Is it ok to just let all the players freely discuss strategies and solutions for problems they're trying to solve, even if the action spot-light is on one PC.
Part of me is leaning towards the 2nd option because when players are discussing the game at the table, even when it's heated debate, that's already a win in my book.
Let me know what you think about Good vs. Bad metagaming.
Three points:
1. "if the group is having fun I'm winning" is the best philosophy a GM can have. Well done! Hearty group discussion is one of my favorite parts of shadowrun.
2. A certain amount of metagaming is highly conducive to good gameplay. For example, I strongly encourage parties not to include characters who are racist against races that are present in the party. Likewise, I also suggest that all starting characters, and any characters who join the group later, are built with the group in mind- don't build a second Decker!
3. Because I'm incredibly pedantic, I feel it's important to accurately define metagaming. Metagaming is when your characters benefit from knowledge they don't actually have. Ideas they
could have, rules clarifications, and reminders of knowledge they do have aren't metagaming. EXAMPLE:
Steve's character, Cybersteve, is in a combat situation against five enemies. Todd is saying something to him-
THINGS TODD MIGHT SAY THAT ARE METAGAMING
"Remember what Carl's decker found out right before he died without telling anyone, and make sure not to shoot their booby-trapped left shins!"
"Try to make it quick- I remember this module from last time, and there's a wizard nearby!"
THINGS TODD MIGHT SAY THAT ARE NOT METAGAMING
"Since there's so many of them, a grenade is probably easier than shooting them."
"Don't forget that Chad's Gunbullet Blessing is still on, so you're at +4 defense"
"Remember that Mr. Johnson said we need at least two of them alive"
"What if you shot the switch and activated the giant electromagnet on the wall? That might be a smart way to nonlethal this."
Keep in mind that the characters are more experienced than the players, so part of strategy debates and "you could say X" is something their characters might have come up with themselves. And there's also making them use Free Actions to shout instructions to each other that pretty much recap the strategy debate.
Too true