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[OOC] Chicago Depths: Rolls and discussion

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Kontact

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« Reply #585 on: <05-02-11/0607:37> »
I will wait with IP2 for digger. Drone will probably go full defence anyway hoping somebody will finish my bug.

I think Crossbow is here today, so hopefully your wish will come true!

Xzylvador

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« Reply #586 on: <05-02-11/0746:19> »
Have had 4 days to think about what Devoted will do, I think he's after Digger; still don't have a clue.

Can't do Improved Reflexes (Well, he can, but can't put it on a sustaining focus (they're Rating 0 now), can't deal with another penalty.)
So...
1. Armor, since the bugs seem to be after him; but then again they seem to want him alive so he might be relatively "safe", at least until all of you are dead and they can focus on getting him alive. And same problem, he'll have to sustain it himself.
2. Manabolt. Best defense is a good offense. There's the choise of targets though;
2a. Drone outside barrier attacking Ruckus 2.0. Problem is that this gives the weaker ones inside the barrier to get outside and increase their power.
2b. The small ones inside barrier, take them out before they increase in power. Problem is, Ruckus 2.0 might be lost; and we need all we got.
2c. Big Bad Bug Boss, since Devoted's the only one who won't have to worry about the immunity to normal weapons. Problem is the one of a and b combined though.
3. Get a spirit to help out. But with the BC here, don't know how much help it'll be. (Again, BC is confusing me here: Devo's Magic4, BC=-2. So casting/summoning above F2 is overcasting; max overcast is F4. If he summons an F4 spirit though, the BC makes it a F2 spirit... So he's hit twice with the BC? Or am I counting wrong and would the summoned spirits force not be lowered again by the BC?) Additional problem is that with him pretty much worshiping the spirits that answer his calls, he will probably be reluctant to summon them to a BC area.

Any advice more than welcome.

Ten-Hex

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« Reply #587 on: <05-02-11/0909:17> »
I'd recommend cleaning the one off the drone to protect it. Once it's not in melee, it can start opening up on any other manifested targets with relative impunity.

Ten-Hex

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« Reply #588 on: <05-02-11/1532:21> »
Kontact - not to overthink it, but one more question about the flechette v swarm house rule since I'm reloading next turn. Do the multiple defense rolls per blast count as separate attacks for reducing the swarm's defense dice pool?

Crossbow

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« Reply #589 on: <05-02-11/1822:09> »
Would like to to do as much of the following as possible:

Shoot the bug outside the barrier as much as possible with explosive ammo from the Crusader on burst mode.

Move back down to the ground floor, but stay outside the barrier.

Be ready to abort to a defensive action with the ax should I be attacked.

The reason I am not sure how much of this I can do is:

a) forgot what I have locked and loaded in the crusader
b) dunno if I can get off 1 burst or two
c) Is there a penalty to either shooting or defending if I am keeping both the crusader and axe at the ready?

Kontact

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« Reply #590 on: <05-02-11/1929:47> »
Kontact - not to overthink it, but one more question about the flechette v swarm house rule since I'm reloading next turn. Do the multiple defense rolls per blast count as separate attacks for reducing the swarm's defense dice pool?

No, since the blasts would be arriving simultaneously.
The regular penalty to dodge would still apply though, since it's on spread.  -2 for medium and -4 for wide.

Kontact

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« Reply #591 on: <05-02-11/2004:31> »
Would like to to do as much of the following as possible:

1)Shoot the bug outside the barrier as much as possible with explosive ammo from the Crusader on burst mode.

2)Move back down to the ground floor, but stay outside the barrier.

3)Be ready to abort to a defensive action with the ax should I be attacked.

The reason I am not sure how much of this I can do is:

a) forgot what I have locked and loaded in the crusader
b) dunno if I can get off 1 burst or two
c) Is there a penalty to either shooting or defending if I am keeping both the crusader and axe at the ready?

re:1) Whatever you want.  You haven't used it yet, so this would be an opportunity to decide.
re:2) You would need to take a simple action to ready the weapon, but you could fire it one handed without a problem since it's a machine pistol.
re:3) Blocking with the axe one handed and in your off hand would give you a penalty to your ability to deflect though.

Basically, sticking with the axe will help you do the "tank' role of keeping the bug busy while other people wear it down, but attacking it while it's busy in melee with the drone is going to give you a better chance to damage it or force it to go on full defense.
« Last Edit: <05-02-11/2006:20> by Kontact »

Kontact

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« Reply #592 on: <05-02-11/2008:06> »
Any advice more than welcome.

Devoted doesn't have any magical knowledge skills, which is a nasty oversight, but I'll tell you that casting through a mana barrier is not easy unless it's your mana barrier.

Crossbow

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« Reply #593 on: <05-02-11/2229:06> »
Okay so all previous actions:

Rolling to hit

9d6.hits(5)=5, 9d6.hits(5)=3

I am operating remotely, so i don't have books or I would give damage, but it's burst fire w/explosive rounds

Kontact

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« Reply #594 on: <05-03-11/0148:44> »
Okay so all previous actions:

Rolling to hit

9d6.hits(5)=5, 9d6.hits(5)=3

I am operating remotely, so i don't have books or I would give damage, but it's burst fire w/explosive rounds

The Crusader is a machine pistol, so you can quick-draw it, but otherwise it's going to take a simple action to get it in hand.
I'll roll that out for you.  8d6.hits(5) → [6,4,2,2,6,2,1,2] = (2)  was looking for 3 there.  That's okay though, because with base 4P damage the only hope you've got of hurting the thing is with a called shot for damage, and you can only do one of those per pass.  Also, you'd have a -3 penalty on that second shot from the recoil.

So, taking 4 dice off that first roll for +4DV would put the starting DV at 9P +2P(a)
Bug dodge edge longshot 5d6.hitsopen(5,6) → [2,5,4,1,3] = (1)
Net damage 4P +1P +4P +2P +2P(a) = 13P
Soaking 13P  17d6.hits(5) → [3,3,2,1,1,2,3,5,4,3,6,2,3,1,3,5,2] = (3)
Edge reroll 14d6.hits(5) → [4,4,6,2,5,5,4,1,4,4,5,3,3,5] = (5)
5P +6P from before total 11P
That bug is not happy.

Xzylvador

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« Reply #595 on: <05-03-11/0319:18> »
Devoted hopes to finish off the bug, channeling the righteous fury burning inside him and hurling it towards the bug.
Overcasting Manabolt @ F4, with Fetish Magic 4 - BC 2 + Mentor 2 + Spellcasting 4 (8d6.hits(5)=4)
Drain: Resist Drain 2P: (4P/2)+2BC-2Fetish, resist Will 5 + Charisma 4 (9d6.hits(5)=1)
Well, that's overcasting for you... 1P damage on Devoted.

Kontact

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« Reply #596 on: <05-03-11/0649:57> »
Spell resist w/ edge 10d6.hits(5) → [6,6,3,1,6,4,2,1,4,4] = (3)
Bug takes 5P and dies.

That was some damn lucky rolling all around.

Wait, forgot to explode those 6s.  One second.
3d6.hitsopen(5,6) → [4,5,[6, 3]] = (2)

Okay, bug lives, but it's still got 11P of damage and no edge remaining.
« Last Edit: <05-03-11/0652:16> by Kontact »

inca1980

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« Reply #597 on: <05-03-11/1356:11> »
@Ten-Hex:

NICE!!!  I'm definitely stealing that one! You fu-BLAM!-ing BLAM!-itch.  Nothing but a sl-BLAM!-ty cu-BLAM! dumpster!

I think Gardner and Machete are gonna be good buddies :)

Sentinemodo

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« Reply #598 on: <05-03-11/1641:43> »
Xzylvador. I think devo has some spirits already summonned. How about getting them here just to soak some damage if not kill the bugs.

Kontact. if I'm recalling correctly the big goes before the drone in the second phase. Can I use third IP for full defence and shoot in this one? if the drone will be working still that is.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Xzylvador

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« Reply #599 on: <05-03-11/1710:57> »
Start of thread p1 OOC, minus Gargoyle fight (Air spirit: conceal, Fire spirit, fight for team and beast spirit: destroy enemy), don't think he used his spirits elsewhere...
Think Devo has got this left:
Force 4 Guardian Spirit(optional power elemental attack(electrical)) Bound with 5 Services, on standby
Force 4 Water Spirit(optional power elemental attack(negative)) Bound with 4 Services, on standby
Force 4 Fire Spirit(optional power fear) Bound with 1 Service, on standby
Force 4 Air Spirit(optional power elemental attack(cold)) Bound with 5 services, on standby
Force 4 Beast Spirit(optional power natural weapon)Summoned with 1 service, on standby


Well, isn't that pretty. How the hell did I miss that  :o
They're all F2 here, but this sure increases his options.

 

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