-- Seriously considering spending edge to buy another IP for Devo, otherwise he'll still be next to useless for the next 2 turns. When would I have to decide that?
[13]codeMonkey [13]Machete [10]bugin1 [8]bugin2 [8]bugon [8]Crossbow [6]DevotedYo, yo, still some bugs in the mix.Also, just because that one bug went astral doesn't mean he's going to stay there.
I should be rolling the same dice if I plan on doing the same action this go-round, correct?
rolls for the next round:if the bugon will be still alive I'll target him. if no then the wounded buginAimed (called for damage) shot, then wide long burst.aimed shot sensor(3) + gunnery(3) + ballistic specialization(2) + hotsim(2) + control rig(2) + smartlink(2) -called shot for damage(4) - wound modifier(2) = 8 dices -> 8d6.hits(5)=2damage (assuming it hits) are 5P + 4 for called shot + 1 for explosive ammo = 10P + net hits over first.long wide burst sensor(3) + gunnery(3) + ballistic specialization(2) + hotsim(2) + control rig(2) + smartlink(2) - wound modifer(2) = 12 dices -> 12d6.hits(5)=4damage (assuming it hits) are 5P + 1 for the explosive ammo = 6P + net hits over first with -5 to dodgeammo left 32 -2 for IP1 -6 for IP2 -6 for IP3 = 18 left in clip