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[OOC] Chicago Depths: Rolls and discussion

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Kontact

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« Reply #165 on: <12-18-10/0406:38> »
I'll post a quick 2nd IP now unless someone with a held action wants to do a thing.  If so, we'll retcon it in.

So, the gargoyle gone, the Spirit B waits for further instructions, Spirit A tries another elemental attack, as does Spirit F, who has moved closer to the window.  The Gargoyle continues to flee from Fear.

9d6.hits(5) → [3,6,5,3,2,1,6,3,4] = (3)
dodge
4d6.hits(5) → [4,3,4,2] = (0)
So, that's a hit of cold.  6P -half AP connects.
Resisting
15d6.hits(5) → [5,3,3,5,5,4,3,3,5,6,4,5,4,1,6] = (7)
Bastard is tough.
Fire's turn
8d6.hits(5) → [3,1,3,5,6,6,3,1] = (3)
dodge
3d6.hits(5) → [5,2,6] = (2)
4P -halfAP still can't bust the armor.

Gargoyle is going for speed.
10d6.hits(5) → [3,2,6,2,6,4,4,2,2,1] = (2)
10d6.hits(5) → [6,3,6,6,3,2,2,4,1,6] = (4)
So, Gargoyle dives and moves an extra 6m this IP.


AJBuwalda

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« Reply #166 on: <12-18-10/0833:39> »
So Digger has one more IP before the rest of us, right?
Greetings from the Netherlands, comrade!

Kontact

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« Reply #167 on: <12-18-10/1456:08> »
No, Digger is just climbing and keeping an eye out.  He could try a called shot, but the iron he's looking for won't help him pierce the gargoyle's hide.  The hardened armor isn't a magical thing, it's just a fact of the creature's anatomy.  Iron would only mess up its soak roll and inflict considerable agony, but the chance of doing enough damage with a found weapon to bust 10 armor is unlikely at best.  He's got a shot with his guns though if it gets close enough.

I think you're up again, unless anyone else wants to take another shot.

AJBuwalda

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« Reply #168 on: <12-18-10/1851:26> »
In that case I'm going for the gusto 8)

I am making a called shot again (aiming ofcourse).

9d6.hits(5) → [1,2,1,4,5,6,6,4,6] = (4)
And I'm using another edge because Ruckus is going all out!
5d6.hits(5) → [4,5,3,5,3] = (2)

That makes 6 hits with a DV of 10.
Greetings from the Netherlands, comrade!

Kontact

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« Reply #169 on: <12-18-10/2039:54> »
You shouldn't need to aim again since this time since you never lost the target, so you could either add +1 to your dice pool, or take a second simple action.

Lets see if it matters.
Just making sure I have everything right, I'll put the whole DP calculation out here:
Reaction 5 +2 running +2 partial cover -2 allergy -2 previous attacks -1 wound =4d6.hits(5) → [4,2,1,4] = (0)
 That means 4 net hits before edge, which is a critical success.  You can go ahead and type up what happens if you like. :)

Total damage = 6+4+6 = 16P
Rolling Soak 19d6.hits(5) → [5,6,2,3,1,3,4,4,1,1,5,5,6,5,1,1,1,6,4] = (7) That's a 9P wound.  Total of 12P over both IPs.  This thing is on death's door.

A second shot could kill it with 4 net successes if you wanted to take your 2nd simple action to finish it off. Wouldn't be too hard to get either since it has no dodge dice left after 3 previous attacks and -4 in wound penalties.
« Last Edit: <12-18-10/2043:48> by Kontact »

Crossbow

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« Reply #170 on: <12-18-10/2132:52> »
I was actually planning to go for some kind critical shot with the axe, but hey, whatever.  :)

I need to get me some longarms, but I couldn't see a need for digger to start with them since he likes to work close quarters

AJBuwalda

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« Reply #171 on: <12-19-10/0338:18> »
Lets give it a try!

9d6.hits(5) → [5,5,1,2,3,3,4,2,3] = (2)

DV 10 with two hits... Not spectacular, but maybe it does the trick.
Greetings from the Netherlands, comrade!

Kontact

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« Reply #172 on: <12-19-10/1130:33> »
Lets give it a try!

9d6.hits(5) → [5,5,1,2,3,3,4,2,3] = (2)

DV 10 with two hits... Not spectacular, but maybe it does the trick.

The called shot takes up your Free Action, but only counts for one of the two shots in a pass, so this one is starting at the standard 6P -1AP, which with the two net hits doesn't quite make it.  Good news is that, because you can't call your second shot, you should have 4 more dice to roll, so if you get 2 more hits that's enough.  If not, this fight's still pretty much over.

Basically it breaks down like this:
Ruckus - Simple action: Fire SA + Free Action: called shot for damage.  Simple Action: Fire SA
« Last Edit: <12-19-10/1132:24> by Kontact »

AJBuwalda

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« Reply #173 on: <12-19-10/1217:57> »
The additional four dice.
4d6.hits(5) → [2,6,4,4] = (1)
Greetings from the Netherlands, comrade!

AJBuwalda

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« Reply #174 on: <12-19-10/1307:38> »
You know what; I'm  thrill seeker, a chance taker... I'm using my last edge to try and down this beast.
10d6.hits(5) → [5,4,1,2,3,3,5,4,4,2] = (2)
This might bite me in the ass, but its what Ruckus does ;)
Greetings from the Netherlands, comrade!

Kontact

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« Reply #175 on: <12-19-10/1440:16> »
Actually, since the previous shot was a critical success, that refreshed a point of edge.  You've still got one point left.

Here's a soak roll vs. 11P
19d6.hits(5) → [4,6,5,4,4,1,2,2,6,2,1,4,2,1,2,6,4,2,1] = (4)
 luck ran out. 

That big bastard is going to be in overflow all the way to the splat on the concrete.

That's a combat resolved.
« Last Edit: <12-19-10/1509:39> by Kontact »

Kontact

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« Reply #176 on: <12-19-10/1514:14> »
Feel free to post whatever you like and let me know when you want me to write you up to the upper floors of the building.  Digger has a grapple and winch which should be able to pull up the Doberman drone if you want to take it to the top floors.  Also, Devoted could float it up easily.

AJBuwalda

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« Reply #177 on: <12-19-10/1638:53> »
That at least gives me some breathing room. I knew I was taking a chance but it made my characters day 8)
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Crossbow

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« Reply #178 on: <12-19-10/1733:33> »
I am not going to haul that Doberman all the way up to the top, try the mage. 

joe15552

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« Reply #179 on: <12-19-10/1910:48> »
Devoted will be waiting until sunset to resummon the beast spirit, unless another encounter happens. I am assuming that since the gargoyle is dead, the beast spirit goes away. (not a bound spirit) He places the fire spirit and air spirit back on standby, and resumes floating to that landing on the 34th floor, unless he can't see the doberman from there, in which case he stops on the way before the doberman goes out of sight to wait for Codemonkey's reply. Devoted also shifts perception from astral space to material space.

As a side note, I decided to try using color for in-character speak. Inca inspired me. I think it's hawt. I thought blue was fitting for Finnish.  8)
« Last Edit: <12-19-10/1920:56> by joe15552 »