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[OOC] Chicago Depths: Rolls and discussion

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Doc Chaos

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« Reply #120 on: <12-09-10/0425:01> »
Damage modifiers from Burst/Autofire don't count to that. Its a little hidden in the book, I think under Armor, not sure though.
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AJBuwalda

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« Reply #121 on: <12-09-10/0437:13> »
Damage modifiers from Burst/Autofire don't count to that. Its a little hidden in the book, I think under Armor, not sure though.
That sucks >:( Here I was all being all researchy and stuff to get things right and all I did was spend ammo...
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Doc Chaos

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« Reply #122 on: <12-09-10/0447:53> »
Just for reference, its in the "Ranged Combat Summary" on page 150 SR4A US. Its also noted in the description of short narrow bursts, don't know why they left it out in long narrow bursts.
« Last Edit: <12-09-10/0449:33> by Doc Chaos »
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Crossbow

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« Reply #123 on: <12-09-10/0943:23> »
Don't worry AJ, it was perfectly in character of the moment to rip a long machine gun blast that does little to nothing then get focused and bring the big baddie down :)

AJBuwalda

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« Reply #124 on: <12-09-10/0953:11> »
Don't worry AJ, it was perfectly in character of the moment to rip a long machine gun blast that does little to nothing then get focused and bring the big baddie down :)
Fair enough. Maybe I should force-feed him a HE grenade ;D
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inca1980

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« Reply #125 on: <12-09-10/1107:45> »
Any elemental attacks...i.e. electricity, fire, cold, acid ....reduce armor by half when comparing the DV to armor as well, so you only would have to get above 5 DV in order to hurt him with an elemental attack.   So that's why i readied my flamethrower and if you got tasers, use'em

Kontact

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« Reply #126 on: <12-09-10/2234:00> »
Otherwise, I'd have tried sniping an eye or something.

Well, now you know how to hurt the guy, or at least how not to. ;)  How boring would it be to down him before he could really start to fight back anyway.
By the way, you still have a free action if you want to change your fire select mode.

That is to say, if you want to do a called shot for damage, you can do it with a short burst or a single shot, but not with full auto.  I'll also allow short wide bursts on called shots.  If autofire can't increase your piercing DV, it can at least tune down their dodge.

Kontact

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« Reply #127 on: <12-10-10/0033:45> »
Air spirit's initiative 10d6.hits(5) → [5,2,3,2,5,4,5,2,6,3] = (4) = 14 init.

If anyone has any leftover actions from last turn, feel free to take them retroactively.  So, as long as they're not in response to actions from this IP, go ahead and do them up.

IP 2: Spirit at 14, Machete at 12, Code at 12,  Garg at 12, Spiritx2 at 11, Ruckus at 10, Digger at 9, Devoted at 6

Spirit:  Simple action: Assensing to see if he can find the Gargoyle through its Concealment.  2d6.hits(5) → [5,3] = (1)  Free action: Inform Devoted and the other spirits as to the gargoyle's location.  Simple action: held.
Machete: Held?
Code:  What up?


Anybody want to do a thing before the Gargoyle acts again?

Crossbow

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« Reply #128 on: <12-10-10/0236:04> »
Since I do realize that my combat axe is not really going to qualify as an iron weapon, I am on the lookout during my climb for anything that might qualify.  some random thoughts include fireplace tools, rebar that could be sticking out of a slab of plasticrete, an old school skillet, or perhaps some oxodizing piece of objet d'art or furniture I can beat that thing to death with.  Just keep it in mind.

AJBuwalda

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« Reply #129 on: <12-10-10/0312:51> »
I'll switch to single shot, let that sucker come! ;)
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inca1980

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« Reply #130 on: <12-10-10/0455:54> »
I'll just keep delaying.

joe15552

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« Reply #131 on: <12-10-10/0752:02> »
crud... already spent devoted's free action... hopefully he can relay the info in time.
« Last Edit: <12-10-10/0754:23> by joe15552 »

etherial

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« Reply #132 on: <12-10-10/1105:43> »
Anybody want to do a thing before the Gargoyle acts again?

Just chatter.

Kontact

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« Reply #133 on: <12-11-10/0126:14> »
IP 2: Spirit at 14, Machete at 12, Code at 12,  Garg at 12, Spiritx2 at 11, Ruckus at 10, Digger at 9, Devoted at 6

Spirit:  Simple action: Assensing to see if he can find the Gargoyle through its Concealment.  2d6.hits(5) → [5,3] = (1)  Free action: Inform Devoted and the other spirits as to the gargoyle's location.  Simple action: held.
Machete: Held.
Code: Chatterheld.
Gargoyle:  Free action - Continues to run towards outer windows. Complex Action - Attempts to use Infiltration to re-conceal itself.
Spirit A:  Follows Gargoyle from astral as a non-action, and swaps 2nd simple action for a free action to once again inform on the gargoyle's position.
Spirit B:  Complex action - Movement Power. Non-action move to reengage Gargoyle.  Free action held.
Spirit F:  Free action - continue flying.  Simple action x2 - sprint.

Gargoyle's infiltration attempt is foiled by the Air spirit.

Fire spirit tries to give it the juice.  4d6.hits(5) → [3,4,1,2] = (0)
Again 4d6.hits(5) → [5,2,2,2] = (1)  What can I say, sucky strength stat, ftl.




Er, well... The gargoyle is no longer in line of sight to anyone but the air and beast spirit, and the Air spirit is the only one of the two with actions left this turn.  I'll say that it materializes a few meters from the Gargoyle.  There's not really anything you can do until the next pass starts, so I guess talk amongst yourselves then roll initiative?  Sorry it's going kinda slow here.  I'll hit the next pass shortly.

For now, some initiative rolls.

Garg: 9d6.hits(5) → [2,5,2,2,3,2,2,4,3] = (1) 10
Spirit A: 10d6.hits(5) → [3,5,2,4,4,1,5,2,1,4] = (2) 12
Spirit B: 8d6.hits(5) → [6,6,1,5,5,5,6,6] = (7) = 15 (yikes)  that looks like a combat over right there.  We'll see
Spirit F: 9d6.hits(5) → [3,3,2,6,2,6,5,1,2] = (3) 12

« Last Edit: <12-11-10/0215:28> by Kontact »

Crossbow

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« Reply #134 on: <12-11-10/0159:15> »
Ain't nothing wrong with that GM, we are at quite a distance from this guy, I actually like the fact that we can keep tabs on him, and occupy him so that we can't be ambushed again while closing the distance.  Unless we get really lucky our best bet against this guy is at relatively close range.

7d6.hits(5) → [6,4,3,6,1,3,6] = (3)

http://invisiblecastle.com/roller/view/2798813/

 

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