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[OOC] Chicago Depths: Rolls and discussion

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inca1980

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Xzylvador

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Kontact

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« Reply #887 on: <08-14-11/0549:13> »
Nothing living on the whole floor besides the team.

Crossbow

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« Reply #888 on: <08-21-11/0203:58> »
Really sorry guys, work has been whippin my butt, I am gonna try and get back into this thing.

Kontact

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« Reply #889 on: <08-21-11/1632:33> »
It's totally my fault this ground to a halt.  But I've got my computer all fixed back up now, so I'll get this hacking done right quick.

Sent, let's see if we can't dig into this system.

It's going to be an old-school matrix dungeon, so basically several nodes where you can hack from one to the next.
If your reality filter can't beat the system, you'll have -1 to all rolls due to incompatibility. 

So, reality filter, then analyze, then stealth

If the stealth fails, you can try to browse and spoof, or just attack the resident IC.


Meanwhile, the rest of the crew can investigate whatever they like.

Sentinemodo

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« Reply #890 on: <08-21-11/1840:39> »
Reality Filters: Response(3) + Reality Filters(3) + fullVR(2)  => 8d6.hits(5)=3
Analyze: I'll add the +1 if my reality filters beat the system, I don't know if carefull look (+3) apply, so I'll omit this.  Computer(3) + Analyze(3) + fullVR(2) + RealityFilter(1) -> 9d6.hits(5)=1. only one hit, regardless of the reality filters success, but no glitch at least. The most important info I need is the firewall rating, so I'll know how much time I have while hacking, and if I'll set the node on alert while doing so.

Stealth -> Hacking(3) + Stealth(3) + fullVR(2) + RealiltyFilter(1) -> 9d6.hits(5)=2 2 hits, regardless of the reality filters success

also a couple of hacking exploit rolls, for the hacking attempts.
Hacking(3) + Exploit(3) + fullVR(2) + RealityFilters(1)
9d6.hits(5)=0, 9d6.hits(5)=1, 9d6.hits(5)=7, 9d6.hits(5)=3, 9d6.hits(5)=3
It might be that I have found such a glaring hole in the systems security programming, that at first I ignored it. and then after spending another second confirming it's presence I just used it to gain access. The question is had I been noticed while probing ? ;)
Sorry for a small delay ;)

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Kontact

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« Reply #891 on: <08-21-11/1943:59> »
Reality Filter just gives +1 to initiative if you win the test.  The -1 to all rolls would have been because of improper protocols.  In other words, you wouldn't get a bonus to everything if you succeed, just a penalty if you fail.  The bonus is inherent from the fact that all the programs you're up against are outdated and won't be able to put up much of a fight.

As to hacking, I'm running this very differently.  This system is so old that its firewalls are essentially made of paper.  It hasn't been updated in 20 years, so any vulnerabilities they would have had back in 2050 would be comical security lapses in 2070.  The hack is assumed.  (Also, I really hate how the new matrix is just a bunch of extended tests.  Roll a bunch of dice is not fun to me.  Out thinking and out-maneuvering the system seems cooler.)

However, as this is an executive level computer system, every node you come to will be running IC, some just to monitor users and lock down the system if it detects you, and some of it will be black as it gets, though it's not going to have the kind of ratings that you'd expect.

System + Response 4d6.hits(5) → [4,6,3,2] = (1)  So, your filter manages to make sense of the old system.


Analyze tells you that this machine is running a basic Access piece of IC.  It will scan for activity each turn that you're in the system, and set off an alert if you can't verify your account privileges.  (that means it will try to beat your stealth, and if it can't then you can do whatever you like on the system for a whole CT worth of actions, so 3 passes, and if it does, you can try and spoof it using an ID you find on the system records.)

Anyway, it scans you.  4d6.hits(5) → [6,5,4,4] = (2)

Roll Hacking + Stealth +2(hotsim) to match or beat 2.
« Last Edit: <08-21-11/1947:39> by Kontact »

Sentinemodo

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« Reply #892 on: <08-22-11/0133:24> »
I've made the roll above. 2 hits. Can I just unload the IC? What files are available Tlooking for some ID)
Sorry for a small delay ;)

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Sentinemodo

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« Reply #893 on: <08-22-11/0320:51> »
By the way

As to hacking, I'm running this very differently.  This system is so old that its firewalls are essentially made of paper.  It hasn't been updated in 20 years, so any vulnerabilities they would have had back in 2050 would be comical security lapses in 2070.  The hack is assumed.  (Also, I really hate how the new matrix is just a bunch of extended tests.  Roll a bunch of dice is not fun to me.  Out thinking and out-maneuvering the system seems cooler.)

I really love that.

After running few runs, and in the middle of a matrix heavy run currently, I must say that I hate the current matrix rules. I was so much in love in the SR3 (or earlier) networking rules (with decks and stuff), and by now with technomancers rules, they have just killed it dead.
Sorry for a small delay ;)

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Xzylvador

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« Reply #894 on: <08-22-11/0442:03> »
FYI, Devoted's looking around, touching some stuff, looking for things that are obviously valuable.
Think is, he's lead a sheltered life and would be near-useless in an ordinary treasure hunt (unless it involved literature and magical items). Here, everything is older than he is himself, so he knows even less what could be worth something.

Kontact

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« Reply #895 on: <08-23-11/0032:24> »
I've made the roll above. 2 hits. Can I just unload the IC? What files are available Tlooking for some ID)

Oh, snap.  missed that.

So, you should be safe to act for now.  I take it you're using your first action to browse?

You should be able to buy 2 hits, or close enough, so you can grab Peltier's ID and some data.

If you want to use his ID to shut off the IC so that it's no longer an issue, go ahead and roll Hacking + Spoof +2 vs.
4d6.hits(5) → [1,3,1,5] = (1) And it glitched, so it will lose a tie..

 

inca1980

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« Reply #896 on: <08-23-11/1209:10> »
The problem I feel is not so much with the new matrix rules but how little emphasis they put on Matrix topology.....or at least how few examples they give of good matrix topology and how IC are just thrown in a general bin with Agents and they don't each have much of a flavor.  This leaves it up to the GM to design all the Agent Scripts for the IC's behavior and to flesh out the nature of each node in a network and how they're connected.  Unwired kind of tries to, but I feel doesn't paint a solid enough picture.  It would be cool to start up a thread where GM's can post up good systems describing topology, sculpting, security protocols, etc.  I guess i'll try and start it.  Sorry, i'll stop rambling. 

Sentinemodo

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« Reply #897 on: <08-23-11/1226:09> »
I'll try to find and post a link to a fairly good material on topology.
Sorry for a small delay ;)

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Sentinemodo

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« Reply #898 on: <08-24-11/0353:17> »
I've made the roll above. 2 hits. Can I just unload the IC? What files are available Tlooking for some ID)

Oh, snap.  missed that.

So, you should be safe to act for now.  I take it you're using your first action to browse?

You should be able to buy 2 hits, or close enough, so you can grab Peltier's ID and some data.

If you want to use his ID to shut off the IC so that it's no longer an issue, go ahead and roll Hacking + Spoof +2 vs.
4d6.hits(5) → [1,3,1,5] = (1) And it glitched, so it will lose a tie..

Hacking[3] + Spoof[3] + fullVR[2] -> 8d6.hits(5)=1
DAMN !, I should have bought the hits.

I'd try again, but that depend on it's reaction - whether he treated it as malfunction and allows another attempt or raise the alert, in which I'll try to turn it off.
Oh, he had only one hit and lost the tie. All right. IC in progress
Sorry for a small delay ;)

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Kontact

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« Reply #899 on: <08-24-11/0441:29> »
Cool, so you've got that terminal under your control.  Peltier is a publicist, so he's in the propaganda business.  You know, just to keep you from getting your hopes up on paydata from Peltier.


So, I take it you're going into that floor's subprocessor node?

Here's an attempt by the IC to spot you on the way in.
6d6.hits(5) → [6,5,2,3,1,4] = (2)
« Last Edit: <08-24-11/0448:33> by Kontact »

 

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