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Questions on the Yamaha Sakura Fubuki.

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Powder Burns

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« on: <03-09-14/0135:49> »
Okay, I'm familiar with the concept behind this gun but there is just so much about it that doesn't make much sense to me now that a player has finally taken it. For starters, it has a DV4 but can only fire in narrow burst which grants a +2 to the DV. The rules don't say that it's already figured in like they do with the Slivergun. Next there's the issue that narrow burst fires three rounds but the Sakura has 4 barrels with 10 rounds each. Last I checked 40 could not be evenly divided by 3. the question becomes does it fire thirteen bursts of 3 then one round or does it fire 3 burst of three, then one round for each barrel? Help.
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Reaver

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« Reply #1 on: <03-09-14/2235:47> »
in older editions, it clearly stated that Sakura fired four(4) round bursts exclusively. Meaning, it could be fired 10 times before reloading. And no the burst fire was not included in the damage code.

This changed I believe in 4e, where they dropped the mention of the exclusive 4 round burst, but left the rest the same.
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Muscular_Bevar

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« Reply #2 on: <03-10-14/0523:37> »
OMG, IT FINALLY MAKES SENSE!!

The Yamaha Sakura Fubuki has always been one of those interesting weapons (that actually broke the mold and stood out) but i could never work out how on earth it was supposed to work mechaniclly. Would it be ludicrus to houserule it back to that four round burst and make the bonuses/penalties 3 instead of 2?
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Reaver

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« Reply #3 on: <03-10-14/0559:59> »
Have to remember, weapons worked way different back then. Heck, all the mechanics were different!

Try it out, see what happens, at least it makes the gun stand out a bit!
Where am I going? And why am I in a hand basket ???

Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.

Powder Burns

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« Reply #4 on: <03-10-14/2134:18> »
Thank You. That gun was starting to bug me a little.
"The solution to a problematic interrogation does not involve copious amounts of adhesive and a Learjet."

"When I said "give 'em six rounds rapid" I mean with your rifle, not the grenade launcher."

*Coming from the air vent above my head*
"It is most unpleasant in here!"

WellsIDidIt

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« Reply #5 on: <03-11-14/0927:23> »
One thing to keep in mind. Things with special ammunition can have the damage adjustment reflected in the stats (like the Slivergun), because ammunition affects armor penetrations (for determining physical or stun). Since the Fubuki is firing a burst, it's burst bonus can't be included because bursts don't affect armor penetration.

Powder Burns

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« Reply #6 on: <03-11-14/1455:48> »
A weapon with a "standard" DV that it will never use because it is incapable of single fire. I find that funny.
"The solution to a problematic interrogation does not involve copious amounts of adhesive and a Learjet."

"When I said "give 'em six rounds rapid" I mean with your rifle, not the grenade launcher."

*Coming from the air vent above my head*
"It is most unpleasant in here!"

Anarkitty

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« Reply #7 on: <03-11-14/1502:58> »
It makes sense.  Even if it never fires at "standard" DV under normal circumstances, what if you have only loaded one round and someone kicks down your door.  You turn and fire with a clickclickBLAMclick noise, DV4.
Also, if you are applying modifiers, you need to know what you are modifying.  If it is ever possible to have a different modifier, it is better to start with a base DV and modify from there.
The Slivergun can never take other ammo, and the stats are always the same for Flechette ammo, so there is never going to be a different modifier.  Ergo, it is worked into the stat line.

Linkdeath

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« Reply #8 on: <03-11-14/1646:50> »
Keep in mind also that in 5E, bursts and such only provide a penalty to the defender's dice pool. There's no DV change, no matter what weapon you're using. That said, I think you could easily rule it to be a -3 instead of a -2 to their pool when using the Fubuki.
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Powder Burns

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« Reply #9 on: <03-12-14/0424:31> »
My group and I took one look at 5e and soundly rejected it. We still splice in the hacking rules as they make things move faster but overall we consider 5e to be a step backwards. We can't wait for the new fluff as it rolls out, but the rules will probably just pass us by.
"The solution to a problematic interrogation does not involve copious amounts of adhesive and a Learjet."

"When I said "give 'em six rounds rapid" I mean with your rifle, not the grenade launcher."

*Coming from the air vent above my head*
"It is most unpleasant in here!"