NEWS

[OOC] Chicago Depths: Rolls and discussion

  • 1169 Replies
  • 301412 Views

Kontact

  • *
  • Prime Runner
  • *****
  • Posts: 3147
  • You called?
« Reply #690 on: <05-13-11/0526:10> »
I'll be shooting Fresh bug. Astral bug has no actions, and Xzyl will have it easier to act on him than against Fresh. (by the way contact, Devo has his action delayed from the first IP)

Oh, damn.  I thought that edit went through.  Since devo held his action, that puts him first on IP2, which makes surprise irrelevant.
5d6.hits(5) → [5,4,6,6,1] = (3) was the resist roll. 
BugOut took 5P and bit it. 
He dead.



I'll reverse the sequence wide long burst and then Aimed (called for damage) shot.

long wide burst sensor(3) + gunnery(3) + ballistic specialization(2) + hotsim(2) + control rig(2) + smartlink(2) - wound modifer(2) = 12 dices -> 12d6.hits(5)=3
damage (assuming it hits) are 5P + 1 for the explosive ammo = 6P + net hits over first with -5 to dodge

aimed shot sensor(3) + gunnery(3) + ballistic specialization(2) + hotsim(2) + control rig(2) + smartlink(2) -called shot for damage(4) - wound modifier(2) = 8 dices -> 8d6.hits(5)=3
damage (assuming it hits) are 5P + 4 for called shot + 1 for explosive ammo = 10P + net hits over first.

ammo left 18 -6 for IP1 -6 for IP2 = 6 left in clip

Still on full dodge from before. Using edge.
4d6.hitsopen(5,6) → [4,5,5,[6,6,1]] = (4) Miss with wide.
That dodge action is a movement in a suppressed area.
Time to suck more flame.
8d6.hitsopen(5,6) → [4,4,1,5,4,5,5,4] = (3) soak more P
8d6.hits(5) → [5,1,3,3,4,2,3,2] = (1) 5P total 7P
Last point of edge on final dodge
5d6.hitsopen(5) → [[6,1],3,1,3,2] = (1)
2 net hits.  5P +1P +2P +4P +2P(a) = 14P
8d6.hits(5) → [3,5,1,5,6,6,1,3] = (4) 10P  he dead too.

We can end the combat.  Continue to shoot the little bees if you like.  Some of them are still on fire.

By the way, Sent, you need to watch that ammo a bit closer.  You don't have the actions needed to switch between single fire and full auto every turn in order to do 1+6 bullets. I've been running them as Full auto short+long bursts, which is 9 per pass.  Not worried about it now, but be mindful in the future.  This combat was over a while back when you shredded bugout on the first pass and then killed bugon before he could make an edge run at the barrier (A good decision on your part.  Having a second Force 5 spirit to deal with could have turned out very badly for someone.)
« Last Edit: <05-13-11/0528:55> by Kontact »

Sentinemodo

  • *
  • Prime Runner
  • *****
  • Posts: 4498
  • Prepare for the worst - surprises will be pleasant
« Reply #691 on: <05-13-11/0533:21> »
Quote
By the way, Sent, you need to watch that ammo a bit closer.  You don't have the actions needed to switch between single fire and full auto every turn in order to do 1+6 bullets. I've been running them as Full auto short+long bursts, which is 9 per pass.  Not worried about it now, but be mindful in the future.  This combat was over a while back when you shredded bugout on the first pass and then killed bugon before he could make an edge run at the barrier (A good decision on your part.  Having a second Force 5 spirit to deal with could have turned out very badly for someone.)

All right. I forgot about that switching take free actions as well. I've tried my best to watching ammo. I've never noticed you took them as short burst. I was even thinking about shooting narrow short burst for increased damage on that aimed shots, but then decided against due to the ammo consumption. That clip is way to small if you have 3 IP/turn. The first upgrade I'll make for the drone will be to change the weapon to a bigger clip or mount some auto loader mechanism.

Can I repair the drone a little? What roll should I do?
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Kontact

  • *
  • Prime Runner
  • *****
  • Posts: 3147
  • You called?
« Reply #692 on: <05-13-11/0555:04> »
Can I repair the drone a little? What roll should I do?

How about a Mechanic + Logic test.  A little Drone first aid.

Sentinemodo

  • *
  • Prime Runner
  • *****
  • Posts: 4498
  • Prepare for the worst - surprises will be pleasant
« Reply #693 on: <05-13-11/0606:42> »
Can I repair the drone a little? What roll should I do?

How about a Mechanic + Logic test.  A little Drone first aid.

Here you're: 5d6.hits(5)=2
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

inca1980

  • *
  • Ace Runner
  • ****
  • Posts: 2294
« Reply #694 on: <05-13-11/0755:42> »
Choke of my shotgun is on Medium Spread (-2 defense, +7 AP)

Xzylvador

  • *
  • Prime Runner
  • *****
  • Posts: 3666
  • Ask me about NERPS! 30% Sales!
« Reply #695 on: <05-13-11/0800:54> »
Devoted:
Perception & Assensing: Perception+Assensing, both Int2+Skill3 (5d6.hits(5)=1, 5d6.hits(5)=1)

Overcasting: Levitate F3 Magic4-BC2+Skill4+Spec2 (8d6.hits(5)=3)

Drain= (F3+BC2)/2+1= 3P; Resist Drain: Will5+Cha4+Fetish2= (11d6.hits(5)=3) Drain soaked.

-- Honestly still can't get my head around BC and how many times it actualy affects magic, casting, drain, hits etc. But even if this is now effectively an F1 levitate with max 1 hit, it still suffices to lift himself and probably only affects movement rate. Since Holland had a lot more force and hits, I guess he can still steer Devo around, but at least now if Holland drops the spell, he doesn't drop Devo.
« Last Edit: <05-13-11/0825:55> by Xzylvador »

inca1980

  • *
  • Ace Runner
  • ****
  • Posts: 2294
« Reply #696 on: <05-13-11/1649:31> »
Rolling Composure Will 3 + Cha 1: (4d6.hits(5)=0).  This is to guide me as how i react to Holland.

I also probably take now the 4S unresisted from the crash from my Adrenaline pump.

So that should be a total of 5S damage on me.
« Last Edit: <05-13-11/1656:37> by inca1980 »

Kontact

  • *
  • Prime Runner
  • *****
  • Posts: 3147
  • You called?
« Reply #697 on: <05-15-11/0144:32> »
Let's get some intuition rolls from the guys upstairs.

Sentinemodo

  • *
  • Prime Runner
  • *****
  • Posts: 4498
  • Prepare for the worst - surprises will be pleasant
« Reply #698 on: <05-15-11/0422:54> »
here you are
4d6.hits(5)=3

Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Kontact

  • *
  • Prime Runner
  • *****
  • Posts: 3147
  • You called?
« Reply #699 on: <05-15-11/0821:18> »
here you are
4d6.hits(5)=3

Cool, cool.  And could you go ahead and roll an etiquette check for me?

Ten-Hex

  • *
  • Omae
  • ***
  • Posts: 385
« Reply #700 on: <05-15-11/1001:54> »
Downstairs is still waiting on Jack for 2nd IP, right?

Sentinemodo

  • *
  • Prime Runner
  • *****
  • Posts: 4498
  • Prepare for the worst - surprises will be pleasant
« Reply #701 on: <05-15-11/1326:33> »
here you are
4d6.hits(5)=3

Cool, cool.  And could you go ahead and roll an etiquette check for me?

Here you are, but even if i guessed what's going on, I think I am going to be blunt about it :)
Charisma (3) + Etiquette (-1 defaulting) -> 2d6.hits(5)=0
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Crossbow

  • *
  • Prime Runner
  • *****
  • Posts: 2881
« Reply #702 on: <05-15-11/1439:16> »
Same number of dice for both, is Holland about to play pinata with our little firebug?

3d6.hits(5)=2, 3d6.hits(5)=1

Kontact

  • *
  • Prime Runner
  • *****
  • Posts: 3147
  • You called?
« Reply #703 on: <05-15-11/1949:06> »
Downstairs is still waiting on Jack for 2nd IP, right?

Not any more.  At this point, these things can't even really hurt you guys.  Not so that it matters.
Jack switches to semi-auto and taps the two by his feet.

11d6.hits(5) → [2,3,4,6,2,1,5,4,2,4,5] = (3)
11d6.hits(5) → [2,2,4,5,4,5,2,1,5,4,3] = (3)


critter dodge.
5d6.hits(5) → [5,6,5,3,6] = (4)
4d6.hits(5) → [2,4,4,3] = (0)
soak 11P
4d6.hits(5) → [2,1,1,6] = (1) 10P damage.  swack.  dead rat.

Kontact

  • *
  • Prime Runner
  • *****
  • Posts: 3147
  • You called?
« Reply #704 on: <05-15-11/2053:08> »
here you are
4d6.hits(5)=3

Cool, cool.  And could you go ahead and roll an etiquette check for me?

Here you are, but even if i guessed what's going on, I think I am going to be blunt about it :)
Charisma (3) + Etiquette (-1 defaulting) -> 2d6.hits(5)=0

That was just to see if you can somehow recover from the gaff of repeatedly threatening a man who has spent the past 18 years desperately clinging to life and who can let you die just by relaxing.

Looks like the answer to that is no.

 

SMF spam blocked by CleanTalk