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[OOC] Chicago Depths: Rolls and discussion

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Crossbow

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« Reply #1140 on: <03-30-12/1335:26> »
Can we at least rappel him down using the multiple cables around his floor?  I suppose those systems can't be accessed from outside, right?  How tough is the glass?

Junkrig

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« Reply #1141 on: <03-31-12/1811:49> »
Sorry about the delay - major VoIP issues at work needed tending to the last few days. Back in action. Wondering if we should take the blimp down from it's lofty height for some ground-level reconnaissance prior to the team's descent? Jack's also got a spy-fly, but I feel like that little bug is more for indoors snooping ... crosswinds 100 floors up would probably take it out.
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Kontact

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« Reply #1142 on: <04-04-12/0314:42> »
Can we at least rappel him down using the multiple cables around his floor?  I suppose those systems can't be accessed from outside, right?  How tough is the glass?

Plexiglass.  You could hook him up to a couple of descenders at once and hope that does the trick, but that still requires you to climb on the outside of the building and secure two harnesses together.

Crossbow

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« Reply #1143 on: <04-05-12/1343:44> »
Can we at least rappel him down using the multiple cables around his floor?  I suppose those systems can't be accessed from outside, right?  How tough is the glass?

Plexiglass.  You could hook him up to a couple of descenders at once and hope that does the trick, but that still requires you to climb on the outside of the building and secure two harnesses together.

Okay, I think I am finally realizing why you keep making this point.  These decender systems are not sophisticatic climbing devices are they?  They are more "one-way-safe-but-express-trip-down-get-the-hell-out-of-the-building" type things?

Well, nobody said it was supposed to easy.

inca1980

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« Reply #1144 on: <04-05-12/1636:25> »
I'll start my climb as soon as the security is disabled.  Let me know what to roll.

Junkrig

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« Reply #1145 on: <04-05-12/2019:18> »
Dig's probably going to be pissed at Jack, but I felt like that was the only way to do it... I was trying to think of how we could communicate so that Hector couldn't understand it, but really, without shutting down the tacnet or pieces of it, I can't think of how they'd do that... and shutting down portions or the entirety would be real damn suspicious... if the team knew each other better they might have some innocuous code language to use but oh well...

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I stole these: Matrix; Subvoc; Speaking; Thinking

Junkrig

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« Reply #1146 on: <04-05-12/2020:19> »
Can I control the blimp at this point or do I need to hack into it first?
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Xzylvador

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« Reply #1147 on: <04-06-12/0302:52> »
@Inca: Your name's Machete, not Mercedes :p

@Junkrig: I think Devoted's got the commlink, he took it to get Ruckus II to follow them.

Xzylvador

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« Reply #1148 on: <04-06-12/0313:06> »
Devo translated: he's got his own levitate spell and one bound and potentially one summoned Air spirit with their movement powers.
Does he know how much Air spirits can lift with their movement?

Edit: To be complete: Devoted can put one levitate on a Sustaining Focus, and sustain another one himself. (Or two or three, of course, but sustains will be heavy). He's already got a F4 Spirit of Air bound and can summon another, unbound, F4 Spirit of Air with Power: Innate Spell: Levitate. (So it can use both its movement power AND a levitation spell.)

Should allow for some heavy lifting... but if something happens to him, things will get ugly.
« Last Edit: <04-06-12/0340:53> by Xzylvador »

inca1980

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« Reply #1149 on: <04-06-12/1227:17> »
Doh!  Did I say that out loud?  Machete has a lot of dark dark secrets....  sometimes they come out.

Kontact

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« Reply #1150 on: <04-09-12/0200:13> »
Can I control the blimp at this point or do I need to hack into it first?

It'll accept commands from Code's link.  Using Code's link, you could command it to accept commands from your link additionally/instead.

Junkrig

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« Reply #1151 on: <04-09-12/1507:18> »
Rolling to see what the blimp sees as it scans down the side of the building we're on... Sensor (3) + Clearsight Autosoft (3) >> (6d6.hits(5)=4)
Jack, CD, IC | OOC | Charsheet & Bio
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Junkrig

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« Reply #1152 on: <04-10-12/2328:09> »
OOC any reason not to send the doberman drone down first? I think it's about the size and weight of a dog, so probably not too much different than a small humanoid. I thought with Gardener the issue is that he's like 600 lbs or something. If it crashes and burns, at least it's a cheaper test run than with one of the team or one of the boxes of wine, and if we keep it along it's worth prob a couple grand (or a couple extra shots in edgewise) at least... course I totally understand if Digger's issue is just IC, in which case Jack will figure it out...



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I stole these: Matrix; Subvoc; Speaking; Thinking

Crossbow

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« Reply #1153 on: <04-11-12/0911:56> »
Digger really doesn't even want to dick around with the doberman, which is NOT the size and weight of a dog, nor does he want to 'waste' a couple of the decenders on it.  Devoted's attachment to it is understandable, and if it was fully funtional it might be worth getting down there to help hold the fort, but it is jury-rigged to move at the moment, and Digger has no sentimental attachment to it.

I have carried a Squad support M60 (which I have always assumed is equivalent to an LMG), it is heavy, plus ammo and a small vehicle to move it around, we are talking at least two decenders for weight, if they don't need a third for configuration I would be suprised, remember, like Digger said, the decenders were built with (meta)human rescue in mind.

OOC I think it would be sweet to somehow salvage it, but it is a paperweight at the moment.

Junkrig

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« Reply #1154 on: <04-11-12/1049:20> »
Right on - good points!  IRL I know drek about weaponry so I appreciate the insight.

Kontact: wondering if I need to roll for Jack to be able to determine if he could clear a jump from this position? If obviously not, can I roll to see if he remembers a spot that would work better?

Here is a roll for scanning the room:

4 (Intuition) +1 (Perception) +3 (Att. Coproc) +3 (Vision Enhance) +1 (Betel) = 12d6.hits(5)=4
Jack, CD, IC | OOC | Charsheet & Bio
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