Actually, it used to be (maybe still is) that if you had skillwires, and if you had a skill chip, the skillwires and the chip would actually override your own innate skill in something - which is (was) important if you're going to be adding any pool dice, because with skillwires, you can't. One snarky punishment for a chipped individual was to glue into their wires a low-level chip of an important skill - like the version of firearms they use the most, or unarmed combat, or whatever. So when they grabbed your cybersamurai with his skillwires and his pistols 6 and SMG 5 and unarmed 5, they might glue in Unarmed 1, Pistols 1, and SMG 1 ... then let you try to escape.