NEWS

[SR5th-OOC] On the Run 2

  • 143 Replies
  • 33457 Views

Triskavanski

  • *
  • Ace Runner
  • ****
  • Posts: 2249
« Reply #90 on: <03-30-14/0215:14> »
Actually force is a limit that you have for the spell. You can count up to [force] number of hits for the effect.

So in your roll there, you capped your hits at 1, making it impossible to get threshold 2. Threshold is the number of hits you need to make to pass the check.
Concepts are great, but implementation sucks. Why not improve it?

Triskavanski's House Rules

ShadoWarrior

  • *
  • Newb
  • *
  • Posts: 70
« Reply #91 on: <03-30-14/0215:59> »
Oh. I didn't know that Force = limit. I'll just change the Force to 5 and recalculate the results without changing the actual rolls (assuming that our GM doesn't object).

ShadoWarrior

  • *
  • Newb
  • *
  • Posts: 70
« Reply #92 on: <03-30-14/0256:12> »
I recalculated and edited my IC post. Did I get the correct number of hits on the spell (5?) and get the correct drain roll calculation and results (success = no drain, based on 7 hits)?

My previous play with pen & paper SR (back in 1st/2nd ed.) was with a razorguy, so this is all a learning experience for me. The mechanics in the computer game SRR are quite different, so that game hadn't prepared me for the rules mechanics of playing a mage in pen & paper SR.

Bewilderbeast

  • *
  • Omae
  • ***
  • Posts: 957
« Reply #93 on: <03-30-14/0958:21> »
Everything looks right except I don't know why you thought 4s counted as hits for the drain roll? Hits in Shadowrun are 5s or 6s, period. So you actually had 4 hits on the drain roll, which is still enough to completely resist the drain.

Also wondering how you got 13 dice for the spellcasting test, instead of 12. Magic 6 + Spellcasting 6 should be 12 dice, unless you have a Force 1 focus of some type?
« Last Edit: <03-30-14/1001:35> by Bewilderbeast »
"Dialogue"
<<Matrix/Comm>>
"Astral"
Thoughts

Triskavanski

  • *
  • Ace Runner
  • ****
  • Posts: 2249
« Reply #94 on: <03-30-14/1417:36> »
If she manages to get two hits, I'm spending Karma to push the limit after the roll.
Concepts are great, but implementation sucks. Why not improve it?

Triskavanski's House Rules

ShadoWarrior

  • *
  • Newb
  • *
  • Posts: 70
« Reply #95 on: <03-30-14/2056:10> »
Hits in Shadowrun are 5s or 6s, period.
Thanks! That clears up how to do drain for me.

Also wondering how you got 13 dice for the spellcasting test, instead of 12. Magic 6 + Spellcasting 6 should be 12 dice, unless you have a Force 1 focus of some type?
From page 281 "Spellcasting + Magic [Force] test". Spellcasting was 12 dice by itself, and 1 more die for Force (which was what I'd originally specified, before I corrected to Force 5). However, if I'm misreading the rule (which I likely am, since from your post I suspect that the "Magic [Force]" portion of the rule is referring to the optional use of a focus), with 12 dice it'll still be 5 hits (just limited from a total of 6 hits instead of 7 by dropping the last die).

Celtibero

  • *
  • Omae
  • ***
  • Posts: 430
« Reply #96 on: <03-30-14/2113:05> »
[force] is the inherent limit of the test if i am not mistaken
Thought
Speech
Matrix
Astral

Celtibero

  • *
  • Omae
  • ***
  • Posts: 430
« Reply #97 on: <03-30-14/2115:38> »
success and opposed test description :  page 47 of corebook

Thought
Speech
Matrix
Astral

Celtibero

  • *
  • Omae
  • ***
  • Posts: 430
« Reply #98 on: <03-30-14/2121:31> »
in other words, the force is a limit self imposed on the act of casting, a F1 spell is aimed at achieving limited results and having a minor drain, for instance, F1 levitate, you just want to get from point A to point B without worrying about velocity and getting there fast, or lighting a candle (instead of throwing a fireball). you should also consider that no matter how much force you put into a spell you will always be limited by you spell casting dice pool, if you throw a F100 fireball you will always be limited by your spell casting ability, willing does not always make it happen but can still kill you in the process :D

you can always use edge to go above your limits :)
Thought
Speech
Matrix
Astral

ShadoWarrior

  • *
  • Newb
  • *
  • Posts: 70
« Reply #99 on: <03-30-14/2130:36> »
Understood. Thanks.

In this particular case, I do want more than minimal results (force), as I want the target to receive an overwhelming compulsion to flee the area immediately and with great haste. I presume that 5 hits will create a stronger feeling/compulsion than just 1 hit would. OTOH, if more hits won't do that, then there's no point to my using more than minimal force.

Triskavanski

  • *
  • Ace Runner
  • ****
  • Posts: 2249
« Reply #100 on: <03-30-14/2135:31> »
Actually, the point of using more than minimal force is if she resists its effects.

Since its force 1, she just needs one success and she doesn't have any compulsion on her.

also you still take at least 2 drain, even if the value is negative. So.. I think influnce is -1, so you can cast at a force 3, with no drain problems.

Force also affects a few other things, I believe distance. More hits makes the compulsion last longer too If i recall. I'll look it up here soon.
Concepts are great, but implementation sucks. Why not improve it?

Triskavanski's House Rules

ShadoWarrior

  • *
  • Newb
  • *
  • Posts: 70
« Reply #101 on: <03-30-14/2144:17> »
I'm not nearly as concerned about the duration of the compulsion as I am its strength. Alas, the spell description doesn't make reference to intensity. The writers, keeping the text to a minimum, have it as sort of a basic "it either works or it doesn't". I think this is one of those areas where GMs are expected to adjudicate effects, since it's reasonable to expect that getting a higher degree of success should grant a stronger effect, as it does if one was casting a fireball.

ShadoWarrior

  • *
  • Newb
  • *
  • Posts: 70
« Reply #102 on: <03-30-14/2240:13> »
It finally dawned on me that I was confusing SR's threshold (number of hits needed) with the "t" threshold for orokos.com (which is what result constitutes a hit). In orokos dice roller "t" must always be set to 5, and I was setting "t" to the SR threshold. Oops.

Bewilderbeast

  • *
  • Omae
  • ***
  • Posts: 957
« Reply #103 on: <03-31-14/1251:12> »
Blurr, I was a little unclear with your post. Did you walk up to Wilder and Aki and start talking to them? Or is he just talking to himself from a distance?
"Dialogue"
<<Matrix/Comm>>
"Astral"
Thoughts

Moneyspider

  • *
  • Newb
  • *
  • Posts: 86
« Reply #104 on: <03-31-14/1322:09> »
I kinda figured you were half a block a way which is about  is about 55ish meters, So i figured I couldn't really cover the distance quick enough. No I'm standing in front of those Elf teens and talking to them.
Thought
Speech
Matrix
Astral