WARNING MAY CONTAIN SPOILERS
I am looking for some upper trier enemies for my runners so I looked trough the books for what kind of manpower the different factions could throw at them
And also wanted to catalogue this element of the settings for a long time.
But I would some help
I am not just looking for names but also loadout, tactics, a bit of history and style... and most important reference to where they appear in the books (all ed, missions, sups etc etc)
PS: This thread will be cleared up on a later note.
For now I know of
RRT: Rapid Response Team
FRT: Fast Response Team
ERT: Emergency Response Team
HRT: High-threat Response Team
GeneralSR5 page 384. Standard off-the-shelves badasses.
Marines/Expeditionary Soldiers WAR! (from SR4A) page 147. They are Professional Rating 5
Special Forces WAR! (from SR4A) page 149. They are Professional Rating 6. (You might want to add them a heavy pistol).
These can be your bread and butter for a GM. When these quys shows up your players know they stepped over the line. Advice use them for MET20k elite members.
Corp UnitsAres Firewatch(Ares)
Deploys Ares alpha, predator V... have history of killing bugs. Ares itself have deployed their own bugs, but the went sour
Seraphim (Cross Applied Technologies--not around in name anymore, but a few are surely out there looking for work)
See Intel agency link below
Special Security Detail (Evo)
See Intel agency link below
Dawkins Group (Horizon)
Social Adepts. Not fighters but spies, infiltrators and social engineers
Black Omega (Novatech)
Red Samurai(Renkaru
Special powerarmoured all human katana, smg wielding japanese RRT (Rapid Response Team). Think cyber-samurai.
Can be found in SR4A page 283. They Professional Rating 5 (just below Tir Ghosts).
Government/National military UnitsSioux WIldcats Native Americans Indians... suppose to the most bad ass
Tir Ghosts (Tir Naignarie)
Can be found in SR4A page 283. They Professional Rating 6. their lietuants (squadleaders) are combathackers, but being from the elf nation they have access the support mages.
Paladins (Tir na nog)
Leopards (Aztlan)
Leopard Guard. pumped on cyber and blood magic. Wield those magical aztec swords
Jaguars (the other Azzie guys)
FBI ERT teamGhost Cartels page 89. Complete with sniper, mage, commander and standard members. Made with SR4A rules and are Professional Rating 5 (making them on bar with Red Samurai).
The VeilSecret organisation inside the Defense Department for the UCAS. Their greatest weapon is that
MercsAll these are from the 10 Mercs
Free MarinesMercenaries. Former Marines of CAS or UCAS?? can call in voodoo priest to help out in their one area of weakness, Magic.
Team ZeroDragons and drakes. Mostly former UCAS SEALs. Have a shadowrunners style. They all have this special dagger, that for the awakened members can be a weapon foci.
Bravo Company.
Half military half shadowrunners in loadout. Their leaders shadowname is Rifleman. From what fiction in 10 mercs tells us, they can work with other merc outfits like the 77th rangers. Bravo company tactics seem to that of shock troops, while having other outfits supporting them with stuff like artillery. They are capable of handling magic and mudane threats, but maybe not matrix beyond having a couple of combat hackers.
Crime SyndicatesTriad PosseWhile not elite units they are often the criminal organisations best fighters.
KobinFormer Japanse marines. Use Red Samurai stats. Supported by kumi-in (use Triad Posse stats)
NGOMystic Crusaders (Atlantean Foundation)
A special for Lone StarLone Star FRT (12 man Squad)
Shock Gloves, 2 Concussion Grenades, Colt Manhunter or Ruger Thunderbolt
8 carry HK-227s
2 carry AUG-CSL Assault Rifles
1 carries CMDT Shotgun
1 carries MA 2100 Sniper Rifle
Usually arrive in Citymasters or WK-2 Stallion Choppers.
Lone Star SWAT (16 man Squad)
8 Riflemen
1 Decker
1 Mage
4 Snipers
2 Spotters
Other stuff
Intelligence Agencies
http://shadowrun.wikia.com/wiki/Intelligence_agenciesLater I would like to maybe make a gdoc about this.
I would like to find a all fantasy elite unit if there isnt one.