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[OOC] Chicago Depths: Rolls and discussion

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Crossbow

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« Reply #390 on: <03-29-11/0847:08> »
Yes, I will abort to defend.

14d6.hits(5)=5

YES!

Init:7d6.hits(5)=3+7=10

Kontact

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« Reply #391 on: <03-30-11/0045:41> »
Did some rolls, and am officially playing ruckus and code out.  Figured one last blast from the old gunner before he goes.

btw, FREE STUFF.

Oh, and crossbow, could you go ahead and roll digger's edge for me, I want to see how lucky he is at the moment.
Just a simple Edge (1) test.
« Last Edit: <03-30-11/0048:09> by Kontact »

inca1980

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« Reply #392 on: <03-30-11/0107:39> »
Shooting with the remington...Longarms(sp. shotgun) 4 + Agility 4 + Smartlink 2= (10d6.hits(5)=2).  Second shot Longarms(sp. shotgun) 4 + Agility 4 + Smartlink 2 + recoil -1 + RC 1= (10d6.hits(5)=1).  Dang... well the shotgun is AP-1...explosive slugs is 8P.

Kontact

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« Reply #393 on: <03-30-11/0122:58> »
Already took one shot earlier.
Machete had a free and a simple left. 

By the way, what exactly are you shooting at?  The bug upstairs is dead now, killed by Ruckus before the stings caught up with him.

If you, for instance, wanted him to try and lean over the railing and fire on the bug below, I'd allow that with a free and a simple, but there'd need to be a -2 penalty for using a 2-handed weapon with one hand, or a -2 for firing from cover using the smartgun cam.  I suppose the latter would leave you with a free action still.

Anyway, if you want to reroll it or redeclare your actions, I'm okay with that.

inca1980

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« Reply #394 on: <03-30-11/1118:39> »
Ya, my idea was to shoot at the one downstairs, so just take my first roll and do a -2, which would leave me with 1 hit.  I'm done and here's my init roll: Init (9d6.hits(5)=3)
« Last Edit: <03-30-11/1120:34> by inca1980 »

Crossbow

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« Reply #395 on: <03-30-11/1142:47> »
And the answer to "Are you feeling Lucky, punk?" IS...1d6.hits(5)=0 No.

Kontact

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« Reply #396 on: <03-30-11/2055:07> »
And the answer to "Are you feeling Lucky, punk?" IS...1d6.hits(5)=0 No.

You should have an edge stat of 2.  I didn't mean just the remaining edge. :)


Anyhow, dodging
1d6.hits(5) → [3] = (0)

9P -1ap
11d6.hits(5) → [6,4,1,4,4,4,3,2,4,6,4] = (2)

7Ps
Well, that's the end of this combat.

Cross, roll up Digger's full edge stat.
Inca, Machete needs to resist 6P with his body stat to resist the Venom from earlier.
« Last Edit: <03-30-11/2104:21> by Kontact »

Crossbow

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« Reply #397 on: <03-30-11/2325:30> »
Take two, with two: 2d6.hits(5)=1

Kontact

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« Reply #398 on: <03-31-11/0335:49> »
Cool.

inca1980

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Crossbow

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« Reply #400 on: <03-31-11/2238:13> »
Digger will move to check on Ruckus and Code.

inca1980

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« Reply #401 on: <03-31-11/2311:35> »
I'd like to do first aid on myself First Aid 4 + Logic 3 + Pushed 1 + Medkit 6 + wound -1= (13d6.hits(5)=5).  So that would be 3 boxes of physical healed. 

Kontact

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« Reply #402 on: <04-01-11/0235:02> »
Excellent.  No wound penalty, just a measly P.
You might get the shits later.  I'm not exactly sure how magic poisoning works compared to food poisoning...

joe15552

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« Reply #403 on: <04-01-11/1656:34> »
Devoted is not trained in first aid, but that's a rating 6 medkit. In other words, he would trust any information that the medkit gives him.

If Ruckus is gone, that will probably leave Devoted to play the "Face" roll. I am perfectly comfortable doing that, and he will attend to the situation with Holland as soon as he knows there is no hope for Ruckus, or if Ruckus is stabilized.

Kontact

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« Reply #404 on: <04-01-11/2143:54> »
It only take 2 hits to diagnose, and with a r6 kit and 2 logic, you can buy that.