I'll be shooting Fresh bug. Astral bug has no actions, and Xzyl will have it easier to act on him than against Fresh. (by the way contact, Devo has his action delayed from the first IP)
Oh, damn. I thought that edit went through. Since devo held his action, that puts him first on IP2, which makes surprise irrelevant.
5d6.hits(5) → [5,4,6,6,1] = (3) was the resist roll.
BugOut took 5P and bit it.
He dead.
I'll reverse the sequence wide long burst and then Aimed (called for damage) shot.
long wide burst sensor(3) + gunnery(3) + ballistic specialization(2) + hotsim(2) + control rig(2) + smartlink(2) - wound modifer(2) = 12 dices -> 12d6.hits(5)=3
damage (assuming it hits) are 5P + 1 for the explosive ammo = 6P + net hits over first with -5 to dodge
aimed shot sensor(3) + gunnery(3) + ballistic specialization(2) + hotsim(2) + control rig(2) + smartlink(2) -called shot for damage(4) - wound modifier(2) = 8 dices -> 8d6.hits(5)=3
damage (assuming it hits) are 5P + 4 for called shot + 1 for explosive ammo = 10P + net hits over first.
ammo left 18 -6 for IP1 -6 for IP2 = 6 left in clip
Still on full dodge from before. Using edge.
4d6.hitsopen(5,6) → [4,5,5,[6,6,1]] = (4) Miss with wide.
That dodge action is a movement in a suppressed area.
Time to suck more flame.
8d6.hitsopen(5,6) → [4,4,1,5,4,5,5,4] = (3) soak more P
8d6.hits(5) → [5,1,3,3,4,2,3,2] = (1) 5P total 7P
Last point of edge on final dodge
5d6.hitsopen(5) → [[6,1],3,1,3,2] = (1)
2 net hits. 5P +1P +2P +4P +2P(a) = 14P
8d6.hits(5) → [3,5,1,5,6,6,1,3] = (4) 10P he dead too.
We can end the combat. Continue to shoot the little bees if you like. Some of them are still on fire.
By the way, Sent, you need to watch that ammo a bit closer. You don't have the actions needed to switch between single fire and full auto every turn in order to do 1+6 bullets. I've been running them as Full auto short+long bursts, which is 9 per pass. Not worried about it now, but be mindful in the future. This combat was over a while back when you shredded bugout on the first pass and then killed bugon before he could make an edge run at the barrier (A good decision on your part. Having a second Force 5 spirit to deal with could have turned out very badly for someone.)