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[OOC] Chicago Depths: Rolls and discussion

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Sentinemodo

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« Reply #510 on: <04-24-11/1559:57> »
For now though, I'm going to stall on the upward progress until Jack and Gard get on the scene.

Cool, I should finish the research by then.

another idea - we have that hive on holland right now - what would happen if we move him to higher bc area? As long as it would be opposite count than that of the spirits. would they die? would this one around that burned mage be greater then the one here? (I  don't know the vector)

I think we could handle single spirit (the nymph), just taking out several hundreds could be slightly more impossible
Sorry for a small delay ;)

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Mindset

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« Reply #511 on: <04-24-11/1652:03> »
Here's Jack's roll. You guys definitely don't want Jack's input on this one. Thrill Seeker is a hell of a drug.

http://invisiblecastle.com/roller/view/2995296/
« Last Edit: <04-24-11/1717:23> by Mindset »
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Kontact

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« Reply #512 on: <04-24-11/2123:07> »
Alright, Jack and Gard should get up in about a minute or so. 

Go ahead and give me a couple rolls.  Perception and Infiltration.

Sentinemodo

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« Reply #513 on: <04-25-11/0611:22> »
Alright, Jack and Gard should get up in about a minute or so. 

Go ahead and give me a couple rolls.  Perception and Infiltration.

I'd be rolling from jacked in 'Ruckus', but Invis doesn't respond today
Perception -> Sensor 3 + Perception 2 + Actively looking 3 -> 8d6.hits(5)=1

Infiltration ->  Response 4 + Infiltration 2 -> 6d6.hits(5)=1

Well i fragged the perception roll

« Last Edit: <04-25-11/1553:36> by Sentinemodo »
Sorry for a small delay ;)

Denver Missions
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runners: Caretaker Jerry

Ten-Hex

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« Reply #514 on: <04-25-11/0851:55> »
Perception test: Int 3 + Per 1 + atn coproc 3 = 7 dice
EDIT: 0 hits, ouch. At least no glitch. http://invisiblecastle.com/roller/view/2995466/

Infiltration test: Agi 6 -1 Default. -2 to visual Perception opposed tests from urban camo.
EDIT: 1 hit. http://invisiblecastle.com/roller/view/2995467/

Feel free to roll at home if you want to move things along, otherwise I'll run the rolls as soon as invisiblecastle is back up.
« Last Edit: <04-25-11/1451:37> by Ten-Hex »

Mindset

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« Reply #515 on: <04-25-11/1548:41> »
Perception Roll: http://invisiblecastle.com/roller/view/2995558/
Infil Roll: http://invisiblecastle.com/roller/view/2995574/

Looks like I fucked the roll for infil.
"Can you blow me where the pampers is?"

Xzylvador

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« Reply #516 on: <04-25-11/1556:03> »

Sentinemodo

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« Reply #517 on: <04-25-11/1557:18> »
Alright, Jack and Gard should get up in about a minute or so. 

Go ahead and give me a couple rolls.  Perception and Infiltration.

Kontact
anything new on Holland?
and the drone I've sent upward to scout?

should I roll anything?
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Kontact

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« Reply #518 on: <04-25-11/1959:00> »
Perception: Int2+Perception3= (5d6.hits(5)=3)

Another >50% success.  You roll Devo like a champ.  Too bad he doesn't have more edge to refresh.  (You should have taken the opportunity to grab a couple negative qualities to buy up his special attributes..)

Looks like I fucked the roll for infil.

You forgot to include the +2 dice from your urban specialization.  You can roll 2 more dice if you like.

I've got a thick post to lay down in a minute, but first I've got to take care of some school business.


Inca, how about a bug knowledge roll from Machete.

Ten-Hex

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« Reply #519 on: <04-25-11/2004:45> »
Kontact, I put CCZ hazards on my know skills instending that it covered stuff a survivor in the zone would know about a variety of dangers, including bugs (not any of the metaphysical crap, just what makes them die fast, signs of them, their habits, etc). I assumed I'd get less info from X number of hits than someone with dedicated bug knowledge, but that I'd know some stuff. Is that okay?

Mindset

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« Reply #520 on: <04-25-11/2308:27> »
The saving grace roll: http://invisiblecastle.com/roller/view/2996132/

Looks like i didn't completely fuck the infil roll. Huzzah.
"Can you blow me where the pampers is?"

Xzylvador

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« Reply #521 on: <04-26-11/0244:37> »
Too bad he doesn't have more edge to refresh.  (You should have taken the opportunity to grab a couple negative qualities to buy up his special attributes..)

There's a lot of things I'd have done differently, but changing a character halfway in a game just doesn't seem right... I'll play with the hand I've been dealt, it's... interesting. :)

Kontact

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« Reply #522 on: <04-26-11/0249:02> »
Kontact, I put CCZ hazards on my know skills instending that it covered stuff a survivor in the zone would know about a variety of dangers, including bugs (not any of the metaphysical crap, just what makes them die fast, signs of them, their habits, etc). I assumed I'd get less info from X number of hits than someone with dedicated bug knowledge, but that I'd know some stuff. Is that okay?

Sounds good.

Kontact

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« Reply #523 on: <04-26-11/0605:22> »
Alright.

The bad luck festival continues.

We're about to move into a couple combats.  Let's get some initiative just to see how quick people are feeling.  Jack and Gard are aware of critters a-moving down the stairs toward them.  They can either move to set up an ambush at the stairs and risk alerting the coming critters to their presence, or they can remain where they are and hope to ambush the things (surprise w/+6 on the roll) when they show themselves.  Or, comedy 3rd option.  Currently you're in a large, circular conference room, which could be separated into 3 smaller conference rooms by temporary sliding walls, which are currently pulled back.  There are six doors in total, 2 for each section.  The sound came from the direction of the northeastern door and was far enough away that you know it's several floors above yet..

Top floors, I also need another roll.  Give me Willpower +4 for good cover - Everyone except for Code, since he's out of sight while his drone looks on.

Xzylvador

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« Reply #524 on: <04-26-11/0621:12> »
So we can be reasonably sure that this is Holland, and the guy in the real world is someone who took his place... considering the situation the real Holland is in, the fake one possibly being a big spirit spy?

Also, we roll initiative? Initiative: Int 2 + Rea 2 = 4 + (4d6.hits(5)=2) = 6.
Can't imagine Devo letting this happen, he doesn't like Holland, but is starting to see that he's a victim here, no matter how obnoxious he's acting. Can't imagine Devo reacting the quickest neither, heh.

Willpower 5 + 4 (9d6.hits(5)=4)

Tyr, please don't let the law of averages ever catch up.

 

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