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[OOC] Chicago Depths: Rolls and discussion

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Crossbow

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« Reply #480 on: <04-19-11/2111:03> »
Well, but Digger doesn't know about the spirit neither, Devo just said "This building was burnt by a magical fire.", unless you've got astral, you know nothing! :p

I know what I surmised from the conversation I had with Devoted at the time, and I think it was a firebug ghost :P w/wiggly fingers in the ears  ;)

Kontact

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« Reply #481 on: <04-19-11/2124:17> »
Is it safe to assume Jack knows this "Thing" and what said "motorcycle" would be used for? What would you like me to roll to see if I do or dont, boss man?

You know that the Union usually trades for mechanical and electrical parts to help keep them in power and clean water.  The guts of a motorcycle makes for a decent backup generator.

You'd recognize the thing for sure.  He's a staple in the markets.  A changeling by the name of Gardner.  Big arms, bark skin, tough as all hell.  You'd probably know him from the Haymarket Nation, (p104 of the old Bug City sourcebook) even before he SURGEd.
« Last Edit: <04-20-11/0627:56> by Kontact »

Sentinemodo

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« Reply #482 on: <04-20-11/1104:57> »
Kontact, I was thinking about that Holland.
Do i get it correctly, that he is sustaining a spell, that keeps him alive but also do something to background count, that allow bug spirits live around him.
The bugs cannot kill him becuase that would remove the spell that allows them to live
Elf cannot drop the spell becuase it would both him and the bugs

as Xzyl mentioned he must have some very powerful foci to keep the the spell with such a large area.

did I miss anything?
Sorry for a small delay ;)

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Mindset

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« Reply #483 on: <04-20-11/1651:19> »
I'm assuming Jack has no idea what a gargoyle is specifically, correct? I don't want to reference something by name on accident IC. If you'd like me to roll for it, just holler. For the books, all his appropriate cyber and "salvaged" bioware is turned on from this next post on out.
"Can you blow me where the pampers is?"

Xzylvador

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« Reply #484 on: <04-20-11/1922:21> »
Quote
It goes on to say he retired to Québec City in 2058, where he is seen occasionally, but prefers his privacy.  He owns several high-end restaurants in the country of Québec as well as the UCAS and is know to frequent them occasionally.  The old images of his face are immediately recognizable as similar to the rail-thin elf on the floor of the set, but there are some subtle differences besides his gaunt, skeletal form.  The more current images taken since the crash of 63 show a man with a much fuller and happier face, which contains several of the identifying marks from the filmography's pictures which the elf below lacks.
Did Code share this info?

Kontact

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« Reply #485 on: <04-21-11/0047:53> »
My policy is that info is shared unless a player states otherwise.  It keeps things moving, since everyone can act on their own initiative rather than needing that info to continue.
« Last Edit: <04-21-11/0056:41> by Kontact »

Kontact

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« Reply #486 on: <04-21-11/0051:41> »
I'm assuming Jack has no idea what a gargoyle is specifically, correct? I don't want to reference something by name on accident IC. If you'd like me to roll for it, just holler. For the books, all his appropriate cyber and "salvaged" bioware is turned on from this next post on out.

That's up to you.  I generally don't think of that as specialized knowledge.  Knowing, for instance, that it has an allergy to iron would be, or that they're generally solitary hunters.  etc.  But they're pretty damn unique creatures, so getting one confused for something else isn't too likely.  Being able to tell the difference between a Barghest and a Cerberus hound might be a bit trickier though, for example.

But, even if you don't know the differences between a bonobo and a chimp, someone can still point at one and call it an ape or a monkey and people will know what's meant.
« Last Edit: <04-21-11/0055:35> by Kontact »

Xzylvador

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« Reply #487 on: <04-21-11/0418:34> »
See, that's what happens when Devo talks.
You go Digger, you diplomat, you! :p

IC I'm at a loss... and don't trust Holland one bit.

Come to think of it, OOC too.
« Last Edit: <04-21-11/1816:11> by Xzylvador »

Mindset

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« Reply #488 on: <04-21-11/0618:38> »
Tactically running up some hanging rope with no idea what's waiting on the other end is akin to walking into a running car wash in your undies; it's bound end badly. I'm of the mind to have Jack wait em out. What goes up..

Also, I'd like to see if Jack can peer into the upper reaches using thermo, lowlight and/or vision mag. Let me know what you'd like me to roll?
"Can you blow me where the pampers is?"

Ten-Hex

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« Reply #489 on: <04-21-11/1453:21> »
I'd also like to scrutinize the upward approaches with my helmet's augs, about 10 seconds each on thermo and radar, to see if I spot any lurking or moving lifeforms (or anything else noteworthy). Gardener will rely mostly on his low-light/eye lights otherwise. Geiger is turned on in case we come across something hot that makes it start screaming at me.

EDIT: In regards to my IC post... from pre-SURGE days, Jack would know that quiet for Gardener means no giant explosions and a suppressor used for the ensuing hail of bullets. Loud is fun-time.
« Last Edit: <04-21-11/1507:42> by Ten-Hex »

Sentinemodo

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« Reply #490 on: <04-21-11/1749:13> »
My policy is that info is shared unless a player states otherwise.  It keeps things moving, since everyone can act on their own initiative rather than needing that info to continue.

I am forwarding the findings to your 'links as they appear.
Sorry for a small delay ;)

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runners: Caretaker Jerry

Sentinemodo

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« Reply #491 on: <04-21-11/1752:11> »
Kontact, I was thinking about that Holland.
Do i get it correctly, that he is sustaining a spell, that keeps him alive but also do something to background count, that allow bug spirits live around him.
The bugs cannot kill him becuase that would remove the spell that allows them to live
Elf cannot drop the spell becuase it would both him and the bugs

as Xzyl mentioned he must have some very powerful foci to keep the the spell with such a large area.

did I miss anything?

bump
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Kontact

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« Reply #492 on: <04-22-11/0002:49> »
Kontact, I was thinking about that Holland.
Do i get it correctly, that he is sustaining a spell, that keeps him alive but also do something to background count, that allow bug spirits live around him.
The bugs cannot kill him becuase that would remove the spell that allows them to live
Elf cannot drop the spell becuase it would both him and the bugs

as Xzyl mentioned he must have some very powerful foci to keep the the spell with such a large area.

did I miss anything?

Basically, yeah.  There is FAB III everywhere in the building.  FAB III was genetically engineered by Ares, and released into the containment zone in 2058.  FAB III bonds to any thing with an astral form and eats its magic until it is mundane or dead.  This is common knowledge for anyone in the zone.  What is less common knowledge is that FAB III also lives on the ambient mana contained in areas of positive background count, breeding. 

So, particularly traumatized areas in the Zone are basically factories for a biological warfare agent that kills awakened beings.  That's why Devo is in a hazmat suit. 

Kontact

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« Reply #493 on: <04-22-11/0031:19> »
I'd also like to scrutinize the upward approaches with my helmet's augs, about 10 seconds each on thermo and radar, to see if I spot any lurking or moving lifeforms (or anything else noteworthy). Gardener will rely mostly on his low-light/eye lights otherwise. Geiger is turned on in case we come across something hot that makes it start screaming at me.

Thermo and lowlight don't show much.  No heat signatures about and the roof of the floor above is all you can see through the hole in the center of the ceiling.  It's still around an hour and ten minutes until sundown, and that's really when the critters get to jumpin about.  Most any little evil thing in the city is scared of the sun.

Radar shows the next three levels up.  Mostly a bunch of debris.  Hit me with a perception roll.

Sentinemodo

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« Reply #494 on: <04-22-11/0805:39> »
All right - I've got a n idea. Just tell me how stupid this is.

Devo will build a mana barrier around us. that should be enough to attract the stupidier spirits.

We will sit behind the barrier, and shoot down each and every incoming spirit. Holland will need to let them out  one one by one. Once we finish out the smaller ones, Devo will increase the barrier rating to attract the larger one. in the final battle with the queen Holland we'll probably have to help us with his magic. 

Any idea on how to attrack FAB clouds to help us with the spirits, or will the gather here on their own?
We could probably setup some mundane explosive traps, or flamethrower for area effect of the materialized fellows. Devo could banish them on his own to avoid using spells - they wold probably drive them frenzy in numbers that we wouldn't be able to handle. If I recall there si sufficient weapons around that we could rig explosives from ammo.

The only problem I see is they are hundreds of them. I don't know if we have enough lead to pump them all. If my research are correct this guy could be a fucking millionaire - we save him, we got out better than we have hoped for.
« Last Edit: <04-22-11/0811:45> by Sentinemodo »
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

 

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