NEWS

[IC] The elephant in Seattle

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Csjarrat

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« Reply #75 on: <02-07-14/1217:43> »
Mine's pretty quick but seats four and has a decent trunk space. So long as you're not packing a HMG or something!!
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Crazy Ivan

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« Reply #76 on: <02-07-14/1403:27> »
"If only if only" Jade says to Wheels as she is walking out. Think you can meet me in the parking lot out by Kurt's Koffee in Tacoma in about 45 minutes?

Jade figured she could race back to her apartment, grab her kit, and meet him there in that amount of time, maybe with long enough to get a cup of soycaf before things get going...

Csjarrat

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« Reply #77 on: <02-07-14/1406:39> »
Yeah no worries. Keep your eye out for a tail. Fuck knows what this outfit is all about...
Wheels crosses the road and hops in the drivers door before exhaling heavily.
He had to get into the game now, shit was getting serious.
He was going to need to be on his A-game for this one, no messing around.
He unspooled his datajack and jumped into the 'Spiral, enjoying the warmth of the hot-sim as it washed over him. He was gonna need every little squeeze he could get on this one...
GM, wheels will be actively looking for tails:
Perception: int 3, percept 3, co-processor 2, vision enhance 3, hot sim 2, active search 3 (16d6.hits(5)=5) 5 hits
« Last Edit: <02-07-14/1414:28> by Csjarrat »
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Crazy Ivan

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« Reply #78 on: <02-07-14/1444:53> »
Jade grabbed her rain coat and helmet from the check-in, then moved hastily towards her bike. She remembered Wheels departing message, and agreed to it; she knew there was at least two teams ready to gun us down just for knowing what was at the meet...

As Jade mounts her bike and rides off, she is remaining vigilant for tails or anyone that might be following her.

(+4 Intuition, +3 Skill, +3 Attention Coprocessor, +2 Visual spec., +3 Visual enhancement from her glasses, -3 for distraction (riding a bike while scoping for tails is taxing) and +3 actively looking)= 15d6- 7 successes))

Ren

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« Reply #79 on: <02-08-14/0718:31> »
As noone else seemed to take responsibility for the credstick in the middle of the table, Puppeteer pocketed it. Wonder what they'd do if i never showed up in the safehouse. Still, it wasn't his intention. "I need more time than that, i can be at that parking lot in about 80 minutes." He had to go all the way back home and preparing the Guardians for travel took time. He also had to pack his travelling altar, he got the feeling he might not return home for some time.

He took his coat at the entrance when leaving. On the way home, he tried to discern if anybody was following.
[spoiler=perception]INT(5) + Perception(1) + Mentor(2) + Enhancers(3) + Actively looking(3) (14d6.hits(5)=6)[/spoiler]
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Check Mate

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« Reply #80 on: <02-11-14/1329:45> »
@ Those who made perception rolls. There is nobody tailing you.

Check Mate

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« Reply #81 on: <02-11-14/1334:01> »
The safe house is located in a decent part of town. There are several houses neighboring it. Each house has a car parked in it but you get the feeling that no one is home and no one has been home in awhile. The house itself is in good shape and has blacked out windows with holo displays showing and empty house inside.

Assuming you all gave your comm number to the johnson you receive a message saying "Keycode for door is 335671937564. We took the liberty of providing some weapons should you need them for the job.Enjoy"

Csjarrat

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« Reply #82 on: <02-12-14/0405:51> »
After swinging by the parking lot, he had a full trunk and a couple extra passengers as he pulled up on the driveway.
Leaving the engine running, he used the sensors to have a good scan of the house, looking for signs of activity.
16d6.hits(5)=5

Satisfied, he killed the engine and dropped out of hot-sim, shaking off the momentary disorientation as his CNS reconnected with his peripheral nerves.
Looks like a nice place eh? wonder how many hidden cameras there are inside.. he said sarcastically.
The message from the johnson pinged up in his AR feed, showing the doorcode as he approached the front door.
How convenient...
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Ren

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« Reply #83 on: <02-12-14/0757:51> »
Puppeteer showed up at the parking lot as he promised, with two big cases and a small backpack. He asked the others to help him put those in the trunk. The cases were not heavy but somewhat bulky for the elf’s thin and seemingly weak build.
When they arrived at the safehouse, he answered Wheels with the same sarcasm. ”I bet they have a few more than we can find. Oh, and the Johnson provided us with the key just now. Do you think it is coincidence that we just arrived?” Considering the rest of the message, he was very curious what the Johnson thought would be a useful weapon for an Awakened person like him. Before entering, though, he opened his eyes on the astral and checked the neighborhood. He always liked to know what mood there was in the background, and it was also useful to see if a mana barrier could be sensed from the outside.
[spoiler=assensing]INT(5) + Assensing(3) + Mentor(2) (10d6.hits(5)=1)[/spoiler]
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Crazy Ivan

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« Reply #84 on: <02-12-14/1029:29> »
Jade decides that it's better to leave the heavy gear in the car until we verify that it's not a trap; she approaches with her hand on her pistol in her jacket, ready to draw and start firing if need be.

Assuming this job doesn't go terribly south, I'll be looking forward to a night at Dante's after this...get some dancing in along with maybe a good stud for the evening...

1 hit on a 10d6 Perception roll. The crappy roll is blamed her thinking about popping some eX after this job and hitting the clubs.

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« Reply #85 on: <02-12-14/1749:57> »
@Cs:Your scans reveal that the house is not there, at least according to your instruments.

@ren:The area around the house is dark, it seems to be a sad area. The house itself does not appear to you when you look at it.

@Crazy: You notice that there are no flowers in the garden as you fantasize about the highs that come with ex.

Alerion (Xilostacia)

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« Reply #86 on: <02-12-14/1906:13> »
Alerion leaves her house after packing everything and head toward where the safehouse is at. She pull up to the end of the block and sees the others out front. She moves toward them and parks her bike, she leaves it running and steps off, nodding to the direction on the other runners. She pulls out her comm to see the message she received while on the way over. '335671937564, okay... little over kill.' She heads up to the door and types in the code while looking at it via commlink. She looks around the interior as she opens the door, stepping inside her hand near the small of her back ready to pull her knife.

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« Reply #87 on: <02-12-14/1911:44> »
When you open the door the lights inside flicker on, and the Home central network greets you in Sperethial. It is a pretty standard two story house with a staircase down the hallway. In the living room there are several dufflebags. In the kitchen there is several boxes marked 'MRE'. In the Garage are two Sedans with blacked out windows.


Alerion (Xilostacia)

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« Reply #88 on: <02-12-14/1959:00> »
Alerion goes back out after looking around the lower floor, and say to anyone who stayed outside, "First floor looks clear."
She heads back and turns off her bike, grabs her gear and heads inside. She ventures upstairs, assuming there would be some sort of room to stay in.

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« Reply #89 on: <02-12-14/2002:13> »
Upstairs there are 7 rooms to choose from some small some big. All have blacked out windows and the standard bed equipment. Inside the closets you will find various armor including some Military grade armor.