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[OOC] Chicago Depths: Rolls and discussion

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Kontact

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« Reply #975 on: <09-12-11/0031:16> »
Ya'll really know how to make friends...  ;)

I thought I had made friends with him :(  ;)

Well you guys are still alive even though it would have been far simpler for him to let you all die from bug bites.

Kontact

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« Reply #976 on: <09-12-11/0039:51> »
Oh, sorry.   :-[
I thought the blimp was hanging out above the tower.

As to admin access, physical access is a trump card, and he did get 11 hits on the computer test, using edge...  That's more hits than Code has dice, even with edge.

Sentinemodo

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« Reply #977 on: <09-12-11/0304:37> »
Oh, sorry.   :-[
I thought the blimp was hanging out above the tower.
As to admin access, physical access is a trump card, and he did get 11 hits on the computer test, using edge...  That's more hits than Code has dice, even with edge.

good enough, let's move on and play some game ;D
Sorry for a small delay ;)

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Sentinemodo

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« Reply #978 on: <09-12-11/0323:13> »
Hack in the fly going for admin access:
1. first turn - 8d6.hits(5)=2
2. second turn - 8d6.hits(5)=2
3. third pass - 8d6.hits(5)=2
4. fourth pass - 8d6.hits(5)=2
5. fifth pass - 8d6.hits(5)=1

should be enough to get in
probably I'll get restricted alert on entry (with five turns, the link will have in total some 15 dices against my rating 3 stealth), but I don't care, there is no IC to worry about.
If there will be admin I'll spoof command to turn off alert with admin priviledges enough times to beat it's firewall even with +4 bonus, it'll just take more time than the usual half a second.
After turning off the alert I'll create fresh admin account, make sure my access_id is valid and unblocked, disable all other admin accounts and re-logon clean and hidden.
Sorry for a small delay ;)

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Xzylvador

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« Reply #979 on: <09-12-11/0332:47> »
... that's also not really a friend-making move ;)

Sentinemodo

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« Reply #980 on: <09-12-11/0340:41> »
... that's also not really a friend-making move ;)

yep, impulsive, hot under collar, that's me :D
Sorry for a small delay ;)

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Sentinemodo

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« Reply #981 on: <09-13-11/0626:25> »
If the above is ok, I'll put the manager on hold, and reconnect the call with my link on loudspeaker.
Sorry for a small delay ;)

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Kontact

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« Reply #982 on: <09-14-11/0123:23> »
Well, invisible castle is still broken so, we'll say that you've got an account on the link.  It's a default environment.  The icons present are just a trid screen which is showing the floor.  The previous call seems to be over, but the matrix link-up is still connected.  The log shows two calls. One about 40 seconds in length and one about 4 minutes in length.

Crossbow

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« Reply #983 on: <09-19-11/1235:46> »
Do we need some rolls to find badges on the bodies around here?

Kontact

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« Reply #984 on: <09-20-11/0110:13> »
Machete already found the security badge from the corpse in this office.  It was in the first search of the room.

Kontact

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« Reply #985 on: <09-22-11/0406:58> »
So, what's the plan?  Take the one badge and get others? 
How would you like to proceed?  Room by room?

Sentinemodo

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« Reply #986 on: <09-22-11/0409:02> »
if there is no other, let's work the way I described earlier. Machete on the front, mage in the middle, RUckus on the rear.
Machete could take the badge to disable security.
and let's go up
Sorry for a small delay ;)

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Kontact

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« Reply #987 on: <09-22-11/0541:55> »
The badge is just to identify a single person, so you've got one person who the security won't shoot at unbidden.

Sentinemodo

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« Reply #988 on: <09-22-11/0545:37> »
that's why anyone going first should be wearing it and look for security I can go first and try to disable it as we go.

btw. it's probably just an RFID tag on the badge. can I identify the frequency and phrase that it is emitting at and duplicate it on the commlink?
Sorry for a small delay ;)

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Kontact

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« Reply #989 on: <09-22-11/0602:41> »
It's not giving off any signals you can detect.

 

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