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[OOC] Chicago Depths: Rolls and discussion

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Kontact

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« Reply #105 on: <12-08-10/0603:57> »
IP 1: Machete at 12, Code at 12,  Garg at 12, Spiritx2 at 11, Ruckus at 10, Digger at 9, Devoted at 6

Machete: is holding his action on a defensive position.
Code: Simple action - Take Aim.  Remaining actions held.
Gargoyle: Simple Action - Ready Weapon. Non-action - move from good cover to partial cover.  Simple action - Throw Weapon.  Free action - Held.
Fire spirit: Interrupt->Complex action - Full defense.  Free Action - Run speed  Full defense ends.
Beast Spirit: Complex action - Materialize behind Gargoyle. Free action held.
Ruckus: Simple action to Take Aim.  Simple Action to fire a Narrow Long Burst.  Free action held.
Gargoyle: Held free action - Run
Beast Spirit: Held free action - Intercept
Digger:  First climbing turn.



Crossbow, if you want Digger to do something else, let me know.
So the rest of you know, Green means that you're up or have held actions and therefore can go whenever.  Red means all actions are spent.


Devoted is up. The Gargoyle is no longer is sight.

AJBuwalda

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« Reply #106 on: <12-08-10/0615:27> »
The Gargoyle did not like Charlene, apparently. I have more bad-assery for him if he is inclined to take me up again ;D
Greetings from the Netherlands, comrade!

joe15552

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« Reply #107 on: <12-08-10/0914:12> »
Movement:
Devoted probably sees Machete with his flamethrower, and he doesn't want to get in the way of that thing. He is also not going to continue his ascent to the 34th floor since Ruckus is firing that direction. Instead he decides to move toward the nearest support, and hopefully position himself next to a support with some kind of overhang to protect his head from falling debris. He would rather be below Machete and Ruckus than above them. He is uncomfortable with the fact that he doesn't see any sign of Digger.
Simple Action:
Devoted shifts his perception to astral space. He wants to see how his spirits are doing, and he also wants to see if he can catch a better glimpse of the gargoyle that way.
Simple Action:
Devoted informs the Storm Spirit (force 4(3) air spirit) that the team is under gargoyle attack, and he requests that the Storm Spirit fight on the team's behalf.(forgot that he has flight while materialized, too)
Free Action:
Devoted chimes in on Coms, "What is the status on Digger?"
« Last Edit: <12-08-10/0944:15> by joe15552 »

inca1980

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« Reply #108 on: <12-08-10/1135:45> »

Also forgot that Partial Cover takes dice off your attack instead of adding to his defense.  So, your final DP would be reduced to 11d6 for this shot.  That does drop you to 3 hits.


I don't see why you took dice off of Ruckus's roll for the Gargoyle having Partial Cover.  If Ruckus was firing FROM cover which he benefited from, then he would receive a Firing From Cover modifier of -2 to his roll.  But since i was under the impression the Gargoyle was the one benefiting form Partial Cover, then it would be a +2 to the Garg's defense roll.  Look at the tables on SR4A pg. 152 for modifiers to the shooter, and then pg. 159 for modifiers for the defender.  

Maybe it's too late to change Ruckus's roll but just for future reference then.

@Ruckus:
SR4A: pg. 186 says: "Materialized physical forms are not subject to
gravity, though most spirits (except air spirits) stay earthbound or close
to it (perhaps floating or hovering)"

So maybe you could order any spirit to fly, it would just have to default on maneuvering tests because it doesn't have the flight skill and it's at a slower movement rate.  If that's ok with Kontact of course!


« Last Edit: <12-08-10/1148:43> by inca1980 »

AJBuwalda

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« Reply #109 on: <12-08-10/1255:43> »
Whoa, hold on... I can order the air spirit?
Greetings from the Netherlands, comrade!

inca1980

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« Reply #110 on: <12-08-10/1312:34> »
woops...got the names mixed up there, the first part is for you, the second is directed at devoted! lol.  But i guess you could try....

AJBuwalda

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« Reply #111 on: <12-08-10/1317:23> »
woops...got the names mixed up there, the first part is for you, the second is directed at devoted! lol.  But i guess you could try....
Eitherway, that beast took a beating 8)
Greetings from the Netherlands, comrade!

joe15552

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« Reply #112 on: <12-08-10/1329:55> »
Inca: If I (yes me, Joe) was not subject to gravity, I could not fly. I'd float. I could push off things and stuff, but I could not accelerate or control my movement without pushing off of something. Perhaps the reason why spirits without the "fly" ability stay close to the ground when materialized is because they can't control themselves very well when materialized, unless they are on the ground. Now if Devoted's beast spirit materialized in mid-air, he wouldn't go crashing to the ground and die, but he wouldn't be able to move unless he materialized while in movement. It gets pretty complicated. I think it helps keep the speed of the game going if one person (the GM) controls all the NPC's.

inca1980

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« Reply #113 on: <12-08-10/1408:47> »
Well, if you really want to talk about the physics of it, just for the sake of the fun of it, i'm gonna be a real smart-ass and beg to differ with you just based on the physics of it.........if gravity had no effect on only the you, but still was exerting its influence on the earths atmosphere which is roughly in hydrostatic equilibrium, then you would just shoot off straight into the ionosphere.  There would still be the pressure gradient of the earths atmosphere between the top of your body and the bottom of your body so you would become positively buoyant and just start accelerating upward!   The case you're describing is what what it would be like in a spaceship where neither you nor the atmosphere in the cabin of the spaceship is affected by gravity, thus there is no hydrostatic pressure differential inside the cabin and you just float there.   So just logically: if a spirit is inside the earths atmosphere and  A. not affected by gravity, B. just is hovering there, and C. if Newtons laws are still applicable to said spirit which you did imply in your argument......THEN he must be providing some form of magical "propulsion" to himself in the upward direction meaning he indeed has some form of "propulsion".....

Now this was just an exercise in the absurd so I just wrote all that for fun... don't mean to be a douche.....because at the end of the day you're just as "right" as I am when we're arguing about spirits in the sixth world!  
« Last Edit: <12-08-10/1415:53> by inca1980 »

joe15552

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« Reply #114 on: <12-08-10/1421:17> »
Oh no! My spirits spin away into oblivion! HELP!

But seriously. You are getting into the things that the book leaves up to the GM to interpret. For instance, maybe the earth (which has an astral presence) exerts some type of influence on spirits so they don't fly off into oblivion when they materialize. Or maybe the earth gives all materialized spirits the ability to fly. It's up to the GM, pretty much.
« Last Edit: <12-08-10/1435:05> by joe15552 »

inca1980

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« Reply #115 on: <12-08-10/1434:52> »
Ok, so i calculated it and if you're spirit is quite dense, like water....then after about a 10 minutes of acceleration your spirit would be travelling 10m/s upward.  If you were made of rock then it would only be about 3 m/s upward after 10 minutes.  It would be a gradual creep at first cuz the acceleration for materials with densities on the order of water would have an upward acceleration of about 1cm/s/s.  I'll stop going off topic, sorry!!  But I feel the later explanation is probably the one that makes most sense....all spirits can fly when materialized, just some better than others....but it's up to GM.

joe15552

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« Reply #116 on: <12-08-10/1441:07> »
Geez... now that we are talking about it more... the material realm must really suck for spirits. Maybe the closer a spirit is to the earth, the less panic it feels at being in the material realm.

Crossbow

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« Reply #117 on: <12-08-10/2117:04> »
Sorry folks, I just noticed the IC post I made the other night didn't actually show up.  Correcting that.

Kontact

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« Reply #118 on: <12-09-10/0132:48> »
I don't see why you took dice off of Ruckus's roll for the Gargoyle having Partial Cover.  If Ruckus was firing FROM cover which he benefited from, then he would receive a Firing From Cover modifier of -2 to his roll.  But since i was under the impression the Gargoyle was the one benefiting form Partial Cover, then it would be a +2 to the Garg's defense roll.  Look at the tables on SR4A pg. 152 for modifiers to the shooter, and then pg. 159 for modifiers for the defender.

Yeah, that's how I remembered it.  I ended up checking the old GM screen which has the SR4 tables on it which is where the confusion came from.
They've obviously changed it to a dodge bonus from an attacker's penalty when they wrote up the anniversary rules.  It doesn't change the outcome of the shot any though.  The hardened armor held.  There's lots of things he could do to get the DV up to pierce that level of armor, but I'm not telling. ;D

AJBuwalda

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« Reply #119 on: <12-09-10/0418:01> »
Wait... What? I didn't hurt the big guy?!

It says in the rule book and I quote (Little WWE RAW ref there):
"...If the modified Damage Value of an attack does not exceed the Armor rating (modified by Armor Penetration), then it bounces harmlesslie of the critter..."

It says under Long Bursts:
"Narrow: Narrow long bursts apply a +5 DV to the attack."

Which would make the DV 6+2+5= 13. Because I am relatively new to the system I double checked it. It was the sole reason for me to go full force on the guy. Otherwise, I'd have tried sniping an eye or something.
« Last Edit: <12-09-10/0428:16> by AJBuwalda »
Greetings from the Netherlands, comrade!