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Hermetic verses Shaman

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Dinendae

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« Reply #60 on: <04-05-14/0205:47> »
Then why is my drug book selling so well?  *Evil GM Laugh*

*Waits for the DEA to pay CanRay a 'visit!' ;D

Reaver

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« Reply #61 on: <04-05-14/0214:30> »
Then why is my drug book selling so well?  *Evil GM Laugh*

*Waits for the DEA to pay CanRay a 'visit!' ;D

they can't.

Canray is a Canuck.

The best they can do is drool from the border, like a dog staring at a steak....

sides, I hear they have their hands full in Oregon and Washington state....
Where am I going? And why am I in a hand basket ???

Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.

Dinendae

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« Reply #62 on: <04-05-14/0232:39> »

they can't.

Canray is a Canuck.

The best they can do is drool from the border, like a dog staring at a steak....

sides, I hear they have their hands full in Oregon and Washington state....

Curses! Foiled by those pesky borders and international treaty...thingies...!

Reaver

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« Reply #63 on: <04-05-14/0329:57> »

they can't.

Canray is a Canuck.

The best they can do is drool from the border, like a dog staring at a steak....

sides, I hear they have their hands full in Oregon and Washington state....

Curses! Foiled by those pesky borders and international treaty...thingies...!


IF you have good cookies..... we can work something out...
Where am I going? And why am I in a hand basket ???

Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.

ProfessorCirno

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« Reply #64 on: <04-06-14/0508:55> »
I'm all for Edge being used on the addiction test.

Just make the addiction test something that happens during the run when they pop that popper!  :D

...These forums need some sorta evil smiley.

Cowdragon

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« Reply #65 on: <04-06-14/0638:59> »
I'm all for Edge being used on the addiction test.

Just make the addiction test something that happens during the run when they pop that popper!  :D

...These forums need some sorta evil smiley.

exactly! I don't know why you would make the test when you were not using the drug. Maybe I'm missing something?

Michael Chandra

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« Reply #66 on: <04-06-14/0745:17> »
Because the rules state you take it after a while, which gives you the chance to not over-use and take it easy, wearing the threshold down to doable levels. If you had to take an addiction test on a very addictive drug directly, then it'd become a VERY fast character-demolisher for any character that's not packed to the gills on the resistance attributes.
How am I not part of the forum?? O_O I am both active and angry!

Cowdragon

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« Reply #67 on: <04-06-14/1011:49> »
Because the rules state you take it after a while, which gives you the chance to not over-use and take it easy, wearing the threshold down to doable levels. If you had to take an addiction test on a very addictive drug directly, then it'd become a VERY fast character-demolisher for any character that's not packed to the gills on the resistance attributes.

ok ok. I sorta get that. But shouldn't drugs be awful? Honestly, I'd rather not even play with them in the game. Personal preference. But since they are part of the game, make people check during use. Also, won't be any addiction checks for things like foci and stuff. That's silly in my campaign world. :)

CanRay

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« Reply #68 on: <04-06-14/1210:32> »
ok ok. I sorta get that. But shouldn't drugs be awful? Honestly, I'd rather not even play with them in the game. Personal preference. But since they are part of the game, make people check during use. Also, won't be any addiction checks for things like foci and stuff. That's silly in my campaign world. :)
And that's your preference.  Drugs have been a part of Cyberpunk for a long, long time (Case from Neuromancer was tripping through a few parts of Neuromancer, for instance), so they're included, but like everything else it is up to the group to decide what they want to work with and what they don't.

Either way, the rules are there as well for the scuzzballs who will use them when dealing with the PCs, and victims who are just trying to get their next fix.  Dystopia doesn't build itself, after all.
Si vis pacem, para bellum

#ThisTaserGoesTo11

Michael Chandra

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« Reply #69 on: <04-06-14/1558:29> »
ok ok. I sorta get that. But shouldn't drugs be awful? Honestly, I'd rather not even play with them in the game. Personal preference. But since they are part of the game, make people check during use. Also, won't be any addiction checks for things like foci and stuff. That's silly in my campaign world. :)
Some drugs come with after-effects though. For example, Cram makes you take damage when it wars off, Jazz disorients you, and so on. Psyche is pretty much the only drug without penalties during or after use, aside from the behaviour impact. And Jazz&Nitro pretty much come without a chance to avoid all addiction tests.

And I actually quite like addiction checks for people using more Focus Rating than their Magic Rating at the same time. It's one of the balancing factors in foci use, for starters. It also only kicks in at high Foci amounts AND, unless your mage constantly overdoes it, will only matter at Force 9+ in total active at the same time.
How am I not part of the forum?? O_O I am both active and angry!

CanRay

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« Reply #70 on: <04-06-14/1729:21> »
Some drugs come with after-effects though. For example, Cram makes you take damage when it wars off, Jazz disorients you, and so on. Psyche is pretty much the only drug without penalties during or after use, aside from the behaviour impact. And Jazz&Nitro pretty much come without a chance to avoid all addiction tests.

And I actually quite like addiction checks for people using more Focus Rating than their Magic Rating at the same time. It's one of the balancing factors in foci use, for starters. It also only kicks in at high Foci amounts AND, unless your mage constantly overdoes it, will only matter at Force 9+ in total active at the same time.
Also exceptionally good reasons.  "Everything Has A Price".

In my games as GM, I'd probably allow Edge to be used on Addiction Tests, but then the Edge doesn't come back until the addiction kicks in, or the drug is no longer used.  It still lets people get lucky, but reminds them not to push their luck.
Si vis pacem, para bellum

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RHat

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« Reply #71 on: <04-06-14/1905:04> »
Some drugs come with after-effects though. For example, Cram makes you take damage when it wars off, Jazz disorients you, and so on. Psyche is pretty much the only drug without penalties during or after use, aside from the behaviour impact. And Jazz&Nitro pretty much come without a chance to avoid all addiction tests.

And I actually quite like addiction checks for people using more Focus Rating than their Magic Rating at the same time. It's one of the balancing factors in foci use, for starters. It also only kicks in at high Foci amounts AND, unless your mage constantly overdoes it, will only matter at Force 9+ in total active at the same time.
Also exceptionally good reasons.  "Everything Has A Price".

In my games as GM, I'd probably allow Edge to be used on Addiction Tests, but then the Edge doesn't come back until the addiction kicks in, or the drug is no longer used.  It still lets people get lucky, but reminds them not to push their luck.

See, this sounds like the very definition of "things I don't want to worry about keeping track of".
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CanRay

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« Reply #72 on: <04-06-14/2252:27> »
Some drugs come with after-effects though. For example, Cram makes you take damage when it wars off, Jazz disorients you, and so on. Psyche is pretty much the only drug without penalties during or after use, aside from the behaviour impact. And Jazz&Nitro pretty much come without a chance to avoid all addiction tests.

And I actually quite like addiction checks for people using more Focus Rating than their Magic Rating at the same time. It's one of the balancing factors in foci use, for starters. It also only kicks in at high Foci amounts AND, unless your mage constantly overdoes it, will only matter at Force 9+ in total active at the same time.
Also exceptionally good reasons.  "Everything Has A Price".

In my games as GM, I'd probably allow Edge to be used on Addiction Tests, but then the Edge doesn't come back until the addiction kicks in, or the drug is no longer used.  It still lets people get lucky, but reminds them not to push their luck.
See, this sounds like the very definition of "things I don't want to worry about keeping track of".
*Cough*  "In my games as GM..."

One size does not fit all.
Si vis pacem, para bellum

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RHat

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« Reply #73 on: <04-06-14/2326:06> »
Some drugs come with after-effects though. For example, Cram makes you take damage when it wars off, Jazz disorients you, and so on. Psyche is pretty much the only drug without penalties during or after use, aside from the behaviour impact. And Jazz&Nitro pretty much come without a chance to avoid all addiction tests.

And I actually quite like addiction checks for people using more Focus Rating than their Magic Rating at the same time. It's one of the balancing factors in foci use, for starters. It also only kicks in at high Foci amounts AND, unless your mage constantly overdoes it, will only matter at Force 9+ in total active at the same time.
Also exceptionally good reasons.  "Everything Has A Price".

In my games as GM, I'd probably allow Edge to be used on Addiction Tests, but then the Edge doesn't come back until the addiction kicks in, or the drug is no longer used.  It still lets people get lucky, but reminds them not to push their luck.
See, this sounds like the very definition of "things I don't want to worry about keeping track of".
*Cough*  "In my games as GM..."

One size does not fit all.

Very true.   Part of why there's something to be gained from further discussion, eh?
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Cowdragon

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« Reply #74 on: <04-10-14/1537:47> »
Aaaaah! See? I didn't realize the foci thing was only for when you use over your Magic Rating! I thought it was whenever you used it. Makes more sense now.

Same for letting lowlifes be dystopic! Making more and more sense. I love these topics. Thanks folks!