)=3)

Finaly, alarm wirings give up. Deep inside Zach things something about switching the job or takint some real education in this field of work, well he managed to bypass the alarm...or whatever it was.
He hopes that his actions were hidden enought by the holoprojection, well the fact nobody showed up in last 7 minutes seem to confirm his hopes. He turns of the drone and pockets it.
Paranoid enought. Lets jump to this trap head first!

He breathes deep and slips throught opened hatch to the elevator shaft. He closes the hatch behind him as quickly as possible, then he observes his surroundings.

INT(4)+Perception(7) +Visual Enhancement(3)[Mental:4] (14d6.hits(5)=2)

INT(4)+Perception(7) +Visual Enhancement(3)[Mental:4] (14d6.hits(5)=5)

(Low Light(natural), than Thermographics(goggles))
« Last Edit: <05-20-14/1411:35> by Sichr »


Ren

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« Reply #154 on: <05-17-14/1514:56> »
Stake looked at Storm expectantly. This was probably her area of expertise. He noticed with increasing alarm how energies seemed to gather around her. He prepared himself mentally for something big coming up.
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inca1980

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« Reply #155 on: <05-23-14/1004:56> »
@Zach:
You nimbly hop out on to the roof of the elevator.  You unsure how successfully you were able to stealthily deploy the holoprojector nor how well the hologram covered your work on the elevator escape hatch, but you really don't have a choice but to press on.  It's pitch dark in the shaft and you are relying completely on your thermographic vision to be able to see anything.  You notice the faint outline of the emergency shaft ladder which extends up into the darkness.


Sichr

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« Reply #156 on: <05-23-14/1552:44> »
Then, the only way the one that leads to the top. Zach begins to climb.

inca1980

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« Reply #157 on: <05-25-14/1342:09> »
@Zach:
You begin your ascent into the black void of the elevator shaft, only weak shades of infra-red outlining the rungs of the ladder.  The climb is almost completely silent except for a little bit of chatter as you pass by the elevator doors of the first 4 floors.  You take a breather once you reach the 5th floor and assess the situation.  The outer elevator doors are closed shut and you decide that you could either try to pry them open using your strength or try your hand at a small circuit board you see wired to the doors. 

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OOC: Strength check would be Str + Body, or circuit board would be a simple Hardware + Logic [Mental].

Sichr

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« Reply #158 on: <05-25-14/1636:44> »
Zach gives the circuit one looong look.
Fuck you. I got enought electronics today.

He things about frying the circut with the SnS round, then he decides to do this old school:
Magic(7)+StrenghtBoost(1) (8d6.hits(5)=2)

Body(4)+Str(4/6)[6] (10d6.hits(5)=6)

Using his gloves for better grip, Zach takes a deep breath and slowly, silently he begins to pull the doors open.
« Last Edit: <05-25-14/1639:40> by Sichr »

inca1980

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« Reply #159 on: <05-26-14/1336:59> »
@Zach:
You close your eyes as you strain and as you stand in the middle of the elevator doors you can feel the mana in your muscles cause them to bulge to the point of almost tearing your jumpsuit.  The creaking of the gears makes you think that this door hasn't opened in a while, but you keep pushing until they open a crack and instantly the elevator shaft is filled with stale air that makes you want to cough.  Finally you reach the point where the door mechanism itself catches hold and the doors slide the rest of the way open.  You take a second to catch your breath and then do a quick surroundings check. 

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INT(4)+Perception(7) +Visual Enhancement(3)[Mental:4+3]= (14d6.hits(5)=5)

The lights are off and you are using your goggles to analyze the hallway that the elevator comes out into.  The hall extends about 15m in both directions and the walls are lined with lot's of what looks like very old medical equipment covered with clear plastic tarp as if they were using this hallway, maybe even the whole floor for storage.  At the end of the hallway to your left you see an doorway that has been filled in with plasticrete blocks but on top of the doorway still hangs an un-lit "exit" sign.  Storm and Stake must be on the other side of that door, but communication with them is dead since you turned off your commlink.  The layout of the hallway is not that much different from the other floors and there are several examination rooms and you don't say any cameras of any sort anywhere.  Directly in front of the elevator door however there is a large set of double doors and on top of the them is dusty metal sign that says "OPERATING ROOM".    From Storm's improvised map it appears the operating room is the way to go to reach the warded doors. 

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Data spike on goggles, incoming 12 Matrix Dam, resist with Int 4 + Firewall 2 = (6d6.hits(5)=2).  Resist's dam: DR 2 + Firewall 2 = (4d6.hits(5)=1).  That's 9 Matrix Dam and your goggles are bricked.

Suddenly the room goes dark for you and your goggles power down. 

Sichr

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« Reply #160 on: <05-26-14/1426:45> »
Bloody hell.
Zachl pulls his googles up, pissed just a little bit more than before. This whole situation sucks and he wants to end it this way or another. At least his contact lenses keep working well he didn`t want to risk the same destiny so he turns them completely off. Without theromgraphics, he have to rely on his own low light sensitive eyes.

Like old times.
He grinns, as he recalls himself exploring deep underground caves in Ural mountains during his childhood. At least things that lived there bleed and were possible to kill. All this electro crap...he had a feeling he is getting old.

Not old enought to die.

Making sure smartlinks are off, he readies his silenced SMG and continues to the doors. He got whole fucking pack of sensors well he was sure that as soon as he turns any electronic device on, he would be compromised. And it was not the time yet. He needs to find the way fot the rest of the team to reach the target and also he needs to assess dangers they may run into.

Lets move.

Zach lays down on the floor carefully and he tries to push the doors with the barrel of his gun, as this kind of doors are usualy just swinging doors to allow quick entrance for doctors and surgeons with antiseptic gloves.

Hopefully they didn`t add the lock recently. Zach prayed but he expected otherwise.
« Last Edit: <05-27-14/1142:12> by Sichr »

inca1980

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« Reply #161 on: <05-27-14/1156:37> »
@Zach:
You crouch down, try the operating room doors and they can swing freely as you hoped.  As you look in you see the operating room is completely barren, the floor covered with dust and nothing but 8 support pillars break the open space.  On the far side of the room you see what must be the door Storm described but it is wide open.  Almost in the middle of the doorway stands a massive crouching catlike drone with a nasty looking chainsaw appendage attached to it. 


You hear a voice come out of it's loudspeaker that echo's throughout the desolate room.  "Well done Shadowrunner.  Somehow you have managed to find your way here, but I suppose that is what your kind does, what your kind is paid to do.  Pokes, prods and stick your noses where you shouldn't.  Well we will soon put an end to that, for you, and for all of your kind.

Quote
OOC: everyone roll initiative.  Here's the layout to scale.

Sichr

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« Reply #162 on: <05-27-14/1223:40> »
Initiative (3d6+11=19)

While the voice is talking, Yach turns his commlink on and sends short message>

Hot in 3 secs.

Then he throws it on the ground on the crossroad and starts running south.
« Last Edit: <05-27-14/1232:14> by Sichr »

Thermo

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« Reply #163 on: <05-29-14/2040:32> »
Initiative: Rea(5)+Int(6)+1d6+[2d6+4] = 3d6+15 (3d6=10) Initiative: 25

Storm turns off wireless connectivity on her commlink and orders her spirit to materialize and smash down the wall. She stands back and shields her face against any errant drops of acid that might flick her way.

Spirit Elemental Attack: Exotic Ranged Weapon(8)+Agi(6) [Physical:15]; Dam: 16, AP -8 (Acid) (14d6.hits(5)=2, 14d6.hits(5)=4, 14d6.hits(5)=5, 14d6.hits(5)=6, 14d6.hits(5)=6, 14d6.hits(5)=8, 14d6.hits(5)=6, 14d6.hits(5)=3, 14d6.hits(5)=6, 14d6.hits(5)=4)

[dammmnnn.. shame to use such a powerful spirit on, you know, a wall.]

Ren

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« Reply #164 on: <05-30-14/0553:26> »
Initiative: INT(6) + REA(4) + 2 dice (2d6+10=15)
Stake drew his taser and checked the darts when he read Zach’s message. If there were drones inside, as he suspected from the trid footage of the last skirmish he saw, it would be more effective than his light pistol. He drew back hurriedly, as much as possible, when the big spirit appeared out of nowhere, waiting for it to finish its job. He kept an AR overwatch until it broke through the wall.
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