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[OOC] Chicago Depths: Rolls and discussion

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Kontact

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« Reply #1080 on: <12-08-11/0117:54> »
Well there is still the matter of getting what you came for, negotiating with a number of parties for a great number of things you can't hope to accomplish for yourselves.  In case you haven't realized, this AI has unrealistic expectations for what 3 people can do in stripping a building of its valuables.  The "Sandbox" nature of the game is really in determining how far you want to go.  Chicago is a city that eats veteran runners alive, so there are countless threats that are much more than your party can handle head on.  That's where making decisions comes in.  There's a whole anarchistic city worth of people to help or hinder you.

Machete doesn't see anything out of the ordinary in the atrium.  It's obvious defenses (4 auto-turrets with light machine guns) are enough that you don't particularly want to look closer. 

Devo only sees the same foggy astral of Chicago as always.  No spirits or signs of massive disturbance.

Xzylvador

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« Reply #1081 on: <12-08-11/0259:01> »
Problem is, we're not even veteran runners. We're a bunch of below-average runners surrounded by bug spirits which are out of our league, robots and an AI that's out of our league and if/when we get out, gangs and other enemies that are out of our league.
Seems we're just kind of waiting to see who's the next one to put his foot down in a bear trap. As you may have noticed, making friends and getting allies, among other things, isn't really this group's forte.

Crossbow

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« Reply #1082 on: <12-08-11/0723:49> »
We had some good negotiators, they just keep disapearing.  Can't figure out how Digger hasn't gotten his head ripped off in a crossfire yet, guess it is good to be short :)

Kontact

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« Reply #1083 on: <12-08-11/1827:28> »
Contacts are pretty important.

Xzylvador

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« Reply #1084 on: <12-17-11/0310:14> »
We pass any bookshelves or something? Devoted's keeping an eye out for those, hoping some of the high&mighty kept some rare and expensive things or whatever.

Crossbow

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« Reply #1085 on: <12-18-11/1259:53> »
Ok, sorry about the left field comment, so we are as high up as we can go, i guess.  I thought we were at the first landing.

I don't want to start ripping open walls without getting the word from the AI, so I think digger is going to backtrack down to the first part of the area and work his way up, tryng to make a link up.

Kontact

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« Reply #1086 on: <12-19-11/2145:58> »
Yeah, the chief executive office is as high as the hall goes.  There are 3 floors below the top office.

inca1980

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« Reply #1087 on: <12-26-11/1238:07> »
Hey GM, did the search i described in my last IC post yield anything?

inca1980

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« Reply #1088 on: <01-10-12/1512:44> »
Let me know what kind of rolls you'd like if any.

inca1980

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« Reply #1089 on: <01-14-12/1208:17> »
Anyone heard from our fearless GM?  Hope he's ok.

Xzylvador

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« Reply #1090 on: <01-14-12/1657:07> »
Yeah, hope so too...
Can't recall him ever not posting for such a long time.

Xzylvador

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« Reply #1091 on: <01-15-12/1354:44> »
Kontact, the headache clearing: Is it that the BC or the FAB isn't here or is it something different?

Kontact

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« Reply #1092 on: <01-16-12/0412:13> »
No background count in the upper floors. 
It's as though it was completely divorced from the savagery of the bugs or the tragedy of the city's containment.

The lack of BC means that FAB III can't live there.

Xzylvador

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« Reply #1093 on: <01-16-12/0739:15> »
So Devo could refill his air tank here?

And all that means that, while there's no sign of it, bug spirit(s) could live here?

Kontact

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« Reply #1094 on: <01-16-12/1030:10> »
Yep.  This altitude is enough that spirits can freely roam. 
I don't know about refilling an air tank without a compressor though.  I suppose if a little cyber-limb tank can do it, why not?