NEWS

help with new totem

  • 20 Replies
  • 6776 Views

k_night

  • *
  • Chummer
  • **
  • Posts: 135
« on: <01-22-14/0559:30> »
in our group a player wants to play a fox adept, the idea is that fox is a trickster like raven but not as cruel but more naughty   ;D
we have worked out all the stats for the totem except the disadvantage.

here's what we got, please feel free to give your toughts about it and ideas for the disadvantage.

all:               +2 dice to con or performance tests (choose one)
magician:     +2 dice for illusion spells, preparations and illusion spell rituals
adept:            free enthralling performance and 1 free level of improved ability for the skill used by enthralling performance

enthralling performance functions like it did in 4th, see street magic p176.

Reaver

  • *
  • Prime Runner
  • *****
  • Posts: 6424
  • 60% alcohol 40% asshole...
« Reply #1 on: <01-22-14/0715:56> »
Basing it off the characteristics of a fox;

Cowardness: -2 to combat skills

Inquiziveness: must explore all options and situations even if this is to the detriment of the character.

Loner: when operating or working with more the 2 others, takes a -2 modifier to all social rolls/interactions

Playful: treats everything as a game and can not be convinced of the seriousness of the situation until wounded. -2 to combat skills (excluding dodge or reaction tests)




Best I could come up with off the top of my head....
Where am I going? And why am I in a hand basket ???

Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.

k_night

  • *
  • Chummer
  • **
  • Posts: 135
« Reply #2 on: <01-22-14/0847:12> »
thanks for the reply ;D

i like the inquiziveness one, but how would that translate mechanics wise?
maybe a cha + wil (3) test to avoid openin door or lockers, etc...  that havent been opened?

the straight up -2 to test arent that interesting, they arent as roleplayable as a "resistance test"

the loner one goes against the performer side of the fox, so that one isnt realy that interesting, but would be great for a wolverine totem  :P

Namikaze

  • *
  • Freelancer Ltd
  • Prime Runner
  • **
  • Posts: 4068
  • I'm a Ma'fan of Shadowrun!
« Reply #3 on: <01-22-14/1005:39> »
For disadvantages, I'd look toward the Cat or Raven totems for inspiration.  They're both playful tricksters.
Feel free to keep any karma you earned illicitly, it's on us.

Quote from: Stephen Covey
Most people do not listen with the intent to understand; they listen with the intent to reply.

k_night

  • *
  • Chummer
  • **
  • Posts: 135
« Reply #4 on: <01-22-14/1016:52> »
hoi namikaze,
thanks for the reply,
we've found ravens disadvantage too dark
and in both cases we'd like something unique

i don't know how familiar people are here with the parable fable of the fox and the raven,
its what we are basing our concept on but are failing to find a good disadvantage  :-\

ps: a friend of mine pointed out it was not a parable but a fable  :-[ sorry
« Last Edit: <01-22-14/1052:05> by k_night »

Namikaze

  • *
  • Freelancer Ltd
  • Prime Runner
  • **
  • Posts: 4068
  • I'm a Ma'fan of Shadowrun!
« Reply #5 on: <01-22-14/1203:17> »
Cat and Raven both require a Composure (Willpower + Charisma) test in order to do or not do an action.  Fox could work similarly.  Example:

Fox is a perpetual flatterer, using guile to get what he wants.  The Fox must roll Willpower + Charisma (3) to resist the urge to take what he wants.
Feel free to keep any karma you earned illicitly, it's on us.

Quote from: Stephen Covey
Most people do not listen with the intent to understand; they listen with the intent to reply.

k_night

  • *
  • Chummer
  • **
  • Posts: 135
« Reply #6 on: <01-22-14/1216:28> »
oh yeah, thats good namikaze

the player and gm would need to work out the details but thats great!!!

the character in question is interested in luxury, so any luxury item or character that could suply it would be a temptation
i like it it  ;)
hehe, ill propose this to the player but i think she'll like it
ill let you all know  :)

and if anyone else needs help or advise with "custom" totems i'm more than willing to help ;D

ps: i'm also interested in other totem ideas, i play a lot of awakened characters myself  ;)

Longshot23

  • *
  • Omae
  • ***
  • Posts: 955
« Reply #7 on: <01-22-14/2321:34> »
Try this:

FOX
Author: Doctor Doom
Environment: Forest and Prairie
Advantages: +2d Manipulation and Illusion Spells
+2 dice to either Forest or Prairie Spirits (Shaman's choice)
Character:
Unlike his cousin, Coyote the Trickster, Fox is the Great Deceiver, the Manipulator. Typified by Reynard, whose guile and wit were the stuff of folklore, Fox is the most clever and cunning of all animals. His methods are Machiavellian to the core: Although his goals may be noble, he will willingly use deceit and treachery to attain his ends.
Although not cowardly, Fox prefers outwitting rather than overpowering his enemies, and he particularly delights in the downfall of opponents more powerful than he--but he is still smart enough not to foolishly risk his skin just to draw attention to their folly.
Fox does have a (arguably undeserved) reputation as the Backstabber. True, Fox is master of intrigue and underhandedness; nevertheless, he does possess a certain sense of honor and loyalty--despite how slow (even reluctant) he is to give it.
Disadvantages:
Fox's arrogance cuts both ways. When in the presence of an individual who has "outfoxed the Fox" he shall suffer a +2 modifier to all Target Numbers (magical and non-magical) and shall be driven to demonstrate his superiority over his rival.
-1 dice to combat spells, as Fox prefers more subtle ways.


This is part of a downloaded file which some helpful soul put together. It tried to get all mentioned totems *cough* Mentor Spirits into one resource. However, there are some variations, if not inaccuracies, in the descriptions.

RHat

  • *
  • Prime Runner
  • *****
  • Posts: 6317
« Reply #8 on: <01-22-14/2343:20> »
A little note about Raven:  He offers more power points than any other Mentor Spirit; the rest are limited to 0.5PP worth of abilities.  Either this is in error, or the disadvantage is considered to be much more serious than the others (legitimately, it can be crippling).  The upshot of this: either you should make the disadvantage quite severe, or you should confine the mentor spirit to 0.5PP worth of powers.
"Speech"
Thoughts
Matrix <<Text>> "Speech"
Spirits and Sprites

Lysanderz

  • *
  • Omae
  • ***
  • Posts: 800
« Reply #9 on: <01-23-14/1516:20> »
Quote
Playful: treats everything as a game and can not be convinced of the seriousness of the situation until wounded. -2 to combat skills (excluding dodge or reaction tests)

This is seriously one of the best fucking disadvantages I've ever ever seen.

k_night

  • *
  • Chummer
  • **
  • Posts: 135
« Reply #10 on: <01-30-14/1901:10> »
ive got another question about a totem,this time its wolf.
one of my players wants to play an adept hunter,
but him and i find the bonus power a bit bland.

i'd like to give him improved sense smell, and another one instead.

any comments and/or suggestions are appreciated  ;)

RHat

  • *
  • Prime Runner
  • *****
  • Posts: 6317
« Reply #11 on: <01-30-14/1934:35> »
Er...  He can already smell.  Improved Sense (Smell) wouldn't do anything, because Improved Sense gives you NEW sensory abilities (for example, thermographic vision).
"Speech"
Thoughts
Matrix <<Text>> "Speech"
Spirits and Sprites

k_night

  • *
  • Chummer
  • **
  • Posts: 135
« Reply #12 on: <01-30-14/1937:50> »
it would allow him to identify and track by smell, which has a larger range than vision or sound and can be used longer "after the facts"
see olfactory booster but without bonus dice on p452 of sr5 rulebook
« Last Edit: <01-30-14/1947:41> by k_night »

Tuoweit

  • *
  • Newb
  • *
  • Posts: 44
« Reply #13 on: <01-31-14/1724:43> »
Dog is already fairly similar to Wolf, at least mechanically (and zoologically, hah), and it grants the Improved Sense power that you're looking for.  Why not just take the stats for Dog and call it a different aspect of Wolf?


k_night

  • *
  • Chummer
  • **
  • Posts: 135
« Reply #14 on: <01-31-14/1750:08> »
because wolf is the hunter totem not dog according to the similar archetypes at the end of the discription