That's what we disagree on, though: speed. Unlike you, I realize that speed is relative to the character, and not a constant. Sprinting for an Agility 1 character is much slower than it is for an Agility 10 character.
Whoa, needlessly hostile. I realize speed is relative, that comment was not needed. Calm down.
The only thing that matters is action economy, which obviously can be circumvented by individual GMs. But the core rules fail to account for some very basic actions, in my opinion, such as sprinting from cover to cover and hurtling yourself head first into an enemy.
They absolutely do.
The average character can move 8 or 9 miles per hour and still have enough actions left to shoot and take cover, where exactly is this lack of sprinting from cover to cover you speak of? Is 9mph from cover to cover while firing at your enemy not fast enough?
Heck, you can even run head first into an enemy at 9mph (~20-21 mph possible without augmentation) and smack them with a melee attack for a bonus. Again I fail to see how SR5 fails to account for these situations.
The result is those weird situation where the melee adept is able to reach his enemy in game terms as a result of sprinting, but is left standing there with nothing to do.
If he is needing to sprint in order to reach his opponent and has no action phases left to take that turn then there is a chance his target will get away but this is all happening within 3 seconds. It's not like Player A is left standing there like a deer in the headlights with his sword in the air and then player B turns and runs.
On a side note, when is a melee adept ever going to NEED to sprint to reach an enemy to attack?
I am merely saying that imposing actions on movement seems an odd contrast given that walking takes place outside of the action economy.
Walking has no cost, running costs a free action (possible stun every 3 minutes), running speed can be increased with a complex (possible stun every action phase). Just because walking has no cost doesn't mean it's outside of the action economy...
Anyway, I've said what I wanted. Cheers for sharing your views.
So long.