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[OOC] Chicago Depths: Rolls and discussion

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Sentinemodo

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« Reply #1005 on: <10-06-11/0341:03> »
Code is hanging behind trying to locate the satellite dish the AI is using.
Since there is no wifi capability anywhere it can't be using the one that mage took from me and has to have it's own.
Sorry for a small delay ;)

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Crossbow

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« Reply #1006 on: <10-08-11/1039:50> »
9d6.hits(5)=2

A mighty swing!  Hope the door doesn't dodge :P

base dmg is 8P -1 AP

Kontact

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« Reply #1007 on: <10-09-11/0159:21> »
Armorx2 = 12d6.hits(5) → [3,4,6,3,4,6,6,3,4,4,5,4] = (4).  Damage is 6P. structure is 7.  The door doesn't go down with the first swing.

Robot inside shoots at digger with blindfire penalty.
2d6.hits(5) → [5,1] = (1)  hit and a glitch. 

Should be no cover since chopping the door and taking cover don't seem like they go together, but the door will provide an additional 6 armor if it manages to hit.  Since it glitched, we'll say it blew the lock off the rest of the way, so anyone else who wants to take an action, can open the door and shoot back or try to use the security badge to fool it into ceasing fire.

« Last Edit: <10-09-11/0201:55> by Kontact »

inca1980

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« Reply #1008 on: <10-10-11/1011:47> »
Machete will open the door and move in with the badge if no one has any objections.  Don't want to jump the gun so I'll just let Kontact IC it and say what happens.

Kontact

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« Reply #1009 on: <10-11-11/1934:01> »
Alright, I'm going to roll digger on interupt full dodge.  Gym dodge is 4 +4 = 8d6.hits(5) → [2,5,2,3,3,2,4,1] = (1)  1:1 grazing hit. no damage.

On with the action.

Crossbow

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« Reply #1010 on: <10-11-11/2233:47> »
Thanks, rough weekend into a rough week.

Sentinemodo

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« Reply #1011 on: <10-17-11/1016:02> »
Guys, I feel so very lost in this game that I don't really know what and how we are going to be looking for now :(

What do we do now?

I though that we should go up, but now we are at the top, and ... what now? Do we go down?

I got some paydata that could be profitable.

Maybe we could talk to somebody we met, but I am really bad at this.
Sorry for a small delay ;)

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Xzylvador

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« Reply #1012 on: <10-17-11/1743:16> »
I know the feeling, don't have a clue what to do.

Kontact

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« Reply #1013 on: <10-18-11/0321:37> »
It's meant to be a sandbox game.  The deeper you go, the more risks you take and the more rewards are available.
The more you search, the more you find.  Where and how you search is important though, so you have to decide that.

Currently you're on floor 105, which has a group of 8 offices on the outside and a conference room in the center.
Additionally, there's a hole in the floor to the 104th from where Machete blew a big-ass hole in most everything.

The stairs go up to 106 where they end.  The building itself is not a standard square building, but is a conical shape.  Every floor is smaller than the one below it, so at this point, the main stairwell is running out.  It's sort of like the Transamerica Pyramid in San Francisco.



You've got access to the building blueprint (part of the setup) so you know that the 106th floor is the executive atrium.  There is very likely a security checkpoint there.  The vault you're looking for is beyond that.

Something to remember is that Devoted is on canned air and is running out.  If you try to spend the night, you will have to at least go down the tower to deal with the locals for more air, or he will risk FAB-III infection and permanent magic loss.  That's your ticking clock.  Each of you has a can of air in your gas masks that you could give him, but that's only a stop-gap measure.  An hour left in each of your tanks.  Enough to get out of the area still, but sleeping there could be a problem for him.

The stopoff on 105 was largely to get rid of the extra characters without players for a minute and to introduce the fact that building security is operational before you walked into it face first.  Additionally there was the access to the building network. 

Anyway, if you think that the wine vault is still the most important thing on the table and want to try blazing your way through the executive security, that's alright, but I won't pull punches.  The whole point of a low power game is to try and keep you from brute-forcing your way through problems.  If you want to find someone to play the team's face or muscle again, I can look around, but this is so close to being over that I don't know if I want to pull in more new players.

If you think I should, because you want to try talking to people again, let me know.  So far, talking hasn't been high on anyone's list of solutions though.
« Last Edit: <10-18-11/0356:22> by Kontact »

Sentinemodo

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« Reply #1014 on: <10-18-11/0432:08> »
This is not the problem with brute-force approach (though we've tried different angles also, and they've all ended badly) - it's rather the sandbox game style. I don't see it, I can't see the goal, or even completion rate. So maybe that the problem.

Could you draw a map of where we are, where we've been, what else is left to explore? I thought we are at the top already, and from your last post it seems we got somewhere else to go.

Sorry for a small delay ;)

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inca1980

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« Reply #1015 on: <10-18-11/1519:18> »
Even though sandbox is harder to do in PbP in my opinion, I still think it's awesome and it's up to us as the players to really push things along.  I was kind of worried that if I kind of deviated from what I "should" do then the GM might punish me and i'd get mangled.....but after what Kontact said I think it's a really cool chance to just do whatever the hell we want.  So what I think is that this is our chance to ask each other what we wanna do, or just do something and see where the cards fall.....kinda like what happened with the dynamite. 

Crossbow

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« Reply #1016 on: <10-18-11/1942:21> »
Digger has a job, he is going to do the job, unless he can't, then he'll leave. :)

Kontact

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« Reply #1017 on: <10-19-11/0425:54> »
This is not the problem with brute-force approach (though we've tried different angles also, and they've all ended badly) - it's rather the sandbox game style. I don't see it, I can't see the goal, or even completion rate. So maybe that the problem.

Could you draw a map of where we are, where we've been, what else is left to explore? I thought we are at the top already, and from your last post it seems we got somewhere else to go.

The data you collected earlier shows that you are on a floor of offices formerly occupied by publicists and account managers.  These were the people whose job it was to promote the media created by the people below and to deal with distribution.  These were the people who made the deals to make the money, but they are not the executives. 

I will make you a map of his floor if you like, but it is a very simple area and not particularly significant. 

Sentinemodo

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« Reply #1018 on: <10-19-11/0603:03> »
Kontact:  yes please

Inca: welcome to my happy world of talking.
Sorry for a small delay ;)

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Kontact

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« Reply #1019 on: <10-20-11/1655:17> »
Here is a map


The black scribbles are from the damage of the explosion.  In the back office there, you found the man who had committed suicide and used his terminal.  (If you are hoping to find a suicide in each room as a means to collect security badges, I think you might need a new plan.)

 

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