Anyone ever give their players Karma incentives for Drinking/Partying/ect?
In a couple of weeks, I'm starting new campaign with players Fixer calling them saying the players might want to take a 3 to 1 odds on the coming up Seattle Urban Brawl game. Having a bookie meet them at a bar in Loveland, Puyallup, where the game is on the Trid. The players are going to get into bar fight. After that a riot starts when heavy favorite Seattle, loses. I think it would be fun if characters got a little intoxicated, but just knowing some of the players, I don't think they are going to have their characters drink (Even if their characters probably would) Especially if they suspect I'm going to throw some fighting/chaos in.
I was thinking having NPC challenge one of the players to drinking game? or having NPC buying rounds. and have characters make Willpower + Logic rolls or something.
Any ideas, suggestions?