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Slighlty ridiculous, but -Stat this: Double-barrel pistol

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Belker

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« on: <12-27-13/1717:17> »
For when you absolutely, positively, have to drop that troll RIGHT NOW.

http://www.dudeiwantthat.com/gear/weapons/double-barrel-pistol.asp
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The other Bandit

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« Reply #1 on: <12-27-13/1734:02> »
Colt L36 base stats, shoots semi automatic two round bursts (rules for bursts with just two shots ammo left apply). Semi automatic salvo with a complex action is ruled like a long burst. Burst recoil modifiers apply.

So with a simple action you pull the trigger once, shoot two bullets and defender gets -1 to dodge tests.

Guns costs triple the base cost (two guns plus mod to patch them together), ammunition clips cost triple base cost (two clips plus custom baseplate).
If you want the same finish as the guns in the picture multiply cost by ten.

To make it more interesting one could do the same with the Colt Agent Defender from Gun H(e)aven 3.
For trolls you could go Heavy Pistols maybe, allthough a double Beretta 201T would be much more interesting (especialy rules wise).
« Last Edit: <12-27-13/1748:31> by The other Bandit »

CanRay

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« Reply #2 on: <12-27-13/1802:19> »
Panther Assault Cannon with Underbelly Weapon:  Panther Assault Cannon.  ;D
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BetaCAV

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« Reply #3 on: <12-27-13/1817:57> »
*cringe*  :-X

ZeConster

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« Reply #4 on: <12-27-13/2208:36> »
You can use the PJSS as reference: in 4th it did +1 DV if you fired both (which makes more sense, since you fire both rounds at the same time parallel to each other, so it's not like it's harder to dodge), but in 5th it allows for a "Not Enough Bullets" short burst. So with that in mind, in SS mode you'd be able to do a 2-round short burst, while in SA mode you'd get what The other Bandit says: Simple is 2x1, Complex is 2x3.
It definitely strikes me as the sort of thing that's only possible with pistols and longarms (and maybe automatics, though I don't know why you'd want it on those since they have FA options), though.

Side note: this kind of reminds me of 4e Arsenal and the full-auto sniper rifle concept.

Insaniac99

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« Reply #5 on: <12-28-13/0523:46> »
I see your two, and raise you one.





 ;D ;D ;D
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The other Bandit

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« Reply #6 on: <12-28-13/0545:10> »
@Insaniac99:

Nice!!!
Trollversion with Duplex amunition please! Six bullets per triggerpull anyone?
« Last Edit: <12-28-13/0604:25> by The other Bandit »

Reaver

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« Reply #7 on: <12-28-13/2010:18> »
I dare you to shoot it once ; p

The recoil of 3 barrels going off at once...
Where am I going? And why am I in a hand basket ???

Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.

ubergeek2012

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« Reply #8 on: <12-29-13/2013:51> »
I dare you to shoot it once ; p

The recoil of 3 barrels going off at once...

That's why the good lord saw fit to grant us cyberlimbs with gyromounts.

Anarkitty

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« Reply #9 on: <12-31-13/1321:31> »
I see your two, and raise you one.




I would say it would have the same basic stats as any light pistol, ammo: 18(br), SS/BF, maybe a special rule that the burst adds to damage pool like 4th ed, rather than reducing defense pool, to represent the much smaller spread when all three bullets fire at once.

ZeConster

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« Reply #10 on: <12-31-13/1357:41> »
There's already a dual-barrel weapon in 5e, though, where firing both barrels at once counts as a 2-bullet burst instead of giving +1 DV like it did in 4th.

Anarkitty

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« Reply #11 on: <12-31-13/1415:56> »
In most cases, the -Def makes sense for a burst.  The bullets spread out and are harder to avoid, but you're still unlikely to be hit with more than one.
In the case of guns like these though, it makes sense to have +DV instead.  They fire two (or three) bullets not in a spread, but next to each other.  It is not any harder to avoid than a single bullet, but if it hits it has significantly greater stopping power.  That is the point of these guns, they are designed to treat multiple bullets as a single, more powerful projectile.

The biggest downside to doing it this way is that it adds an additional rule, which does make things more complicated, but it is limited in scope to a handful of very specific weapons, so that isn't too much of a problem.  I don't know if it is unbalancing though.

Also, before any discussion gets started on the matter, I know this is not the actual rule in the book, it is just a house-rule suggestion.  I will probably house-rule it this way in my own games, but I am not saying anyone else has to do it this way, or that any other way of doing it is "wrong".

ZeConster

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« Reply #12 on: <12-31-13/2121:22> »
In the case of guns like these though, it makes sense to have +DV instead.
It makes sense, yes, but it isn't what the people who wrote the 5e rules went with.

Anarkitty

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« Reply #13 on: <01-02-14/1221:25> »
In the case of guns like these though, it makes sense to have +DV instead.
It makes sense, yes, but it isn't what the people who wrote the 5e rules went with.

Agreed.  It is just a suggestion for a house rule.

Inconnu

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« Reply #14 on: <01-05-14/1201:33> »
In my 4e game we boosted damage by 2 on my double-barreled pistol to represent it.