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Cyberarm Questions

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Gripper

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« on: <02-20-14/2324:56> »
Let's say I'm a human and decide to buy a cyberarm. My non-augmented agility and strength are both 3. 

1) Can I take both the agility customization to boost the agility up to 6 and the agility enhancement of 3 to bring it up to 9? This seems to violate the limit of +4 to augmentation, but you're replacing your entire arm. How about if my agility was 5?
2) If I took improved agility at character creation, can I then choose to bring my agility up to 7 with customization?
3) I've also got this sweet Ares Alpha that I want to use with this new arm. In order to use this, would I need to coordinate both arms so that I only get to use the agility 3?
4) If the arm is alphaware, do the enhancements and implant weapons need to be alpha grade as well?
5) I'm an adept. Can I channel my focus through the ware and use my improved pistols with the arm?
 

Insaniac99

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« Reply #1 on: <02-20-14/2329:50> »
Let's say I'm a human and decide to buy a cyberarm. My non-augmented agility and strength are both 3. 

1) Can I take both the agility customization to boost the agility up to 6 and the agility enhancement of 3 to bring it up to 9? This seems to violate the limit of +4 to augmentation, but you're replacing your entire arm. How about if my agility was 5?
yes you can do this, your original stats are unimportant.

2) If I took improved agility at character creation, can I then choose to bring my agility up to 7 with customization?
yes

3) I've also got this sweet Ares Alpha that I want to use with this new arm. In order to use this, would I need to coordinate both arms so that I only get to use the agility 3?
ares alpha is a rifle so it requires both arms, which would mean you use the average of the two arms stats
4) If the arm is alphaware, do the enhancements and implant weapons need to be alpha grade as well?
yes

5) I'm an adept. Can I channel my focus through the ware and use my improved pistols with the arm?
yes
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All4BigGuns

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« Reply #2 on: <02-20-14/2353:50> »
Let's say I'm a human and decide to buy a cyberarm. My non-augmented agility and strength are both 3. 

1) Can I take both the agility customization to boost the agility up to 6 and the agility enhancement of 3 to bring it up to 9? This seems to violate the limit of +4 to augmentation, but you're replacing your entire arm. How about if my agility was 5?

Unfortunately yes, but be warned, doing so is pure and unadulterated cheddar cheese.

Let's say I'm a human and decide to buy a cyberarm. My non-augmented agility and strength are both 3. 

2) If I took improved agility at character creation, can I then choose to bring my agility up to 7 with customization?

Again, unfortunately yes. Again cheddar cheese to do so.

Let's say I'm a human and decide to buy a cyberarm. My non-augmented agility and strength are both 3. 

3) I've also got this sweet Ares Alpha that I want to use with this new arm. In order to use this, would I need to coordinate both arms so that I only get to use the agility 3?

Anything using both arms is going to require the averaging.

4) If the arm is alphaware, do the enhancements and implant weapons need to be alpha grade as well?

Yes.
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Dakka

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« Reply #3 on: <02-20-14/2355:57> »
Using cyberarms is not cheese.  It's an integral part of the chromed street sam build.  How is it cheese to use an option given to you to build your character with?

Insaniac99

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« Reply #4 on: <02-21-14/0004:29> »
Using cyberarms is not cheese.  It's an integral part of the chromed street sam build.  How is it cheese to use an option given to you to build your character with?
agreed, especially given the character has a 3 in his stats. If it was 1 you might, MIGHT have an argument.
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All4BigGuns

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« Reply #5 on: <02-21-14/0020:43> »
Using cyberarms is not cheese.  It's an integral part of the chromed street sam build.  How is it cheese to use an option given to you to build your character with?

Using cyber arms is not. Using cyber arms to have an Agility score that is completely maxed out to put attribute points in other places (such as the hacker with the "Cyber Arm of Awesome") is very much Pure Gouda.
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Gripper

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« Reply #6 on: <02-21-14/0040:52> »
Using cyber arms is not. Using cyber arms to have an Agility score that is completely maxed out to put attribute points in other places (such as the hacker with the "Cyber Arm of Awesome") is very much Pure Gouda.

I'm now officially calling this the "Cyber Arm of Awesome". Looking at this for a Sammy anyway, and just wanted to see if I got it right.

All4BigGuns

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« Reply #7 on: <02-21-14/0045:47> »
Using cyber arms is not. Using cyber arms to have an Agility score that is completely maxed out to put attribute points in other places (such as the hacker with the "Cyber Arm of Awesome") is very much Pure Gouda.

I'm now officially calling this the "Cyber Arm of Awesome". Looking at this for a Sammy anyway, and just wanted to see if I got it right.

Like I've said in other threads, it would be more fitting to how customization is described for it to be limited to one's natural attribute value.
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Reaver

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« Reply #8 on: <02-21-14/0052:34> »
I dunno... there is a line out there for the "Cyberarm of Awesome" and when it goes from tactical, to cheese....


I mean, the guy that has 1s in STR and AGL, that loads up the arm to 9 AGL and never has a plan to increase his AGL or pistol skill (thus relying solely on the arm for his dice pool).... Cheese.


The Sammy type that has a STR and AGL of 3, that gets the same arm? And has a plan for increasing his gun/agility over time? Much more of a tactical choice....
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Medicineman

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« Reply #9 on: <02-21-14/0105:40> »
Using cyberarms is not cheese.  It's an integral part of the chromed street sam build.  How is it cheese to use an option given to you to build your character with?
I'm on Your side with this.:)
if the Devs would've considered it ....Edamer or Gouda they would've put a cap on it or restrain it somehow (They've done so already ) buts since its a viable option to max out Your Cybermember to 6(or even 9 ) even though your natural Attribute is just 1 its totally RAW to use that as an option
....I just Remember, the Devs did put a kinda cap on it : only natural Attributes are calculated for the Limits
so Even If You've got a Cyberarm of Awesomeness it won't help with the Limits

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Medicineman
« Last Edit: <02-21-14/0110:08> by Medicineman »
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Reaver

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« Reply #10 on: <02-21-14/0107:24> »
Using cyberarms is not cheese.  It's an integral part of the chromed street sam build.  How is it cheese to use an option given to you to build your character with?
I'm on Your side with this.:)
if the Devs would've considered it ....Edamer or Gouda they would've put a cap on it or restrain it somehow (They've done so already ) buts since its a viable option to max out Your Cybermember to 6(or even 9 ) even though your natural Attribute is just 1 its totally RAW to use that as an option

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Medicineman


 it is the fact that it is RAW that makes it cheese :P
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Medicineman

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« Reply #11 on: <02-21-14/0116:50> »
Quote
I mean, the guy that has 1s in STR and AGL, that loads up the arm to 9 AGL and never has a plan to increase his AGL or pistol skill (thus relying solely on the arm for his dice pool).... Cheese.
I've got a Char with STR2 and AGI2 , 2 Cyberarms with STR 5(+1) and AGI 6(+1).
Due to her Backgroundstory she was in a Backwaterhospital in Coma for a Year and suffered from Muscle atrophy(thats why she started with AGI 2 and STR1 ).
I intend to Raise her AGI to 3 but also to max out her Cyberarm AGI one more Point to 8 . STR is fine like it is.
what is that to You ?
Cheese or no Cheese ?

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Xenon

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« Reply #12 on: <02-21-14/0133:42> »
4) If the arm is alphaware, do the enhancements and implant weapons need to be alpha grade as well?
In some cases yes, in some cases no.

Internal Cyberdeck and Internal Commlink have been explained as if only the "docking station" that cost essence or capacity that need to be the same grade. The actual cyberdeck or commlink is not. Not sure how (or even if) that translates to enhancements and implanted weapons.

But until a developer state otherwise (like with cyberdecks and commlinks) enhancements and implant weapons should (must) have the same grade as the cyberlimb.

Michael Chandra

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« Reply #13 on: <02-21-14/0604:16> »
Let's say I'm a human and decide to buy a cyberarm. My non-augmented agility and strength are both 3. 

1) Can I take both the agility customization to boost the agility up to 6 and the agility enhancement of 3 to bring it up to 9? This seems to violate the limit of +4 to augmentation, but you're replacing your entire arm. How about if my agility was 5?
2) If I took improved agility at character creation, can I then choose to bring my agility up to 7 with customization?
3) I've also got this sweet Ares Alpha that I want to use with this new arm. In order to use this, would I need to coordinate both arms so that I only get to use the agility 3?
4) If the arm is alphaware, do the enhancements and implant weapons need to be alpha grade as well?
5) I'm an adept. Can I channel my focus through the ware and use my improved pistols with the arm?
Augmented Maximum does not, by developer intent & design, apply to Cyberarms. On the other hand, Cyberarms do not boost your inherent values, so they do not impact your movement rate and physical limit. You can have a Customized Cyberarm at any Strength or Agility value, but can only use it when it's not higher than your own natural maximum (which is modified by the exceptional attribute quality and racial modifications), before Enhancement.

Two-handed weapons, which people tend to rule as everything past SMGs (Assault Rifles, Longarms, Heavy Weapons), will average your two arms.

All accessories of cyberlimbs must be the same grade as the cyberlimb. The sole exception that I know of are implanted commlinks/cyberdecks, since with those you pay the grade-costs for the slot, not for the item.

If you pay for it with essence, it's part of you, so your abilities apply. This applies for vision enhancements and magical targeting, but I'd say it also applies to cyberlimbs, since they are still a part of you. Look at it this way, someone with 1 arm loses no essence, but someone with a cyberarm does. They themselves trade part of their soul to make that arm part of them.

A GM has every right to veto a character build that abuses cyberlimbs, I and some others put the line at your natural value (before racial mods) being < 3/ the Cyberlimb value after racial mods are subtracted. So for example for a Human that's an arm past 6 Agility when the character has 2, and for an Elf that'd be past 7 when the character has 3.
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WellsIDidIt

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« Reply #14 on: <02-21-14/0828:50> »
Using cyber arms is not. Using cyber arms to have an Agility score that is completely maxed out to put attribute points in other places (such as the hacker with the "Cyber Arm of Awesome") is very much Pure Gouda.
What exactly is the point of cyber arms in your mind?

What reasons would anyone have to get cyberarms if they did not increase you abilities in any way (you claim that raising attributes or shoving armor in them is "cheese.")

Seeing as how pretty much every street sam throughout each edition has had cyberarms for the purpose of increasing combat abilities, I'd say that it's pretty fair to say the point of them is to pump points into their attributes and make you more viable in combat.