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[OOC, SR5] Splintered state

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Triskavanski

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« Reply #195 on: <04-30-14/0448:23> »
That is correct. The Cap'n is also currently anxious, ready to go into combat.
Concepts are great, but implementation sucks. Why not improve it?

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martinchaen

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« Reply #196 on: <04-30-14/0741:47> »
big part of the difference between Moto and Count Zorro, is if they do manage to get a mark against my defense, I can actually work at countering. Moto counts on being slightly harder to mark.
Yep, cool as cool, will definitely keep that in mind. I think it's kind of sad that a Rigger will never actually be able to trace icons that are attacking him due to the lack of a Sleaze and Attack attribute; the only choice I have is reboot, or have a decker/technomancer provide matrix defense.

NB: Quick glance through our character sheets revealed this important point: DON'T GET INJURED! We don't have a single rank of First Aid between the five of us, from what I can tell. LOL
Hehe, good point, JackVII, I guess I'm the closest to a medic the team has ("What, not that much difference between metahuman circulatory system and hydraulic system of car; this is easy, gajin!" :) ); with my Rating 6 Medkit (which is stashed in an overhead compartment in the back of the Roadmaster along with other tools and various misc items, by the way) and 7 Logic, I'll be rolling 12 (- modifiers) dice on First Aid, same as it would if operating independently, though I can of course use Edge if it's critical.

Bewilderbeast
Copy that, didn't see it in his post. Choson Seoulpa, huh; figures he's connected. All right, let's not doublecross this guy, neh? :)

Information the team receives from Moto on the way:
Video footage as per Celtibero's description.
List of drones (and subscription status, i.e. all slaved to RCC, icons Wrapped as per character sheet, etc for Count Zorro)
Lecture of the importance of buckling up :D

To summarize on the drones:
2 Fly-Spy mini-drones with clearsight and maneuvering autosofts, usually piloted as jumped-in
2 Roto-Drones with standard weapon mounts, one armed with a Crockett EBR sniper rifle loaded with armor piercing ammo, the other armed with an Ares Alpha with grenade launcher loaded with regular rounds and flash-bang grenades, respectively.
« Last Edit: <04-30-14/0901:28> by martinchaen »

JackVII

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« Reply #197 on: <04-30-14/1033:15> »
Couple of Assensing Rolls (This is, of course, assuming Moto is even in the truck and not remoting everything):

Assensing Moto's Aura: 9d6t5 1
Strongly presuming he has some cyber, the Baron will try again...

Assensing Moto's Aura (Try Again): 7d6t5 1
Now he presumes Moto may have some native resistance to being assensed, since the Baron won't consider that he just didn't do a very good job assensing Moto (LOL)

Assensing around the Truck: 9d6t5 3
To assense the area around the Truck in order to spot any astral tails.
« Last Edit: <04-30-14/1041:29> by JackVII »
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martinchaen

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« Reply #198 on: <04-30-14/1058:44> »
@ assensing rolls
Hehehe, that's hilarious, and seems to fit his personality perfectly :)

I'm tempted to roll to see if I detect your aura passing through mine, since you'd have to get real up close and personal to get inside the cocoon, but it really makes no difference.

I'll post up an arrival description after lunch, give everyone a chance to do something during the ride over there since it is half an hour. At that point, I'll park the car and send one scout drone (Romeo-2, with the trid projector, in the study) to autopilot around the building to check for entrances (doors, windows, ventilation shafts, cracks in the building, etc), and jump into the other, Romeo-1, bog standard Fly-Spy then pilot it in the main entrance to look around and head towards room 312.

Unless something happens on the way to the Sleepy Novelty Hills, Moto will just drive to the Stuffer Shack and park with line of sight to the entrance of the hotel.

Tests for Alpha-1 (Moto Jumped-In):
Jumped In Perception [6]: Looking for armed persons outside Novelty Hills through Imaging Scope with Vision Magnification: 18d6t5 7
Limited to 6 hits, but should be enough to spot even concealed carries without too much trouble; even with a -6 to the dice pool I'll still have 6 hits.

Tests for Romeo-1 (Moto Jumped-In):
Sneaking in the main door, following someone else in if I have to, or just flying in where possible
Jumped In Stealth [6]: Fly-Spy (Running Silent): 11d6t5 3

Checking out the lobby and immediate area:
Jumped In Perception [6]: Surveying the lobby and surrounding area: 18d6t5 4
Whoops, forgot Running Silent on this one so I'll take off the last two dice; fortunately, they were both 1s, so no change in result.

Keeping out of sight, or up towards the ceiling, Moto will try to locate room 312 either by AR tag or similar (Matrix Perception Test), or by just looking at the door numbers as he flies around.
Matrix Perception Test (Running Silent) [6]: Icon of room/door/lock "312": 10d6t5 7
Hahaha, ridiculous. I see all!
Using 1 hit to look for hidden icons, another to see if I can find an icon with the numbers 312 on it, then 2 more to check if 312 is actually located near icons with 313 and 314 on/in them.

Jumped In Perception (Running Silent) [6]: Visually looking for/verifying Room 312: 16d6t5 6
That should do; looking for the door also includes looking for a way in. Once I've found the room, I'll send a message to Count Zorro to say that I've found it, indicate my location in the Matrix (since he has a mark on the drone by having a mark on the RCC it's slaved to), and ask him to check for Matrix activity while I keep lookout in the physical.

Tests for Romeo-2 (auto-pilot):
Drone Auto-Pilot [4]: "Circle around this building until further notice, alternate between watching the building and watching the surroundings each pass": 9d6t5 0
Well, that drone is going to get stuck somewhere :) Once Moto realizes it isn't doing what it's supposed to, he'll issue a new command.

Drone Auto-Pilot [4]: "Circle around and keep sensors trained on that building ": 9d6t5 4
Better.

Drone Perception [6]: Romeo-2, circling around Sleepy Hills looking for entrance points: 9d6t5 3
Looking for any alternate entry/exit points besides the main entrance.

Once he's found the room and communicated to Count Zorro, he'll review the feed from Romeo-2, and relay the video feeds and all information he's obtained from both drones to the rest of the team, then provide overwatch inside the building while keeping an occasional eye on the exterior as Romeo-2 goes about it's business.
« Last Edit: <05-01-14/0802:36> by martinchaen »

JackVII

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« Reply #199 on: <04-30-14/1103:05> »
I'm tempted to roll to see if I detect your aura passing through mine, since you'd have to get real up close and personal to get inside the cocoon, but it really makes no difference.
You should go for it. 6 dice vs. a Threshold of 4 is going to be tough, but possible. Given his personality, Baron Mojo probably goes out of his way to pass through people's auras. LOL.

ETA
Quote
since he has a mark on the drone by having a mark on the RCC it's slaved to...
MARKS only pass from slave to master. If you MARK the master, you still have to individually MARK all the slaves. It doesn't really matter in this case, since you would probably just invite MARKs from Zorro for your drones. He can have as many MARKS as he wants (which I hope look like the classic Z from Zorro).
« Last Edit: <04-30-14/1108:32> by JackVII »
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martinchaen

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« Reply #200 on: <04-30-14/1200:11> »
You should go for it. 6 dice vs. a Threshold of 4 is going to be tough, but possible. Given his personality, Baron Mojo probably goes out of his way to pass through people's auras. LOL.
5 dice actually, no Perception skill as I'm used to seeing through sensors, remember :)
Astral Detection [10]: Sensing Baron Mojo's aura: 5d6t5 0
Hahaha, I sense NOTHING! Seeing as how I'm in full VR immersion, that makes total sense...

MARKS only pass from slave to master. If you MARK the master, you still have to individually MARK all the slaves. It doesn't really matter in this case, since you would probably just invite MARKs from Zorro for your drones. He can have as many MARKS as he wants (which I hope look like the classic Z from Zorro).
Great info, thanks! This thread is proving highly edumacational, keep 'em coming folks. Thanks again, JackVII, I'm greatly enjoying this.

JackVII

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« Reply #201 on: <04-30-14/1206:27> »
@Celtibero: Just want to make sure we aren't going too fast/taking too many liberties with the story as it seems like we're moving things forward at this point. Do you want to give us a marker where we should stop and wait for feedback (i.e. we RP up to arriving at the Stuffer Shack and then holding off until you post)?
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Vandarl

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« Reply #202 on: <04-30-14/1256:48> »
Matrix Perception on the hookers , Hot Sim VR
http://orokos.com/roll/187889 Results   13d6: 47 [13d6=1, 6, 1, 5, 4, 6, 6, 4, 1, 3, 1, 6, 3] 5 Successes, limit 4

Matrix Perception on Stuffer Shack, Hot Sim VR
http://orokos.com/roll/187891 Results   13d6: 51 [13d6=1, 5, 4, 4, 6, 1, 5, 5, 5, 6, 2, 3, 4]
 6 Successes, limit 4

Matrix Perception around Van/Motel, Hot Sim VR
http://orokos.com/roll/187893 Results   13d6: 44 [13d6=5, 2, 6, 4, 2, 5, 2, 4, 3, 4, 5, 1, 1]
 4 successes, limit 4

Matrix Perception, Motel defenses/access Hot Sim/Runing Silent, VR
http://orokos.com/roll/187894 Results   11d6: 42 [11d6=3, 1, 4, 3, 6, 6, 5, 4, 1, 5, 4] 4 successes, limit 4

Matrix Perception on group gear
http://orokos.com/roll/187895 Results   11d6: 45 [11d6=5, 3, 5, 4, 3, 3, 6, 4, 4, 3, 5] 4 successes, limit 4

Triskavanski

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« Reply #203 on: <05-01-14/0149:16> »
Concepts are great, but implementation sucks. Why not improve it?

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Celtibero

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« Reply #204 on: <05-01-14/0310:22> »
@Celtibero: Just want to make sure we aren't going too fast/taking too many liberties with the story as it seems like we're moving things forward at this point. Do you want to give us a marker where we should stop and wait for feedback (i.e. we RP up to arriving at the Stuffer Shack and then holding off until you post)?

by all means m8, these moments are the bread and butter of roleplay games (and PbP imo), its where the team glues and connects. and no, youre not moving too fast, but thank you for asking, in fact i should have said as much about the point where you guys should stop, making a mental note for the future posts :D

i also fell asleep putting the kid to bed, thus no post yesterday... oh well.. coming up today as soon as i can pull it off

on another note, i hope you guys are having fun, i am definitely am having fun reading the character interacting together ;)
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JackVII

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« Reply #205 on: <05-01-14/0858:33> »
Having a great time, thanks!

For my current IC post, I've had Baron Mojo examine the area around the building, assense the people outside, and sneak into the lobby through the ceiling... all the while keeping an eye out for active astral forms and watchers. I didn't want to go too far in the event that I would have to retcon something.

For assensing all of the people outside, I figure we can do it two ways. You can either give me the number of people and I make that number of rolls or we can do the buying successes deal (4 to 1 conversion, which means I would net 2 successes on everyone I assensed). Your call, the dice roller makes it easy to do it the first way, you would just need a list of people to know which rolls applied to which people. If we do the Buying Successes deal, I am mainly looking for Awakened auras and cyberware of significance, both of which I should pull with two successes (making the broad assumption that most people around here aren't sporting alpha-grade ware). If I do spot an Awakened aura, I am going to Try Again with my assensing roll at 7d6 to get better information.

Once I am actually inside, there will hopefully be fewer people, which will make assensing checks a bit more manageable.

Let me know what you want to do.
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martinchaen

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« Reply #206 on: <05-01-14/0902:25> »
Absolutely, Celtibero, greatly enjoying this so far, and looking forward to seeing how things turn out.

Like JackVII, I've stopped with one Fly-Spy outside the lobby looking for a way in, one Fly-Spy making rounds of the building looking for alternate ways in, and the Sniper Roto-Drone in the sky looking at the people outside to find out what kind of armaments they're carrying. The next moves for me is described in a previous post, if everything goes according to plan.

Bewilderbeast

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« Reply #207 on: <05-01-14/1511:17> »
At some point, Bad Johnny Juju passing off the Captain as a chiphead that slotted a p-fix is a thing that needs to happen.
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martinchaen

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« Reply #208 on: <05-01-14/1606:04> »
At some point, Bad Johnny Juju passing off the Captain as a chiphead that slotted a p-fix is a thing that needs to happen.
Hahaha. That reminds me of the scene from Baldur's Gate 2 where you, the protagonist, is trying to get into an insane asylum of some sort; if you have Minsc in your party, one of your dialogue options is simply:
"Meet my friend Minsc!"
and he goes off on a diatribe about fighting evil and "have you met Boo, my giant miniature space hamster", to which the warden just goes
"Whelp, you're clearly insane, in with you..." and locks you up :D

And agreed, that has to happen!

Celtibero

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« Reply #209 on: <05-01-14/1946:01> »
Any results on the Johnson, Celtibero? I got 6 hits each on Oxycode, the hotel, and Mr. Johnson.

ok on rolls... you guys are throwing so much (rolls) it might be be kinda difficult to keep track of them all or include them in a reply :) iŽll resolve them by relevance, some rolls i might even ignore or just reply in general way, for instance Oxycode, fact is he really is a small time crook, the chances that a matrix search reveal anything useful (on the given time frame) are slim at best.

compiling the data for the post gents :)
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