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Recruiting: Wild Cards [4E pbp]

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Triskavanski

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« Reply #15 on: <03-24-14/1431:36> »
Well with Nano, what about the wild card quality?

And so with cyberlimbs and such, its only used to fix battlewounds?

Anycase, here is the first rough of the character, I haven't got to gear/negitive qualities yet. https://docs.google.com/document/d/1uwbKnYVtdQAvM4lghNyatLuLIZSJ1DCudNmwnmG9s7U/edit?usp=sharing
« Last Edit: <03-24-14/1530:48> by Triskavanski »
Concepts are great, but implementation sucks. Why not improve it?

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Mithlas

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« Reply #16 on: <03-24-14/1540:39> »
Cyberlimbs are sometimes used to enhance already functioning limbs, but for the most part governments (and many PMCs) decide that "if something is working, put money to something that isn't working". Governments may still use Muscle Replacement in agents, and some PMCs may replace all 4 limbs with stronger, faster variants because the risk of cyberpsychosis is not as great in their eyes a drawback as the benefit of having enhanced people. The most common use of them is still to replace damaged or defective limbs, because infantry and marines can wear powered armor which provides smaller but still present bonuses to things like strength and can be swapped from soldier to soldier when cyberlimbs are an investment in one person alone. The decision is primarily economic.

Wild Card Nano Prototype looks a little too transhuman and by its own text violates the rules on how hard nanos operate so I'm going to say it's not allowed in this setting. Manufacturing nanites isn't extremely hard in this setting anyway, so swapping out would be a possibility.

Triskavanski

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« Reply #17 on: <03-24-14/1550:22> »
Alright then, I'll do something other than the wildcard stuff. Nanotech was too confusing for me to understand anyways
Concepts are great, but implementation sucks. Why not improve it?

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Triskavanski

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« Reply #18 on: <03-26-14/2123:45> »
Im mostly done with a character, if youre still running this
Concepts are great, but implementation sucks. Why not improve it?

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Mithlas

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« Reply #19 on: <03-27-14/0309:33> »
I had a little difficulty trying to read your character sheet (the first computer in the lab only had IE, and the second one for some reason wouldn't save/open the file as a basic HTML even though I'm pretty sure that's what your doc was). What program did you make it with?

Triskavanski

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« Reply #20 on: <03-27-14/0314:05> »
Made it with chummer
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Scawire

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« Reply #21 on: <03-27-14/1556:25> »
I'm still here, I have put some finishing touches on my Military Hacker, I still don't have his background done but I can flesh that out after I send him via email to Mithals.
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Scawire

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« Reply #22 on: <03-28-14/1651:31> »
Here is a look at my character, I will not put him in a spoiler so any of the other runners can copy his format and then change the info, in order to help them format their character for posting in the forum.


Name: Lu Huo
Street Name: Slicer
Metatype: Human
Ethnicity: Chinese
Age: 27
Hair: Brown
Eyes: Solid Blue
Sex: Male
Height: 5’6”
Weight: 165 lb
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Karma: (Karma Left over 1)
Total Karma:
Nuyen: 4d6 X 100 Y

ATTRIBUTES:  (265 Karma)
Body: 5
Agility: 5 (7)
Reaction: 3 (7)
Strength: 1(3)
Willpower: 3
Logic: 3
Intuition: 3
Charisma: 3
Edge: 2

Essence: 0.02

Initiative: 6 (10) / 1 (3) Passes
Matrix Initiative: 11 / 3 passes

Composure: 6
Judge Intentions: 6
Memory: 6
Lift/Carry: 9
Movement: 10 / 25
Swim 5

Physical Condition Track: 11
Stun Condition Track: 10

SKILLS (SG 65 Karma, Actice 268 Karma)
Active
Mechanic (SG) 1
(aeronautics mechanic)
(automotive mechanic)
(Industrial Mechanic)
(Nautical Mechanic)
Automatics (SMG) 4(6)
Electronics (SG) 4
(Computers)
(Data Search)
(Hardware)
(Software)
Con (Fast Talking) 2(4)
CyberTechnology 1
Cybercombat 4
Electronic Warfare 4
Etiquette (Military) 1(3)
First Aid 4
Gunnery (Energy) 3(5)
Hacking (Exploit) 6 ( 8 )
Infiltration (Urban 1(3)
Locksmith 2
Medicine 1
Palming 1
Perception (visual) 2(4)
Pilot Aerospace (Deep Space) 4(6)
Pilot Aircraft 3
Pilot Ground Craft 1
Unarmed Combat 4

Language
English N
Bentu 2
Halpan 2

Knowledge
Combat Tactics (Outer Space)(Professional) 2(4)
Data Havens (Street) 2
Engineering (Electrical)(Academic) 2(4)
Military (Special Forces)(Interest) 1(3)
Politics (Military)(Academic) 1(3)
Religion (Taoism) (Academic)1(3)
Alien Technology (Halpan) (Interest) 4(6)
Linguistics (Halpan)(Academic) 1(3)

QUALITIES
+ Q (60 Karma + 4 for M.A Maneuvers)
Born Rich
Codeslinger (Exploit) +2 dice for all exploits
Kung Fu R2
-Advantages (+1 DV on Unarmed Combat Attacks, +1 DV on Unarmed Combat Attacks
-Maneuvers
(Blind Fighting)

 -Q (none to start but 20 Karma)
Addiction (Mild) (alcohol)
Media Junkie (mild)


 (CONTACTS (42 Karma))
Name: Terrain Optics (Military Hacker Think Tank)
Connection: 5
Loyalty:4
Group:
Membership +2 20 – 99
Area of Influence +6 Global
Magical Resources +0 None
Matrix Resources +4 Pervasive Matrix Integration
NOTES: Once you become a member you are in for life, the group can always call for your help.

  GEAR(300,000 nuyen, 120 Karma)

CyberWare / BioWare (Ess: 0.45bio, 5.53 cyber)
CYBERWARE
Commlink (Ess: 0.2)
Control Rig (Ess: 0.5)
Data Jack (Alpha)  (Ess: 0.08)
Cybereye Basic System R3 (Ess: 0.4)
-Eye Recording Unit
-Image Link
-Low-Light Vision
-Vision Magnification
-Vision Enhancement R3
-Smartlink
-Thermographic Vision
Nanohive R1 (Ess: 0.75)
Reaction Enhancers R2 (Ess: 0.6)
Wired Reflexes R2 (Ess: 3)
BIOWARE
Enhanced Protein Exchange, PuSHed (Ess: 0.1) (note: +1 to all logic skill test)
Muscle Toner R2 (Ess: 0.4)
Muscle Augumentation R2  (Ess: 0.4)


Weapons
Ceska Black Scorpion
Dmg: 4P Ap: - Mode: SA/BF RC: 5 Ammo: 35(c ) Conceal +2
Short 0-5, Med 6-15, long 16-30 Ext 31-50
- Stock
-Gas Vent R3
-Smartgun System, Internal
-Personalized Grip
-Quick-Draw Holster
-Spare Clips (1)
-70 Rounds Reg Ammo
-70 Rounds Gel Ammo
HK 227-X
Dmg: 5P Ap: - Mode: SA/BF/FA  RC: 6 Ammo: 28(c ) Conceal +0
Short 0-10, Med 11-40, long 41-85 Ext 86-150
-Gas Vent R3
-Sling
-Folding Stock
-Smartgun System
-Sound Suppressor
-Chameleon Coating
-Personalized Grip
-Spare Clips (7)
- 250 rounds reg ammo
-250 rounds gel ammo
-250 rounds EX-Explosive ammo

Minigrenade: Smoke
DMG:( (10 m Radius) RC: 0 AP: - Reach: 0 Mode: NA Ammo: 3
Short 5-50, Med 51-100, long 101-150 Ext 151-500

Minigrenade: Thermal Smoke
DMG:( (10 m Radius) RC: 0 AP: - Reach: 0 Mode: NA Ammo: 3
Short 5-50, Med 51-100, long 101-150 Ext 151-500

Unarmed Combat
DMG: 4S RC:0 AP:- Reach: 0 Mode:NA Ammo:NA




Armor (B12 / I6 long coat or B11 / I11 Bike Armor)
Form-Fitting Full Body Suit (B6 / I2)
Lined Coat (B6 / I4)
Bike Racing Armor (B4 / I7)
-Ruthenium Polymer Coating
-Thermal Damping R4
Bike Racing Helmet (B1 / I2)
-Image Link
-Flare Compensation
-Area Jammer R4


Optics / Audio
Glasses R1
Earbuds R2
-Audio Enhancement R3
-Select Sound Filter R3
Comm Links
Meta Link
-Vector Xim
Res:1 Sig:2 Sys:1 FW:1
-Analyze R1
(copy protection R1, Registration)
-Browse R1
(copy protection R1, Registration)
-Command R1
(copy protection R1, Registration)
-Edit R1
(copy protection R1, Registration)

Headware: Commlink
Hermes Ikon
-Mangadyne Deva
Res: 6 Sig:5 Sys:6 FW:6
-Firewall 6
-System: 6
-Response: 6
-Signal: 5
-Sim Module (hot)
-Customized Interface
-Optimization (Exploit)
Agent R4
(copy protection R4, Registration)
(Analyze R4
(copy protection R4, Registration)
Attack R4
(copy protection R4, Registration)
Homeground R4
(copy protection R4, Registration) )
-Analyze R6
(copy protection R6, Registration, Ergonomic)
-Armor R6
(copy protection R6, Registration)
-Attack R6
(copy protection R6, Registration)
-Biofeedback Filter R6
(copy protection R6, Registration, Ergonomic)
-Browse R6
(copy protection R6, Registration)
-Command R6
(copy protection R6, Registration)
-Decrypt R6
(copy protection R6, Registration)
-ECCM R6
(copy protection R6, Registration, Ergonomic)
-Edit R6
(copy protection R6, Registration)
-Encryption R6
(copy protection R6, Registration, Ergonomic)
-Exploit R6
(copy protection R6, Registration)
-Medic R3
(copy protection R3, Registration)
-Scan R6
(copy protection R6, Registration)
-Sniffer R6
(copy protection R6, Registration)
-Spoof R6
(copy protection R6, Registration)
-Stealth R6
(copy protection R6, Registration, Ergonomic)
-Track R6
(copy protection R6, Registration)

Other Comm link gear
-AR Gloves
-Subvocal Microphone
-Satelite Link



Survival Gear

Survival Kit
Respirator R6
Backpack

Drugs / Biotech

Medkit R6


B&E Gear

Tool Kit (Electronics)
Autopicker R5
Miniwelder


Nanotech Gear

Neural Amplifiers, Neocortical R3 (Note: Adds rating to Logic skill test if not in a stressful environment)


Other Gear

Bottles of Scotch (5)
Smart Pouch System, Combat Load Vest
4 Smart Pouch Systems, Ammunition Pouch
Smart Pouch System, Smart Canteen
Smart Pouch System, Ration Pouch
20 Rations


Drones Gear

MCT Fly-Spy (minidrone)
Handling: 1 Accel: 3/15 Speed:15 Device:3
Pilot:4 Body:1 Armor: 0 Sensor: 2 Signal:3
FireWall:3 Signal:3 Response:3 System:3
-Minidrone Sensor
-Maneuver R3
(Copy Protection R3, Registration)
-Covert Ops R3
(Copy Protection R3, Registration)
-Pilot Program R4
-Chameleon Coating

Lifestyle
Middle (Free)


Description:
Asian male, wears a black long coat with a machine pistol strapped to his right leg. Lu Huo loves his scotch and cigarettes. He also has solid blue eyes that are a tell tail sign that his eyes are not natural. There is a silver data jack at his right temple and he wears his hear up in a top knot.
 Backgroun:
-Born as a 3rd generation citizen to two Chinese Parents.
-As a boy Slice loved the matrix and would spend a lot of his time on the matrix surfing as much as his parents would allow.
-As a teenager Slice was interested in technology and keep checking the matrix for info on Mechanics, and engineering.
-At 18 Slicer joined the military. Where his great skills in Hacking got him noticed by his officers
-At 21 Slicer joined a top secret Military think tank called “Terrain Optics” once you join the think tank you are in for life, even if you retire from the Military you will always on call from the “Terrain Optics” group. Around this time is when Slicer got his body modified in order to peek out his abilities
-At 22 Slicer took as much training in piloting of different military vehicles as he could and has been doing his best to round out his skill group as much as possible. Slicer was assigned to a Special Forces team as an elite hacker.
Concept:
Asian Hacker that has tight ties to a military hacker think tank. Even beening an elite hacker he has gained other skills that can be used by the military he works for
« Last Edit: <04-12-14/2246:34> by Scawire »
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Mithlas

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« Reply #23 on: <03-31-14/1417:37> »
Sorry I couldn't post during the weekend, my preferred library lab was closed.

Triskavanski, it looks like you didn't pick any negative qualities so I can't see any issues there - they're often good for rounding out characters, but if you'd rather start with a more centrist PC in personality that's fine. The augmentations and positive qualities seem to synergize well and your gear looks okay for a cqc-specialist, but it looks like you're overspent on attributes - at 800 starting karma, that leaves 400 for mental+physical attributes, and you've spent 560. I'm not sure if you were thinking 800 build points or if there's something else odd going on. If you can post a .zip of the .chum file (or email it to me) I might be able to look at it and try to figure out what's up. You also have no knowledge skills, and no name for your character. If you need more setting information to choose knowledge skills, I can PM you with something if you have an idea on something you're wanting your background to include.

Scawire, your attributes and skills look good for your concept. You might want a different specialization for gunnery - missiles are normally Fire Control directed weapons or used by the gunner on bombers, common weapons in fighters and capital ships include railguns and particle cannons (some sci-fi might call them lasers, which is a brand name in Isle). As for your negative qualities, paranoia is something that doesn't seem to have a root in the given backstory and might've led to disqualification from the operation. Also remember that negative qualities aren't worth karma until they come up in the game (Complication Style). Otherwise the character looks fairly well fleshed out.

Triskavanski

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« Reply #24 on: <03-31-14/1511:06> »
560?

I count 320 (40x8)

Even so i cant really focus the 4e pirate guy. So im looking to solidify as a rigger, intead pf launch himself put of a nissle port to cut space ships in half with his sword.
« Last Edit: <03-31-14/1513:20> by Triskavanski »
Concepts are great, but implementation sucks. Why not improve it?

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Scawire

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« Reply #25 on: <03-31-14/1611:16> »
@Triskavanski we are using 800 karma system not BP system so the attributes are paid in a karma base 10, 15, 20, 25 that maybe where the problem is at. IF you are using Chummer at starting a new character will "see Choose BP amount" change BP to Karma then change 750 to 800, that should help you create the runner easier.

Ok I've had to drop a lot of my skill ranks and my strenght since I don't get karma for my starting negative qualities, and I ditched the paranoid quality. Should be done now.
« Last Edit: <03-31-14/1615:38> by Scawire »
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Triskavanski

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« Reply #26 on: <03-31-14/1759:53> »
Oh.. that changes things
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Mithlas

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« Reply #27 on: <04-01-14/0106:34> »
There will be ship-to-ship external combat which would probably largely be handled with Gunnery and Pilot Aerospace.

The mystery enemy will have plenty of jamming and disruptive abilities to engage in ship-to-ship boarding actions which will see the direct combat that most in Shadowrun are likely used to - and would largely be handled with Firearms (pistols or automatics more than longarms given the tendency for hallway combat being within 15m) and blades or clubs. This would end up being where most of the drone combat could happen, and depending on how successful it is will be there the opportunity for counter-boarding (and explosives) would take place.

Obviously if you can come up with other ways of dealing with situations that don't involve those listed, that's worth Karma for clever thinking (just as long as it's not genre-breaking).

Don't worry too much about the skills - you'll have the opportunity to train them back up. I like seeing character development more than TPKs.
« Last Edit: <04-03-14/1548:55> by Mithlas »

Scawire

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« Reply #28 on: <04-08-14/1402:07> »
I have a final in one of my IT classes this Friday so I will be very light on my posts until I finish up the final exam this Friday. Though I should give everyone a heads up.
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Mithlas

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« Reply #29 on: <04-08-14/1658:00> »
In that case we can wait until Friday to begin posting IC - any questions or clarifications so far should be able to be handled in the OOC thread.