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Ares Alpha vs Ingram X

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JmOz01

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« on: <04-02-14/2025:45> »
Ok, I have a character best described as being 1/3 street Sam, and debating on his main weapon.  The two guns above are the ones I am considering,  Both have advantageous and just wanted opinions

JackVII

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« Reply #1 on: <04-02-14/2028:50> »
Can you define a main weapon? I'd go with the Ingram X since it won't get me arrested on sight. If you're talking about only on runs, the Alpha is superior.
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JmOz01

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« Reply #2 on: <04-02-14/2031:00> »
Main Weapon:
The primary weapon used in the majority of combat
Weapon most skilled with
"If you can only carry one weapon with you on this run you would choose ______________________"

Lethal Joke

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« Reply #3 on: <04-02-14/2038:07> »
The Ares Alpha has more options, particularly with the grenade launcher underslung.

RHat

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« Reply #4 on: <04-02-14/2132:30> »
Here's the issue with your question:  These weapons solve entirely different problems.  However, they use the same skill, so the real answer is "both", or perhaps marginally the Ingram.

Anytime you can have the Alpha with you, it's a better weapon.  Often, though, you can't have the Alpha with you.  You should also select a good machine pistol, for when you need an even more concealable weapon.
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JmOz01

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« Reply #5 on: <04-02-14/2145:30> »
My secondary weapon is a Fichetti Security 600 equipped with Explosive ammo and a integrated Smart Link on a hidden arm slide so don't need the machine pistol  :)  the issue I'm having is I earmarked a specialization on my Auto skill and trying to decide on a SMG or Assault Rifle.   


RHat

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« Reply #6 on: <04-02-14/2209:19> »
Do you expect to need a concealable automatic?
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Glaive

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« Reply #7 on: <04-02-14/2347:04> »
"If you can only carry one weapon with you on this run you would choose..."
The heaviest weapon in my stash that won't get me arrested.
Are you planning on specializing your Automatics skill? If not, then you don't really have to choose. Buy both and bring what you can. If that means leaving the Ingram at home, then fine. It was only 800¥ anyways. Also, since the AK, Colt, and FN HAR are all restricted, they're technically just as legal to tote around as an Ingram. Not nearly as concealable though, but still restricted. If you are planning on specializing rifles, you can always pack a 950¥ AK back at home for when you need firepower less conspicuous than an Alpha.

So yeah. Unless you can't justify the cost of an Alpha and Ingram/AK/Whatever, just buy both. If you have to pick though, may as well buy the Ingram. You're only 1/3 sam anyways, so nobody will fault you for not lugging around a fuck-off-and-die caliber cop magnet.

Reaver

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« Reply #8 on: <04-03-14/0027:55> »
Well, I guess the better question is: "what is your other 2/3s ?" and that could make the difference.

While the Alpha is a great assault rifle. IT IS A RIFLE!!! which means it's hard to hide, hard to deploy in close combat, requires 2 hands to operate, and makes a sound that says "CALL HTR NOW NOW NOW!!"

The Ingram, on the other hand, is 1 or 2 handed use (depending on your GM*), can be hidden more easily (to a rifle), but, does less damage.



I guess the question really is, "How Pink is your trenchcoat?"
Where am I going? And why am I in a hand basket ???

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Lethal Joke

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« Reply #9 on: <04-03-14/0040:22> »
Okay, having been reading these forums for a while, I've got to ask...


I guess the question really is, "How Pink is your trenchcoat?"

What does the color pink (I've seen 'Mohawk' and 'trenchcoat' so far) have to do with anything? And why?



In terms of the Ares Alpha, it's really up to how important it is to you that your gun is concealable? If you already have your Fichetti up your sleeve for occasions when you aren't anticipating a firefight, then keeping the Alpha in a nice hidden place until you know you're heading someplace your presence would probably get someone pushing for the FRT and HRT buttons anyway couldn't hurt.

Unless some of that other 2/3 is face that might try and bluff your way out of it, at which point the Ingram would be the better buy.

At the same time, buying both is a valid choice.

RHat

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« Reply #10 on: <04-03-14/0043:44> »
What does the color pink (I've seen 'Mohawk' and 'trenchcoat' so far) have to do with anything? And why?

It's a reference to a continuum of game styles, with "Pink Mohawk" (characterized by crazy, over the top action) on one end and "Black Trenchcoat/Mirrorshades" (characterized by the importance of stealth and not getting caught) on the other.
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Lethal Joke

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« Reply #11 on: <04-03-14/0045:39> »
Ah. Thanks for the intel.

JmOz01

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« Reply #12 on: <04-03-14/0733:38> »
We're more black trench.

The other 2/3 is Mystic Adept and decker

Solarious

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« Reply #13 on: <04-03-14/0754:24> »
How do you put together a Sam/decker/mystic adept and still be good at anything?
I'm trying to make a decent adept decker and the only way I can get the points to work is to make him severly physically handicapped

Namikaze

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« Reply #14 on: <04-03-14/1042:53> »
Doesn't matter how he's doing it - the question is still valid.

Personally, I'd go with the Ingram.  I know the Alpha is the mathematically superior option, but the Ingram has a few things going for it:

  • Silencer
  • Smaller
  • Style

Never underestimate the value of style.  There's something to be said for imagination, and very few things fuel the imagination quite like a fun, stylish character.  Keep in mind that in a black trenchcoat game, the silencer and size factor are the bigger variables to be concerned with.  But if you can add some style to stealth, do it.
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