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[OOC] Chicago Depths: Rolls and discussion

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Sentinemodo

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« Reply #630 on: <05-06-11/0600:44> »
-- Seriously considering spending edge to buy another IP for Devo, otherwise he'll still be next to useless for the next 2 turns. When would I have to decide that?

battle will be probably over by the end of the next CT, so I don't know if it is needed, but it's your call.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
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Sentinemodo

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« Reply #631 on: <05-06-11/0602:44> »
[13]codeMonkey [13]Machete [10]bugin1 [8]bugin2 [8]bugon [8]Crossbow [6]Devoted

Yo, yo, still some bugs in the mix.

Also, just because that one bug went astral doesn't mean he's going to stay there.

who is bugon?
and the spirit in astral is probably going back in next CT, as he used up his action for this one, correct?
Sorry for a small delay ;)

Denver Missions
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Xzylvador

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« Reply #632 on: <05-06-11/0606:48> »
bugon will be the one he forgot, it's attacking/subduing holland.

Sentinemodo

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« Reply #633 on: <05-06-11/0609:41> »
so we are waiting for crossbow and you have no further actions, and after that it's me again :)
shoot already, or should I wait?
Sorry for a small delay ;)

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Kontact

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« Reply #634 on: <05-06-11/0627:44> »
Yep, yep.  The bugon was the one still attacking Holland.  I forgot its action in the first pass, so I'm delaying its final action to IP3.

[13]codeMonkey[13]Machete [10]bugin1 [8]bugin2 [8]bugon  [8]Crossbow
« Last Edit: <05-06-11/0629:30> by Kontact »

Sentinemodo

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« Reply #635 on: <05-06-11/0733:22> »
don't remember the modifier - can I shoot that bugon? while it is subduing Holland? what if I miss?
Sorry for a small delay ;)

Denver Missions
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Crossbow

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« Reply #636 on: <05-06-11/0748:30> »
Sorry didn't realize I was up, I am remote again so Kontact can you make my roll for me?

Two burst shots at the bug restraining Holland while staying outside the barrier but being on the ground floor.

Xzylvador

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« Reply #637 on: <05-06-11/0800:31> »
*cringe*
So if they accidentally hit Holland and he loses concentration... I take how much falling damage?
Don't know what's worse; Devo plummeting to a noble death in battle or Devo surviving but having to be thankful to Holland...

Mindset

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« Reply #638 on: <05-06-11/0850:27> »
I should be rolling the same dice if I plan on doing the same action this go-round, correct? Also, you guys are great. I wanted you to know that. I would buy you all a shark if I had the time and you had the tank.
"Can you blow me where the pampers is?"

Sentinemodo

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« Reply #639 on: <05-06-11/1716:16> »
rolls for the next round:
if the bugon will be still alive I'll target him. if no then the wounded bugin

Aimed (called for damage) shot, then wide long burst.

aimed shot sensor(3) + gunnery(3) + ballistic specialization(2) + hotsim(2) + control rig(2) + smartlink(2) -called shot for damage(4) - wound modifier(2) = 8 dices -> 8d6.hits(5)=2
damage (assuming it hits) are 5P + 4 for called shot + 1 for explosive ammo = 10P + net hits over first.

long wide burst sensor(3) + gunnery(3) + ballistic specialization(2) + hotsim(2) + control rig(2) + smartlink(2) - wound modifer(2) = 12 dices -> 12d6.hits(5)=4
damage (assuming it hits) are 5P + 1 for the explosive ammo = 6P + net hits over first with -5 to dodge

ammo left 32 -2 for IP1 -6 for IP2 -6 for IP3 = 18 left in clip
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

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« Reply #640 on: <05-06-11/1718:29> »
Not the best shooting (in comparison to previous anyway), but it should burn the bug edge. The problem is that in that pace I'll be out of ammo by the end of the next round. (unless the drone will be destroyed by that time)
Sorry for a small delay ;)

Denver Missions
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Crossbow

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« Reply #641 on: <05-06-11/2337:06> »
Okay, I am home now, and have actually come to my senses, calling the shot, TAKING AIM, and firing one time in burst mode on bug on Holland

6d6.hits(5)=4

BOOYAKA!

Kontact

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« Reply #642 on: <05-07-11/1652:23> »
Narrow burst or wide?  I'll assume narrow.

Full def + edge
10d6.hitsopen(5,6) → [3,1,2,3,1,2,3,3,2,[6, 6, 2]] = (2)
Soaking 5P+4P+2P+2P(a) =13P
11d6.hits(5) → [6,1,3,3,5,3,6,1,5,5,6] = (6)
Takes 7P, spent 1 edge.
« Last Edit: <05-07-11/1828:52> by Kontact »

Kontact

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« Reply #643 on: <05-07-11/1653:20> »
I should be rolling the same dice if I plan on doing the same action this go-round, correct?

Yep. No change on your end.

Kontact

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« Reply #644 on: <05-07-11/1843:04> »
rolls for the next round:
if the bugon will be still alive I'll target him. if no then the wounded bugin

Aimed (called for damage) shot, then wide long burst.

aimed shot sensor(3) + gunnery(3) + ballistic specialization(2) + hotsim(2) + control rig(2) + smartlink(2) -called shot for damage(4) - wound modifier(2) = 8 dices -> 8d6.hits(5)=2
damage (assuming it hits) are 5P + 4 for called shot + 1 for explosive ammo = 10P + net hits over first.

long wide burst sensor(3) + gunnery(3) + ballistic specialization(2) + hotsim(2) + control rig(2) + smartlink(2) - wound modifer(2) = 12 dices -> 12d6.hits(5)=4
damage (assuming it hits) are 5P + 1 for the explosive ammo = 6P + net hits over first with -5 to dodge

ammo left 32 -2 for IP1 -6 for IP2 -6 for IP3 = 18 left in clip

Still on full dodge from last pass
4d6.hits(5) → [2,5,2,2] = (1)
edge to reroll
3d6.hits(5) → [4,3,3] = (0)
Soaking 11P
11d6.hits(5) → [2,6,6,3,2,1,2,1,5,5,3] = (4)
edge to reroll
7d6.hits(5) → [4,2,4,6,4,4,4] = (1)
6P +7P from digger.  Another dead bug.

Wide long burst vs. bug by machete.  There's a -2 to dice for targeting a second guy in the same pass, so that kills one of your hits.
Interrupt full dodge + edge -5. 5d6.hitsopen(5,6) → [5,5,1,2,5] = (3)
A Festivus miracle, the bug manages to evade the attack.

 

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