I'll post a quick 2nd IP now unless someone with a held action wants to do a thing. If so, we'll retcon it in.
So, the gargoyle gone, the Spirit B waits for further instructions, Spirit A tries another elemental attack, as does Spirit F, who has moved closer to the window. The Gargoyle continues to flee from Fear.
9d6.hits(5) → [3,6,5,3,2,1,6,3,4] = (3)
dodge
4d6.hits(5) → [4,3,4,2] = (0)
So, that's a hit of cold. 6P -half AP connects.
Resisting
15d6.hits(5) → [5,3,3,5,5,4,3,3,5,6,4,5,4,1,6] = (7)
Bastard is tough.
Fire's turn
8d6.hits(5) → [3,1,3,5,6,6,3,1] = (3)
dodge
3d6.hits(5) → [5,2,6] = (2)
4P -halfAP still can't bust the armor.
Gargoyle is going for speed.
10d6.hits(5) → [3,2,6,2,6,4,4,2,2,1] = (2)
10d6.hits(5) → [6,3,6,6,3,2,2,4,1,6] = (4)
So, Gargoyle dives and moves an extra 6m this IP.