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[OOC, SR5] Splintered state

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martinchaen

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« Reply #30 on: <04-03-14/2224:45> »
Starting Nuyen, Middle Lifestyle: 4d6*100 1400

I'll admit I rolled this three times to get formatting right as I haven't used this roller before, got 16, 10, and 14 respectively. I'll keep whatever roll you decide.

Vandarl

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« Reply #31 on: <04-03-14/2321:53> »
Starting Nuyen, Middle Lifestyle 4d6: 15
1500 buckaroos!

Bewilderbeast

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« Reply #32 on: <04-04-14/0110:08> »
http://orokos.com/roll/179289

440 starting nuyen! Not bad for a squatter.

EDIT: Upon further reflection, this almost feels like a waste of two hits on a dicepool of two... what're the odds?
« Last Edit: <04-04-14/0256:51> by Bewilderbeast »
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martinchaen

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« Reply #33 on: <04-04-14/0712:14> »
Odds aren't that long if we're talking pure probabilities. If I remember my junior high math and we assume that we're looking for a six on one die, the odds are 1/6. If we're rolling two dice, the chance of rolling exactly two sixes is 1/6*1/6, or 1/36. However, we're only interested in the cases where we're rolling at least one 5 or 6 on each die, which I believe works out to something like this:

1-(4/6)^n, or 1-(0.6666666667)^2 = 0.55555555, or 20/36, or just over 3/6. So, not that long odds at all, really.

Of course, this is just math (that only works on a large enough sample size), and we all know the bitch goddess of luck will always screw you over when you actually need it...

JackVII

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« Reply #34 on: <04-04-14/0806:01> »
That math seems a little off. There's less that a 50% chance of getting one hit on one die, how does it go over a 50% chance for getting two hits on two dice? I think it's supposed to be 0.1111111111. I think your supposed to calculate the exponential last.

I did manage to hit the 1/36 chance though, just in the wrong direction. LOL
« Last Edit: <04-04-14/0809:05> by JackVII »
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martinchaen

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« Reply #35 on: <04-04-14/0821:35> »
Heh, been a long time since junior high maths, that's for sure. I could very well be wrong.

Looking at the maths again, I believe the above is actually the probability of getting [/i]at least one 5 or 6[/] on two dice. Rolling exactly two (5s or 6s) on two die would probably be 2/6 * 2/6 = 4/36, or as you point out, 0.111.

JackVII

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« Reply #36 on: <04-04-14/0831:51> »
Yeah, that's right. At least one hit on two dice is 20/36. I like 2-dice equations because you can always check your answer with a two axis grid.
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JackVII

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« Reply #37 on: <04-04-14/1134:08> »
Alright, so character connections so far:

Baron Mojo <Talismonger Contact> Bad Johnny Juju
Moto </>
Count Zorro </>
Captain Cormack </>

Next to Baron Mojo who pretty much just arrived from Boston, Moto seems like the least likely to be connected to the other runners due to his prejudice from an RP perspective. He might know Johnny since he's a meta.

Count Zorro and Captain Cormack could have a connection, there isn't really enough to say.

P.S. It's funny that half of the team has contrived titles for their handles.
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martinchaen

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« Reply #38 on: <04-04-14/1135:52> »
JackVII; yep, Moto keeps to himself to start with, and since he doesn't particularly like humans he'd be unlikely to hang out with them unless they were exceptionally trusted colleagues or particularly good friends.

However, it's possible that other characters might have used his services as a mechanic at some point; having an Auto Repair & Body Shop in a fairly decent area of Kent in Tacoma and a fixer who promotes his work, he'd be somewhat known in the shadows by merit of his reputation as a consummate professional who doesn't try to scam people and who performs quality work.

You'll have to excuse me as English isn't my first language, but what do you mean by the team having "contrived titles"?

I also added the following to my character sheet, just as an FYI in case it ever comes up:

Quote from: Wrapper usage
NOTES
The Wrapper program will be used to obfuscate the icons of all forbidden and some restricted gear.

The Roto-Drone icons will remain unchanged, but the icons of the weapon mounts and mounted Cavalier Arms Crockett EBR and Ares Alpha (as well as the accessories and ammunition of both) will be changed to look like telemetry sensor arrays (atmosphere sensor, camera, geiger counter, microphone, olfactory sensor, radio signal scanner, etc). Similarly, the icon of the Targeting autosoft they are both equipped with will be masked as a Signal Scrub program.

The icon of the Directional Jammer stored in the Ares Roadmaster will be changed to look like a trid projector.
« Last Edit: <04-04-14/1141:33> by martinchaen »

Triskavanski

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« Reply #39 on: <04-04-14/1138:11> »
Alright, so character connections so far:

Baron Mojo <Talismonger Contact> Bad Johnny Juju
Moto </>
Count Zorro </>
Captain Cormack </>

Next to Baron Mojo who pretty much just arrived from Boston, Moto seems like the least likely to be connected to the other runners due to his prejudice from an RP perspective. He might know Johnny since he's a meta.

Count Zorro and Captain Cormack could have a connection, there isn't really enough to say.

P.S. It's funny that half of the team has contrived titles for their handles.

Well, pretty much for Captain, he might be connected due to his rather over the top antics and fashion based contacts.
Concepts are great, but implementation sucks. Why not improve it?

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JackVII

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« Reply #40 on: <04-04-14/1158:12> »
However, it's possible that other characters might have used his services as a mechanic at some point; having an Auto Repair & Body Shop in a fairly decent area of Kent in Tacoma and a fixer who promotes his work, he'd be somewhat known in the shadows by merit of his reputation as a consummate professional who doesn't try to scam people and who performs quality work.
Possibly, although I think Count Zorro is the only one with a vehicle (other than Moto).

I imagine this might be a situation where the majority of us don't know each other at all, other than through street rep or notoriety.

You'll have to excuse me as English isn't my first language, but what do you mean by the team having "contrived titles"?
"Made-up" Titles. We have a Count, a Baron, and a Captain, none of whom are really nobility or masters of a ship.

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martinchaen

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« Reply #41 on: <04-04-14/1230:56> »
I'd agree with you on that, JackVII, seems to me that it would require a little bit of forcing to make the characters connect, somehow. Also, thanks for explaining about the titles :)

So, just for my own sanity, if y'all want to just make sure I got your character summaries right:

Triskavanski: Pirate Captian Lucky Dog Cormac, Human male... uuuhm, adept(?), age unknown
Bewilderbeast: Bad Johnny Juju, Elf male face/conjurer,  age unknown/20s?
JackVII: Baron Mojo, Human male hermetic mage, 40-ish
Vandarl: Count Zorro, Human male decker, early 20s
MartinChaen: Moto, Dwarf male rigger, early 30s
« Last Edit: <04-04-14/1236:05> by martinchaen »

JackVII

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« Reply #42 on: <04-04-14/1240:57> »
That looks about right to me.
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Vandarl

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« Reply #43 on: <04-04-14/1309:57> »
I have no problem with CZ having meet Moto befor, he does have the bike, and even has some minor skill in mechanics. That could make a minor connection if we want one.

As for the name, CountZorro is me poking fun at the classic Gibson cyberpunk character Count Zero, which was a reference to programming code as in 'count zero interrupt'. What can I say, sometimes I think funny thoughts. :)

martinchaen

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« Reply #44 on: <04-04-14/1320:45> »
Vandarl
That sounds good to me.

Moto and Count Zorro could at the very least be acquainted somehow; similar to how a loyalty Rating 1 contact functions, in that Moto might not like Count Zorro and as such it's a strictly business relationship. Moto could have tuned the bike for him in the past, or removed the restriction on top speed, or answered a question or two the decker posted on a "Zen and the Art of Motorcycle Maintenance" shadowboard, or any number of some such reasons. What do you think is more likely? All of the above works for me, and I'm open to other suggestions as well.

EDIT:
And here's my own homebrew character sheet with all details:
https://drive.google.com/file/d/0B18kgI86Mqa8RGxsTExVemxPNzA/edit?usp=sharing

Anyone have a good idea for how to use Wrapper to "hide" a Fly-spy that's not running silent (to avoid the -2 penalty)? I was think of other non-stationary objects that have RFID tags, but I can't come up with any reasonable ones. In part, this is due to my lack of understanding of how physical movement and distance from the observer translates into Matrix iconography.

If the icon "moves" around in the Matrix similar to how it does in the meat world, all stationary objects are out (which is a shame, because piggy-backing off of the icon of a Soy Processing Unit sounds like an excellent idea), leaving non-stationary ones.
« Last Edit: <04-04-14/1346:53> by martinchaen »