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[OOC] Chicago Depths: Rolls and discussion

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Kontact

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« Reply #765 on: <06-05-11/0535:35> »
There are some open rooms.  This is the control center.  Everything you'd expect to find in a high-end studio is on this floor.  Audio, trideo, simrig data.  All the raws are prepared on this level, then chipped and shipped down to the graphics department below.  You've gotta look for things!   ...or not.

Try to think like a scavenger.  What things of value could you find in a place like this?

Sentinemodo

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« Reply #766 on: <06-05-11/0649:53> »
I'll be looking for all kind of raw data and ready sims. If need be, I'll be breaking into the systems. And I'd like to get even old type sim recording tools.

Do you need any rolls?
Sorry for a small delay ;)

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Ten-Hex

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« Reply #767 on: <06-05-11/1424:29> »
Posting getting up top in a bit. I'm in the process of getting ready for a two-week trip, so things are going to be a bit sporadic for me.

Kontact

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« Reply #768 on: <06-05-11/1716:19> »
I'll be looking for all kind of raw data and ready sims. If need be, I'll be breaking into the systems. And I'd like to get even old type sim recording tools.

Do you need any rolls?

Roll logic to try and think of where they would store sim-rigs.  If anyone has an entertainment-related knowledge skill they can roll that.

If you're headed into another of the control rooms, there are three others.  The north east, north west and south east.  Which do you want to go to first, or are you just going to be systematic and do all of them?

Either way, an infiltration check is warranted to see how much noise you're making.

Sentinemodo

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« Reply #769 on: <06-05-11/1724:46> »
Logic(4) -> 4d6.hits(5)=1
Agility(3) + Infiltration(2) -> 5d6.hits(5)=2

I am doing systematic round starting form the NE, NW and SE.

I got cinema XX century knowledge - does it qualify entertainment related? if there is cinema preview room I'll look specially there.
« Last Edit: <06-05-11/1734:43> by Sentinemodo »
Sorry for a small delay ;)

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Kontact

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« Reply #770 on: <06-05-11/1850:36> »
I got cinema XX century knowledge - does it qualify entertainment related?

Yep.

You figure that any sim rigs will be with the wardrobe department since the actors have to wear them.

Xzylvador

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« Reply #771 on: <06-06-11/0259:38> »
Still a background count of 2 here?
Also, I'm guessing Codemonkey's moving around the studio's with the scouting group? Need infiltration from all of us?
Devo has got a whopping 1 die to toss and of course critically glitched!

Sentinemodo

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« Reply #772 on: <06-06-11/0357:33> »
How much time would it take to repair the drone using the parts I've found?
Sorry for a small delay ;)

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Kontact

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« Reply #773 on: <06-06-11/0436:00> »
Still a background count of 2 here?
Also, I'm guessing Codemonkey's moving around the studio's with the scouting group? Need infiltration from all of us?
Background of two still exists on this floor.  Doesn't on the next.

You don't have to go into any of the control rooms.  There's plenty of other stuff to look at and Devo knows fuck-all about computers anyway.

Kontact

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« Reply #774 on: <06-06-11/0444:02> »
How much time would it take to repair the drone using the parts I've found?

Well, the parts you need that you found the controls for, are below you on the set.  Going down to find them is... probably not the best option.  Still would take more time that you'll want to spend anyway.

Sentinemodo

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« Reply #775 on: <06-06-11/0450:52> »
Does any of the controls allow me to take a peek into the nest?
Sorry for a small delay ;)

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Kontact

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« Reply #776 on: <06-06-11/0511:06> »
Does any of the controls allow me to take a peek into the nest?

You can tell from the control room that the cameras still work.  Can't use that room though without making lots of noise. 
The camera control room isn't operational at the moment, but you can try to fix it with a couple hardware and computer rolls.  That wouldn't be keyed into the loud speakers, and you could use the cameras to look around.

Sentinemodo

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« Reply #777 on: <06-06-11/0536:12> »
I'll try to fix that cameras. btw. what would be the cost in karma to increase logic from 4 to 5? Or Edge from 1 to 2? Probably a lot more than I have but I guess that would be a good development direction.

Logic(4) + Electronics group (3) => computer/hardware- 7d6.hits(5)=3, 7d6.hits(5)=4, 7d6.hits(5)=2, 7d6.hits(5)=1, 7d6.hits(5)=5



Sorry for a small delay ;)

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Kontact

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« Reply #778 on: <06-06-11/0701:05> »
btw. what would be the cost in karma to increase logic from 4 to 5? Or Edge from 1 to 2?

25 karma for the first, 10 karma for the second.

Ten-Hex

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« Reply #779 on: <06-06-11/0848:09> »
I know you guys are busy up there, but it'd be nice if everyone but Jack could at least give me an OOC response to:

Quote from: IC by Ten-Hex
subvoc - "Okay kiddies, if you're making Uncle Gardener climb up inta bugfuckery to cover your butts then you'd better allow him access to your GPS coords. Give him a reason to not have Ares lay down some tiger balm on this buildin's nuts."

I've partially been delaying my IC response because nobody accepted the query from my orientation system's automated request to their GPS's.

 

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