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Cyberlimb Customization - What does "Natural Maximum" Mean?

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The Bald Man

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« on: <01-06-14/1347:50> »
There are 3 parts that combine to determine the STR and AGI of cyberlimbs.
1 - Baseline of 3 (basic package)
2 - Customization (up to and including your natural maximum)
3 - Enhancement (up to 3 additional)

Baseline and Enhancement are clear to me.  For "customization" is my natural maximum based on my race (and qualities like exceptional attribute) or is it my current STR and AGI. 

Assuming a human without any relevant qualities and STR and AGI of 4.  I can "customize" to 4 then "enhance" to 7.  Can I "customize" to 6 then "enhance" to 9?

Thanks to all the experts here.

martinchaen

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« Reply #1 on: <01-06-14/1400:39> »
Page 66 refers to natural maximum as the numbers on the Metatype Attrbute Table (and the fact that a starting character can only have one attribute at their "natural maximum limit"), through mention of "the starting attribute rating for each metatype (the number before the slash), as well as the maximum for each." This implies that cyberlimbs can be customized to the highest value (for STR and AGI) according to your metatype. Some people on this board disagree with this but I'll point out that this is their opinion only and not supported by the core rules nor the intention of the designers, as per Aaron's comments on the FAQ thread:
Q At Char Gen can you buy a Custom Cyberlimb that has Attributes OVER your current natural Rating, without using Enhancements. (An Elf With AGI 4 buying a Custom Limb with AGI 6)

Yes.

TL:DR:
Strictly by the rules as written, natural maximum refers to the number on the right side of the slash on the Metatype Attribute Table on page 66.

Michael Chandra

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« Reply #2 on: <01-06-14/1401:31> »
Natural Maximum is your maximum value, not your current value, yes. So you can go 6+3. Cyberlimbs are not related to Augmented Maximum or your current attribute, which also means they do not aid your Physical Limit or your movement rate.
How am I not part of the forum?? O_O I am both active and angry!

martinchaen

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« Reply #3 on: <01-06-14/1403:20> »
Wait, since when do cyberlimbs not affect movement rate? Limits I'm aware of as per Aaron's reading in the FAQ thread, but movement rate? Why wouldn't cyberlegs influence movement rate, for example, when gear such as hydraulic jacks specifically aid in running tests?

Specifically, movement rate is listed as being "determined by metatype" on page 161, referring to the movement rate table on page 162. This table lists AGI x 2 and AGI x 4, making no mention of inherent attributes as the basis for the calculation. As per the Cyberlimbs chapter starting on page 455, you "take the average value of all limbs involved in the task", and I believe this to be critical since it's a task, not specifically a test.

So the STR/AGI 4 Elf with a single cyberlimb of AGI 9 would use his average AGI (depending on what limbs the GM deems to be involved in the task of running) of either 6 ((4+4+4+9) / 4 = 5.25 rounded up) or 5 ( (4+4+4+9+4) / 5 = 5, or (4+4+4+9+4+4) / 6 = 4.83 rounded up). for the calculation of movement rate.
« Last Edit: <01-06-14/1411:35> by martinchaen »

The Bald Man

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« Reply #4 on: <01-06-14/1441:04> »
Thanks for the rapid response.

Follow up question. When buying alphaware does the cost modifier apply only to the base cyber limb or to all the extras that you put in the "capacity"?  What about the "customization" cost?

Michael Chandra

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« Reply #5 on: <01-06-14/1445:52> »
All enhancements/accessories put into cyberware must have the same grade level as the ware itself has. Customization also is more expensive for higher-grade ware (and cheaper for used).
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Kanly

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« Reply #6 on: <01-06-14/1452:11> »
Does Capacity change the same way as Essence would from using Alpha/Used? So eg. would a +2 STR +2 AGI enchancement cost 5 capacity instead of 4?

Michael Chandra

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« Reply #7 on: <01-06-14/1517:46> »
Not at all, Capacity is Capacity and is unrelated to Grade, it's solely related to item type/rating.
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The other Bandit

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« Reply #8 on: <01-06-14/1536:52> »
@Michael Chandra:   "All enhancements/accessories put into cyberware must have the same grade level as the ware itself has."

Do you have a page number with that rule?

That would help solving one of my groups many SR5 arguments


All4BigGuns

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« Reply #9 on: <01-06-14/1539:35> »
Also remember that since it isn't called out as a specific exception, putting a deck, comm or other similar device into a higher grade limb will carry the same cost increase.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

Kanly

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« Reply #10 on: <01-06-14/1540:47> »
"All accessories and add-ons must be of the same
grade as the implant to which they are added."

p. 451

Michael Chandra

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« Reply #11 on: <01-06-14/1542:23> »
By the way, implanted commlinks/cyberdecks aren't accessories themselves, so do not use grades. Only the essence-costing part does. So no cheap cyberdeck Used, or really expensive Delta one.
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All4BigGuns

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« Reply #12 on: <01-06-14/1546:04> »
Find a quote that specifically states that the cost increase does not apply. It is still an add-on, thus follows the same rules.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

The other Bandit

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« Reply #13 on: <01-06-14/1549:46> »
Thx for the page reference!

I am not gonna touch that cyberdeck/commlink issue with an eleven foot pole

martinchaen

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« Reply #14 on: <01-06-14/1600:27> »
Is it intended that the Headware "Cyberdeck" have an Avaiability of 5R (despite what deck you install) and only cost 5,000¥ + deck cost?

(as it mean you can install a Shiawase Cyber-5 at chargen as Used headware for 415,781.25¥ and 5R 1R -instead of 549,375¥ and 15R)


Think of it as an accessory. Deck sold separately.
Aaron seems to think the deck is sold separately, and seeing as how his answers are to be considered official, well...