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Technomancers and the Changing Matrix

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Mithlas

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« Reply #30 on: <03-06-14/2026:03> »
And why would they even bother to dispose of her? She was just a face they used, probably didn't knew anything, at least nothing important enough to put out a hit on one of the jet-setters (that's the term?). And even if she did, the changes made in the matrix weren't exactly illegal (I think).
Legality changes meaning in a setting like shadowrun where it's the amoral and greedy who are writing laws to benefit themselves. I think that she has rocketed to a position of power and importance, but it's something that the corps must have decided could be beneficial because she'd have shown up dead (or conveniently discredited) and the matrix overhaul never gone through if the megacorps thought they stood more to loose than gain.

I just hope that we hear more about technomancers - and they go from "clearly the worst archetype in the game" to "almost able to be as strong or useful as any of the other archetypes" once the matrix book is released. Since dissonant technomancers were released as part of the setting in 4E, I felt they were vastly underutilized - particularly if the general public is supposed to live in terror of them. That they were basically only mentioned in the matrix book was something I thought a disappointing failure to tap a great story possibility. I was honestly expecting a matrix overhaul, especially when 5E was announced and there were hints that how the matrix ran (crunch-wise anyway), but I was hoping so much that it would be a response to a cataclysmic dissonant technomancer threat like the last Matrix Crash was caused by Deus. Instead it felt like it was a thinly-supported change that really didn't make the setting feel any different from how it was before.

RHat

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« Reply #31 on: <03-06-14/2106:57> »
Since dissonant technomancers were released as part of the setting in 4E, I felt they were vastly underutilized - particularly if the general public is supposed to live in terror of them.

I know, right?  They're pretty much the evil GM's best friend.
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Namikaze

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« Reply #32 on: <03-07-14/0955:42> »
I used a group of dissonants in 5th edition recently.  Basically I said that they were in a compound that ran on devices that never received the Matrix 2.1 protocols.  So they couldn't communicate outside their compound, and thus were cut off from the Resonance.  They'd been spending the last several years trying to get back, which involved acts of murder, kidnapping, and theft.

I'm hoping Data Trails comes out right on the heals of Run & Gun, but I have a feeling there's a LOT more content in Data Trails that will need testing and such.
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SirValeq

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« Reply #33 on: <03-21-14/0958:33> »
Slightly off-topic: are technomancers still being (illegally and brutally) experimented on in 2075?

Namikaze

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« Reply #34 on: <03-21-14/1024:41> »
Slightly off-topic: are technomancers still being (illegally and brutally) experimented on in 2075?

Probably.  Nothing publicly has come out in 2075, but that's mostly because there isn't a lot of fluff for 5th edition yet.  However, I wouldn't be a bit surprised if someone somewhere (cough cough Celedyr) is working on technomancers against their will.
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Reaver

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« Reply #35 on: <03-21-14/1249:23> »
Slightly off-topic: are technomancers still being (illegally and brutally) experimented on in 2075?

Sadly. based on the fluff all through 4e, It seems that a couple of Corps are still into the whole "vivisection thing" on Technos....

They just keep it VERY quiet.
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firebug

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« Reply #36 on: <03-21-14/1804:45> »
I think rumors about that kind of thing are one of the reasons why TMs in the shadows try to keep their powers a secret, for fear of being sold to MCT and the like.
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« Reply #37 on: <03-21-14/2024:16> »
I really think it Is because of back ground elements like this, that players should get some ground rules established at their table before character are made.

I personally dislike technomancers... But I acknowledge that is personal, and that they are valid character, and that others love them.
And that seems to be the popular swing. People either love or hate them. which can lead to issues due to the established back ground for technos in general SR history.

my personal opinion is that this history for technomancers should never touch the table or the game that is run at that table.  It's a can of worms that should be left to the fiction of the World setting.
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