"Wilder" the street sammurai. Weapon of choice: submachine guns.
Metatype: B (Ork 4)
Magic: E
Attributes: D (14)
Skills: C (28/2)
Resources: A (450,000 + 14,000 = 464,000)
Karma: 50
+10 for Weak Immune System
+9 for Moderate Addiction to BTLs
+6 Dependent (junkie girlfriend)
-20 for Intimidation 4
-10 for Logic 1 -> 2
-10 for Charisma 1 -> 2
-7 for nuyen
-2 to raise Fixer Connection to 4
-1 to raise Drug Dealer Connection to 3
Body 5
Agility 3
Reaction 6 ( 8 )
Strength 3
Willpower 5
Logic 2
Intuition 3
Charisma 2
Essence 1
Edge 5
Physical Limit 7
Mental Limit 4
Social Limit 3
SKILLS
Athletics Group 2
Automatics 6 (7) w/ SMGs specialization
Unarmed 6
Sneaking 6
Intimidation 4
Perception 4
Etiquette 4
Pilot Grouncraft 1
KNOWLEDGE SKILLS
English (N)
Drug Dealers (Street) 3
Go-Gangs (Street) 3
BTLS (Interests) 2
Bikes (Interests) 2
CONTACTS
Fixer, Connection 4, Loyalty 1- Daddy Warbucks. Almost certainly an alias, as this extremely talented, extremely desperate fixer appears no older than 35 and has a full head of coal-black hair. Handsome and affable while simultaneously chilling, even a guy with chipped reflexes like Wilder is kind of scared of this dude. Wilder has always wondered why Daddy Warbucks loaded him up with cyberware, instead of calling in the street doc's "favor" for himself. Wilder secretly suspects the guy is Awakened, perhaps some type of social adept, but he has no way to prove it.
Drug Dealer, Connection 3, Loyalty 1- Alan Windwalker, an Amerinidian drug dealer. He's independent from any major gangs as far as Wilder is aware. Despite his "one-with-the-earth" hippie attitude, Wilder knows the guy isn't above breaking a few kneecaps to settle a debt. He's also an amateur decker, as to be suspected of anybody dealing primarily in BTLs. He runs a small Host that sells BTL downloads, but also enjoys dealing in good old-fashioned chips.
CYBERWARE
Synaptic Booster 2 (-1 Essence, -190,000)
Obvious Full Right Cyberarm [Cap 15] (-1 Essence, -15,000) w/ Customized Agility 3 (-15,000), Customized Strength 3 (-15,000), Agility Enhancement 3 (-19,500, -3 Capacity), Cyberarm Gyrommount (-6,000, -8 Capacity), Armor 2 (-6,000,-2 Capacity), Strength Enhancement 2 (-13,000, -2 Capacity) = 89,500 total for limb
Obvious Lower Left Cyberarm [Cap 10] (-.45 Essence, -10,000) w/ Commlink Slot (-2,000, -2 Capacity), Large Smuggling Compartment (-8,000, -5 Capacity), Armor 2 (-6,000, -2 Capacity), Fingertip Compartment (-3,000, -1 Capacity) = 29,000 total for limb
Obvious Lower Left Cyberleg [Cap 12] (-.45 Essence, -10,000) w/ Armor 2 (-6,000, -2 Capacity), Cybersubmachine Gun (-4,800, -8 Capacity), Smuggling Compartment (-7,500, -2 Capacity)= 28,300 total for limb
Reflex Recorder (Automatics) (-.1 Essence, -14,000)
Enhanced Articulation (-.3 Essence, -24,000)
Rating 3 Cybereyes [Cap 12] (-.4 Essence, -10,000) w/ Smartlink (-4,000, -3 Capacity), Thermographic Vision (-1,500, -2 Capacity), Low-Light Vision (1,500, -2 Capacity), Vision Magnification (-2,000, -2 Capacity), Vision Enhancement 3 (12,000. -3 Capacity) = 31,000 total for eyes
Plastic Bone Lacing (-.5 Essence, -8,000)
Alphaware Dermal Plating 2 (-.8 Essence, -7,200)
421,000 spent on cyberware total
GEAR
Erika Elite Implanted in Left Cyberarm (-2,500) w/ Subvocal Mic (-50), Simrig (-1,000), Hot-Sim Module (-250), Trid Projector (-200) = 4,000 total for commlink
Fake SIN Rating 4 w/ Cyberware License 4, Smartlink License 4, Weapons License 4, Concealed Carry License 4, Bike License 4 = 14,000 total for fake IDs
Armor Jacket (-1,000) w/ Fire Resistance 6 (-1,500), Nondconductivity 6 (-1,500)
Chameleon Suit (-1,700) w/ Thermal Damping 2 (-1000)
Helmet w/ Flare Compensation (-350)
Rating 1 Glasses w/ Flare Compensation (-350)
Capacity 3 Earbuds w/ Audio Enhancement 3 (-1,650)
Ingram Smartgun X (-800). kept in Left Arm Large Smuggling Compartment w/ 2 spare clips (-10)
Ingram Smartgun X (-800), worn on hip, w/ 3 spare clips (-10)
Shock Gloves (-550)
400 rounds of regular ammo (-800)
400 rounds of gel rounds (-1,000)
50 rounds of APDS ammo (-600)
Suzuki Mirage (-8,500)
1 month of Low Lifestyle (-2,400)
5 Dream Chips (-100)
3 Mood Chips (-150)
1 Personafix (-200), kept in Fingertip compartment
463,970 nuyen spent, 30 nuyen remaining
Background: What other runners are likely to know about Wilder is that he's a former go-ganger who managed to sever all ties with his old gang and join the underground combat bike circuit (basically illegal street races where whipping out a machine pistol on your opposition is a normal and expected part of the game). There he had a very public, very fiery, very high-speed crash and was presumed dead. A few months later, he resurfaced with a lot of shiny chrome and became a proper shadowrunner.
Those who have worked with him on a run before know him to be pretty much a classic street samurai with a fondness for the Ingram Smartgun X. He handles himself well but is rumored to be a chiphead.
His fixer goes by the handle Daddy Warbucks, and paid for most of Wilder's 'ware. If somebody else on the team wants to use Warbucks as a connection, that's the most likely way they'd know each other. Another runner could also have been a fan/spectator/competitor from his combat bike days.
Physical Description: Thin and wiry for an ork, Wilder cuts a lean figure on his matte silver Suzuki Mirage. On a run he dresses in a skin-tight racing suit (actually a chameleon suit) and wears a red and white flame-retardant armor jacket. He has a messy shock of black hair on his head and green eyes. He could be considered handsome for an ork; he could never pass for human but his tusks are understated and he has a square jaw and high cheekbones. He has heavy circles under his eyes, signs of stress and hard living. His most distinguishing features are his obvious chrome; his right arm is obviously synthetic and has the same matte silver paint job as his bike. His left forearm and left leg are gunmetal gray, the latter giving his gait a bit of a limp. Maybe it needs to be tuned up?