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[OOC, SR5] Splintered state

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Triskavanski

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« Reply #120 on: <04-20-14/1050:20> »
Huzzah for vintage rifles.
Concepts are great, but implementation sucks. Why not improve it?

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martinchaen

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« Reply #121 on: <04-20-14/1108:33> »
@martin

can you give me a perception (visual) + judge intentions roll plz :)

thanks m8
In addition to the one I rolled for the Fly-Spy inside the bar?

Judge Intentions: 7d6t5 4

[EDIT]
Here's the previous roll:
Finally, Perception test to spot Mr. Johnson and/or other runners in the Banshee:
Jumped In Perception [6]: Looking for other runners/Mr. Johnson: 19d6t5 6

Sweet, hit my Data Processing/Sensor limit (which is equal to the Sensor Limit of my drones, Sensor 3 augmented by the Rating 3 Control Rig).
« Last Edit: <04-20-14/1112:29> by martinchaen »

Celtibero

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« Reply #122 on: <04-20-14/1111:05> »
oops missed that one :D

never mind it then
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JackVII

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« Reply #123 on: <04-20-14/2210:30> »
Assensing Tests
Assensing Test on Mr. Johnson: Assensing (4) + Intuition (5): 9d6t5 3
Assensing Test on Count Zorro: Assensing (4) + Intuition (5): 9d6t5 1
Assensing Test on Captain John: Assensing (4) + Intuition (5): 9d6t5 3

No test needed on Moto. Trid Projections don't show up on the Astral.

ETA: I don't really need feedback on the PCs, I can check their sheets and posts to determine what the test results would tell me, I just didn't want to metagame considering Baron Mojo's prejudice. Just need feedback on Mr. Johnson.
« Last Edit: <04-21-14/1203:36> by JackVII »
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Bewilderbeast

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« Reply #124 on: <04-21-14/1148:36> »
Juju is going to size up the Johnson, as well. He'll save assensing his fellow runners for later.

3 hits on assensing versus the Johnson: http://orokos.com/roll/184707
5 hits on a Judge Intentions check: http://orokos.com/roll/184710
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Vandarl

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« Reply #125 on: <04-21-14/1237:24> »
The sweep of the hand is also a quick scanner test.
Ultrasound, Radio Signal Scanner, Cyberware Scanner, MAD Scanner - all rating 4

Electronic Warfare + Intuition
http://orokos.com/roll/184724
Results   11d6: 42 [11d6=3, 1, 2, 5, 5, 5, 6, 4, 3, 3, 5]  5 successes, limit 4
 

JackVII

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« Reply #126 on: <04-21-14/1248:59> »
Juju is going to size up the Johnson...
20 years ago, I would have been laughing my ass off at that phrasing.
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martinchaen

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« Reply #127 on: <04-21-14/1252:35> »
Heh, since everybody is assensing, Moto is going to look for what kind of electronics the potential team is packing. In order of priority; commlink/cyberdeck and commcode), then audio/visual enhancements, then cybernetics, and finally any concealed weapons if they are unwise enough to leave these wireless on.

If anyone's gear is running silent or is wireless off let me know, as the Matrix Perception Test will be opposed by Logic (+ Sleaze if it has one), though like JackVII I'll just look at people's sheets:
Matrix Perception Test [6]: Spotting Hidden Icons: 12d6t5 2

If he can't find a hidden icon on anyone, he'll try again as the meeting progresses (being the paranoid sort, he expects runners to keep their devices off or running silent).
Matrix Perception Test [6]: Spotting Hidden Icons: 12d6t5 5

After detecting hidden icons or seeing active icons/personas, he'll check for the folloing:
Type (1 hit), commcode (1 hit), then Type until he runs out of hits

Matrix Perception Test [6]: Bad Johnny Juju : 12d6t5 6
Matrix Perception Test [6]: Baron Mojo: 12d6t5 4
Matrix Perception Test [6]: Count Zorro: 12d6t5 3
Matrix Perception Test [6]: Pirate Captain Lucky Dog Cormac: 12d6t5 7

If Mr. Johnson has a commlink (or an icon running silent as per the above), then checking for:
Type of icon (1 hit), then a commcode (1 hit), then which grid it's using (1 hit), the device rating of the 'link (1 hit), and finally if there's a databomb on any files on the 'link (1 hit)
Matrix Perception Test [6]: Mr. Johnson: 12d6t5 7

Limited to 6 as per my data processing.

As far as I can tell, each member is carrying the following electronics of interest:
Bad Johnny Juju (LOG 2, automatic 4 net hits): Hermes Ikon (DR5) and commcode (1 to 3 hits), Contacts (1 hit)
Baron Mojo (LOG 5, no automatic net hits) : Meta Link (DR1) and commcode (1 to 3 hits)
Count Zorro (LOG 7, no automatic net hits): Erika Elite (DR4) and commcode (1 to 3 hits), probably unlikely to detect Hermes Chariot (DR2) as it actually has a Sleaze rating
Pirate Captain Lucky Dog Cormac (LOG 4, automatic 2 net hits): Renraku Sensei (DR3) and commcode (1 to 3 hits), Monocle (1 hit)

Once he's obtained the commlink details and commcodes of people, he'll shoot a quick message to everyone.

[EDIT]
Vandarl
Moto is running his drone silent, but you'd probably be able to pick up the traffic pretty easily  but I rolled lucky:
Running Silent: 7d6t5 4
« Last Edit: <04-21-14/1323:39> by martinchaen »

JackVII

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« Reply #128 on: <04-21-14/1258:45> »
@Celtibero: Just wondering, are you using Noise rules? Some GMs do, some don't. I don't (currently) have any gear that would really be affected, but it would be helpful to know for gear planning purposes.

Baron Mojo's commlink is on. You're not scanning the Johnson?
« Last Edit: <04-21-14/1300:17> by JackVII »
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Celtibero

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« Reply #129 on: <04-21-14/1303:08> »
i am... looking at the assesing fest... i am... using noise rules yes, but i dont enforce it in most situations, combat yes, during conversations, general RP and other types of activities i just go through it at an eye glance.
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martinchaen

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« Reply #130 on: <04-21-14/1306:21> »
Hehe, JackVII, I was getting to that; requires a little more finesse.
« Last Edit: <04-21-14/1317:09> by martinchaen »

JackVII

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« Reply #131 on: <04-21-14/1307:44> »
Cool, so in this case (assuming we don't start a shoot-out with the Johnson or other bar denizens) we don't need to account for the noise rating of 2 this place would normally have. Thanks!

(You can't Set Data Bomb on a Device. Might be on some files he might have though)
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martinchaen

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« Reply #132 on: <04-21-14/1310:05> »
Hehe, thanks for that. Updated the post to reflect SR5 changes :)

Bewilderbeast

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« Reply #133 on: <04-21-14/1322:57> »
Juju is going to size up the Johnson...
20 years ago, I would have been laughing my ass off at that phrasing.

Nyuk nyuk nyuk.  :P

Regarding Juju's commlink, his is on, wireless, probably broadcasting his Fake SIN. He's a friendly guy, and would probably give you his commcode/accept your friend request/what-have-you if you just asked, especially since he's planning on working with you.

That's one thing that's always been weird about the Matrix for me... how do commcodes work? Are they just like cell numbers? It seems likely that in 2075 it'd work more like Facebook friend requests or other social media; anybody can ask to start a Matrix conversation with you (unless you have your privacy settings high? ie. running silent?), and it's up to you whether or not to accept.
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martinchaen

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« Reply #134 on: <04-21-14/1325:55> »
I honestly don't know how it works in SR5; in SR4 you had Active (anyone can initiate a chat request), Passive (only people you allow can see you), and Hidden (similar to Running Silent in SR5) modes.

The way I see it, if you're not running silent with a commlink, anyone just needs 1 hit on a Matrix Perception test to find your commcode, at which point they can call you.

And this is not an agressive act; just checking his new team for potential weaknesses in defenses/protocols.

[EDIT]
Also, Moto has a CHA of 1 and no social skills. He's socially awkward, to say the least. Checking his team for their commcodes without their knowledge and then messaging them seems right up his alley :D
« Last Edit: <04-21-14/1328:43> by martinchaen »