Try this:
FOX
Author: Doctor Doom
Environment: Forest and Prairie
Advantages: +2d Manipulation and Illusion Spells
+2 dice to either Forest or Prairie Spirits (Shaman's choice)
Character:
Unlike his cousin, Coyote the Trickster, Fox is the Great Deceiver, the Manipulator. Typified by Reynard, whose guile and wit were the stuff of folklore, Fox is the most clever and cunning of all animals. His methods are Machiavellian to the core: Although his goals may be noble, he will willingly use deceit and treachery to attain his ends.
Although not cowardly, Fox prefers outwitting rather than overpowering his enemies, and he particularly delights in the downfall of opponents more powerful than he--but he is still smart enough not to foolishly risk his skin just to draw attention to their folly.
Fox does have a (arguably undeserved) reputation as the Backstabber. True, Fox is master of intrigue and underhandedness; nevertheless, he does possess a certain sense of honor and loyalty--despite how slow (even reluctant) he is to give it.
Disadvantages:
Fox's arrogance cuts both ways. When in the presence of an individual who has "outfoxed the Fox" he shall suffer a +2 modifier to all Target Numbers (magical and non-magical) and shall be driven to demonstrate his superiority over his rival.
-1 dice to combat spells, as Fox prefers more subtle ways.
This is part of a downloaded file which some helpful soul put together. It tried to get all mentioned totems *cough* Mentor Spirits into one resource. However, there are some variations, if not inaccuracies, in the descriptions.