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[OOC] Chicago Depths: Rolls and discussion

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Crossbow

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« Reply #540 on: <04-26-11/2252:24> »
All three soldiers went for the balcony?  does that mean they ignored me and went for Machete?  (I was on the floor below)

Kontact

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« Reply #541 on: <04-27-11/0258:45> »
Only one got out past the mana barrier this time, and it's headed for the balcony.  There are still two trying to get out, and a fourth trying to knock Holland unconscious while the nymph attempts to subdue him.

Xzylvador

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« Reply #542 on: <04-27-11/0449:46> »
Resisting Levitation, Body 3 + Strength 2 + Counterspelling 1 + Cover 4 = (10d6.hits(5)=3) Failed.

Can it be later resisted again, like every combat turn or something, or is it resisted only once?
Devoted just doesn't trust Holland, but doesn't see him as an enemy (anymore). If it turns out Holland's trying to feed him to the Wasps though, he might fight harder (spending edge). Free action to say something.
« Last Edit: <04-27-11/0452:20> by Xzylvador »

Sentinemodo

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« Reply #543 on: <04-27-11/0724:24> »
Is Devoted on the balcony? Sorry I got kinda confused.
Sorry for a small delay ;)

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Ten-Hex

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« Reply #544 on: <04-27-11/0856:04> »
Sorry about the delay Mindset, I thought I posted last night but must have closed the browser before it took.

Kontact, let me know what you do for drug onset time. Once it kicks in I'm at +1 reaction, +1 IP and prone to paranoia, agitation and trigger-happiness.

Crossbow

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« Reply #545 on: <04-27-11/1551:57> »
Okay, that really didn't help.  I am of a mind to do something stupid, but only if situation is as I see it.  That being that I have a clear shot, with a superior position bonus for suprise, for a charging attack on the bug attacking Holland, seeing as how the soldier bugs are attacking others (the balcony).

That true?  ;D

inca1980

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« Reply #546 on: <04-27-11/1624:55> »
Again, I also just want to know if i can activate my adrenaline pump automatically.

Kontact

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« Reply #547 on: <04-27-11/1919:30> »
Again, I also just want to know if i can activate my adrenaline pump automatically.

I'll say yes.  Like a chemical gland or something.  Free action.

Okay, that really didn't help.  I am of a mind to do something stupid, but only if situation is as I see it.  That being that I have a clear shot, with a superior position bonus for suprise, for a charging attack on the bug attacking Holland, seeing as how the soldier bugs are attacking others (the balcony).

That true?  ;D

Is Devoted on the balcony? Sorry I got kinda confused.

Everyone's on the balcony last I checked.  Digger was on the ground floor, but he dragged Code out of the upstairs hallway (which is upstairs, natch) earlier, and hasn't said anything about going back down since.  As to surprise, there's no surprise upstairs this combat.  Everyone knows that there's fighting going on.  For the combat on the 60th, there's an ambush a brewin.

I'll post up a turn order in a moment.

Kontact

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« Reply #548 on: <04-27-11/1922:07> »
Sorry about the delay Mindset, I thought I posted last night but must have closed the browser before it took.

Kontact, let me know what you do for drug onset time. Once it kicks in I'm at +1 reaction, +1 IP and prone to paranoia, agitation and trigger-happiness.

Shoot it in your carotid artery like Nuke from Robocop!
Yeah, immediately active.

Kontact

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« Reply #549 on: <04-27-11/1925:57> »
Resisting Levitation, Body 3 + Strength 2 + Counterspelling 1 + Cover 4 = (10d6.hits(5)=3) Failed.

Can it be later resisted again, like every combat turn or something, or is it resisted only once?
Devoted just doesn't trust Holland, but doesn't see him as an enemy (anymore). If it turns out Holland's trying to feed him to the Wasps though, he might fight harder (spending edge). Free action to say something.

You don't even have to fight it.  It was a fight it or don't situation.  You fought it, and failed.  Half fighting it wasn't really on the menu.

However, you're just floating.  You're not paralyzed, so you can act as much as you like, and counterspelling can be used to wear down a sustained spell using dispelling.

Ten-Hex

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« Reply #550 on: <04-27-11/2006:09> »
Sorry about the delay Mindset, I thought I posted last night but must have closed the browser before it took.

Kontact, let me know what you do for drug onset time. Once it kicks in I'm at +1 reaction, +1 IP and prone to paranoia, agitation and trigger-happiness.

Shoot it in your carotid artery like Nuke from Robocop!
Yeah, immediately active.

I've got the cram in inhalers so I don't have to use maple syrup taps to get it in. :P

Kontact

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« Reply #551 on: <04-27-11/2014:58> »
[14]bugout [13]Holland [13]Machete [13]codeMonkey [10]bugin1 [8]bugin2 [8]bugon [8]Crossbow [6]Devoted [glitch]nymph

The bug that got out was the same bug that was trying to use fear (and he was pretty scary) on Ruckus v2.0, the drone.  So, he's going to try and bust it up a bit.

Bugout's turn
Complex +free: charge attack on ruckbot.  12d6.hits(5) → [2,1,6,6,6,3,6,5,2,1,5,4] = (6)  Sent, roll for dodge on the robot.  Don't forget +4 for good cover.

Holland's turn
Complex action: break out of submission 8d6.hits(5) → [5,1,5,2,6,1,1,5] = (4) Holland manages to wriggle out from the Nymph's grasp
Free action: speak

Machete and Code are up.

Mindset

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« Reply #552 on: <04-27-11/2221:50> »
would any actions done at this point in Jack's situation be considered combat actions during an initiative pass? Closing the dividing doors, searching for suitable cover, activating a comm call, etc?

"Can you blow me where the pampers is?"

Kontact

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« Reply #553 on: <04-28-11/0031:45> »
would any actions done at this point in Jack's situation be considered combat actions during an initiative pass? Closing the dividing doors, searching for suitable cover, activating a comm call, etc?

There was a period of about 10 seconds between when you heard the commotion and when Gardner saw their motion on the stairs.

There is a whole lot a guy can get done in those 10 seconds, but, as of the last post, you're about 3 seconds from first contact with the enemy.
I wanted to post a map, but ran out of time.  I'll do that now.



couple things, dots are not to scale.  lots of stuff not to scale... anyway, Roll up the surprise for your ambush.  +6 for you guys.

Turn order:
[12]Mischief [10] Gardener [10]Jack
« Last Edit: <04-28-11/0342:52> by Kontact »

inca1980

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« Reply #554 on: <04-28-11/0355:10> »
Machete is going to activate his adrenaline pump. Adrenal pump (1d6=4).  So it lasts for 4 turns.  If i'm able to shoot the nymph without hitting Holland i'm gonna do it. 
 Flame thrower: Exotic 3 + Ag 4 + Adr. Pump 1= (8d6.hits(5)=2).  If i need to move closer than I'm gonna use a free action to run.