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SMGs? OMG, why use them?

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Niladen

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« Reply #45 on: <02-04-14/0956:10> »
Wow. Damn dude, there is really no need to go so insanely overboard defensive. I just tried to point out one minor fact about the ubiquity of heavier caliber submachine guns.

samoth

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« Reply #46 on: <02-04-14/1132:34> »
It's never stated what ammo any of the firearms use aside from "Light Pistol" "Heavy Pistol' "SMG" etc.  Plenty of what would be light pistols use heavy rounds, and heavy pistols use light rounds in the real world.  I guess that's why weapons in the same category have differing damage codes.

martinchaen

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« Reply #47 on: <02-04-14/1650:41> »
The inference to caliber can be most easily found in the Assault Rifle and Machine Gun categories, where the lowest and highest damage codes of the ARs match those of the LMGs and MMGs, respectively, with HMGs outranking all of the current ARs by a hair.

This is a fair comparison to real world ARs and MGs of similar calibers; a 5.56mm AR and MG (LMG) would have similar damage potential firing the same round, as would those firing the same 7.62mm round (MMG). It's only when you go to much larger calibers (12.7mm or .50 cal, or higher) that you see a bump in damage values (HMGs).

This is somewhat in line with the damage values of the Ranger Arms, a presumably large-caliber rifle. We have no direct Shadowrun analogy to the real-world Barret M82A1 as of yet, so we'll have to wait and see if other sniper rifles also end up with that elusive 14P DV; I'm sure DV is not JUST a result of relative caliber, but caliber certainly seems to be a factor.

PeterSmith

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« Reply #48 on: <02-05-14/1107:21> »
http://en.wikipedia.org/wiki/Heckler_%26_Koch_UMP

A very popular real world submachine gun that uses forty five caliber rounds. It's far from unheard of for SMGs to use heavier rounds.

The Thompson Submachine Gun (Tommy Gun) is another SMG that is chambered for the .45ACP.
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Niladen

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« Reply #49 on: <02-05-14/1238:54> »
The Thompson Submachine Gun (Tommy Gun) is another SMG that is chambered for the .45ACP.

I can't believe I missed that one. That's one of the most iconic weapons to ever exist.

JimmyCrisis

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« Reply #50 on: <02-16-14/0631:19> »
This is the reason I'd choose an SMG over an Assault Rifle.

http://tvtropes.org/pmwiki/pmwiki.php/Main/BriefcaseBlaster

To boot, you can fit one in a large smuggling cyber part, making it much, much harder to discover.  I believe the conceal ability becomes a -8 for the limb it's stashed in, and without a proper cyberscanner, you'd never detect it.  And the Cyberscanners are just Millimeter Wave machines, which IRL don't penetrate skin.  You'd never know it was there without dismantling the limb. 

If you're on a run anyway, grab a Praetor, load it full of APDS and mod it with Gas Vent III, then put a gyromount on your strength 9 (or 11) cyberarm for yo bad self.  Now you've got upwards of 11 points of recoil compensation, and you look like any old joe when you walk into the Corp headquarters.  Great for a stealth mission that might require some firepower once your shmooze your way to the back, or for the Face/Assassin that might make a loud getaway.  And wouldn't it be great to talk your way into the security server room and just hose it down?  I think that would be a fantastic way to start a smash-and-grab.

Also nice for a truly terrifying high class bodyguard.

And don't forget, most corp security relies on SMGs.  The bullets don't go through good walls like an AR might, meaning less damage that the corp needs to clean up.  That means that if you need a combat reload, you can probably find ammo on the guys you've gotta drop.  Sometimes that's important.

As for Machine Pistols, with a Lined Coat and a concealable holster, you've got a concealment of -4, good enough to pack full-auto fire nearly anywhere you go.  Don't forget that Suppressed opponents have a -Hits penalty to all their actions!  This is great for making a getaway or for buying time for your fellow runners to act.  Also pretty awesome when you're on the back of a motorcycle, the suppression fire hits everyone in the target vehicle!  Machine Pistols also fit in Cyber holsters, making them quick-draw champs.

Shadowrun it not like our old friend DnD.  The biggest and loudest guns have their place, and that place is the Barrens and the jungle.  It is not downtown Seattle, where Knight Errant is gonna wandering-encounter your machine gun lugging butt.

Michael Chandra

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« Reply #51 on: <02-16-14/1618:49> »
http://tvtropes.org/pmwiki/pmwiki.php/Main/BriefcaseBlaster
Exists in Arsenal, likely will be in Run&Gun.

By the way, Ballistic Shields also might go nicely with SMGs for guards.
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Xenon

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« Reply #52 on: <02-18-14/1009:46> »
Cyberarm gyromount also let you run n gun with a smaller-than-assault-rifle-weapon without negative dice pool modifier. Great for any pistol, machine pistol or SMG ;)