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[OOC] Chicago Depths: Rolls and discussion

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Kontact

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« Reply #375 on: <03-13-11/2009:52> »
Alright, Machete needs to soak 4S from the hit.  At the end of the next CT (so in 3 passes,) he'll need to soak 6P with only his body score to resist the venom.

Actually, I just realized that you forgot to add your dodge or unarmed combat for blocking.  For melee, passive dodge is Rea + skill.  Active dodge being Rea + skill + skill.
So, I'll roll you an extra die to see if he can still dodge. 1d6.hits(5) → [4] = (0)
Eh, it was close.

joe! Devoted is up.
« Last Edit: <03-13-11/2018:01> by Kontact »

inca1980

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« Reply #376 on: <03-14-11/0102:31> »
Machete's damage resist: Body 4 + Impact 4= (8d6.hits(5)=3).
That's 1S...and since it didn't pierce my armor since 4S wasn't greater than my impact armor do I still get injected? 

Kontact

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« Reply #377 on: <03-14-11/0435:16> »
The venom is a touch range magical thing, so physics as such are kind of out the window.

joe15552

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« Reply #378 on: <03-17-11/0748:57> »
Sorry about the inactivity. I'll get posting soon.

Kontact

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« Reply #379 on: <03-17-11/2349:00> »
No worries.  School comes first.. sometimes.

Anyway, you're the 3rd man in a 3 on two fight.  It's up to you to swing things in the team's favor.

joe15552

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« Reply #380 on: <03-23-11/2232:32> »
Some information has been clarified to me, but I don't feel like I need to rewrite my character's actions. So far he has used up his free action, but I did not declare that I was holding any actions. Is it okay that I declare now (though a bit late) that I am holding Devoted's complex action and movement to see what Machete does next?
« Last Edit: <03-23-11/2236:10> by joe15552 »

Crossbow

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« Reply #381 on: <03-24-11/0010:02> »
 ::)  NOW you tell us :)

Kontact

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« Reply #382 on: <03-24-11/2227:39> »
Yeah, no problem.  I'll assume all unused actions are delayed.  Also, since movement is something that takes place across the whole CT, I'll let you do a move action and keep the remaining partial action phase into the next pass. 

Normally, you'd have to hold your whole action phase in order to keep actions for a later pass.  That's bunk imo.

Anyway, it's Pass 2.

Machete's up, then Digger.
Joe, let me know when Devo wants to run his interrupt.
« Last Edit: <03-24-11/2234:47> by Kontact »

joe15552

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« Reply #383 on: <03-25-11/1206:04> »
I'd like to put Devoted's interrupt after Machete's turn. If Devoted is the only one to go running out of the room screaming, then that's not exactly the definition of courageous... Which is what he thinks he is supposed to be. If the group starts to retreat, he will do everything in his power to help that endeavor. If the group stands their ground, Devoted will do everything in his power to help that endeavor.


inca1980

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« Reply #384 on: <03-26-11/1800:24> »
Woops, sorry for the delay guys...I'm again going to shoot the spirit next to me with a simple action and then hold the rest of my actions.  7d6.hits(5)=1

Kontact

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« Reply #385 on: <03-26-11/2008:34> »
2d6.hits(5) → [2,2] = (0)
Rerolling with edge
2d6.hits(5) → [1,6] = (1)

Now each bug only has one edge left.

joe15552

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« Reply #386 on: <03-27-11/0952:03> »
After Devoted sees Machete's attack, he will follow suit.

Casting Mana Bolt Force 5 on the bug closest to the upper level:

Spellcasting 4 + Mentor Spirit 2 + Magic 4 - BC 2 = 8dice, 8d6.hits(5) → [6,2,4,6,3,1,1,3] = 2 hits.

Drain = (Force 5 + BC 2)/2 round down = 3P
vs.
Charisma 4 + Willpower 5 + Combat Fetish 2 = 11 dice, 11d6.hits(5) → [6,2,6,6,2,3,4,6,4,5,1] = 5 hits.
Drain soaked.

Gonna wait on moving, since from where Devoted is at, I think he can see both Digger and Machete for counter-spelling purposes.

Crossbow

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« Reply #387 on: <03-27-11/1359:07> »
Digger will take his shot.

9d6.hits(5)=2

edge for failures

7d6.hits(5)=2

Four total. Combat Axe   -1 AP 8P   

Kontact

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« Reply #388 on: <03-27-11/1919:22> »
Bug spell resistance 3d6.hits(5) → [6,5,5] = (3)  Bug shrugs the spell off with a nasty roll.

Bug dodge 7d6.hits(5) → [3,4,1,1,2,2,1] = (0)  Nearly a critical glitch.

Soaking 12P -1ap
11d6.hits(5) → [1,1,1,5,5,6,6,6,2,4,6] = (6)
That's still 6P damage, taking the total to 7.

Machete still has a free action and a simple action to use.

I'll post up the bug's actions for this pass in a bit after Inca gets a chance to post.
« Last Edit: <03-27-11/1952:36> by Kontact »

Kontact

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« Reply #389 on: <03-29-11/0008:47> »
Bug D attacks Digger with his last bit of edge.
7d6.hitsopen(5,6) → [[6, 3],3,5,[6, 4],[6, 1],2,[6, 3]] = (5)
A parting shot and a lucky roll for Bug D.  You can still take an interrupt action to go on full def by sacrificing your next action.

Bug U is Flying at Devo.  Devo ran 25 meters last CT, and presumably 25 more by the end of this turn.  Bug didn't move for the first pass, so only gets half his full running rate.  So 23m + hits on flying test. 
6d6.hits(5) → [3,4,6,1,1,5] = (2)
Covers 27 meters, which puts him in striking distance for next turn.

Inca, if you want Machete to act again this turn, hurry!

Otherwise, everyone roll init.
5d6.hits(5) → [2,6,6,4,5] = (3)bug U  init is 10 as of now
5d6.hits(5) → [5,6,3,4,4] = (2)bug D init is 9 as of now